
Falcon flying dive support Concept
Free Flight hero
Primary: Dual Smgs
Fire dual smgs with small magazine sizes. Can critical hit.
Secondary: Red Wing (0 cooldown)
Target an area for Red Wing to monitor. Red wing will heal allies within the targeted area
Passive: Bird of Prey
Dealing and receiving damage increases Red Wing’s healing output which will decay back to baseline over time. Securing an elimination will send Red Wing into Overdrive which further increases Red Wing’s healing output and the range he monitors.
Ability 1: Feather Spin (8 second cooldown)
Falcon flies forward in any direction, shooting feathers that damage enemies and heal allies out in all directions. At the end of the dash, Falcon does one final slash with his wings, dealing damage and knocking enemies back. If this ability is activated again while dashing, Falcon activates his jet pack, soaring high into the air and healing nearby allies.
Ability 2: Evasive Maneuvers (12 second cooldown)
Falcon activates his jet pack, performing 3 consecutive dashes in quick succession in any direction. Each dash gives 15 bonus health. Colliding with a vertical surface during a dash will stun Falcon and remove his bonus health.
Ability 3: Feathered Friend
Recall Red Wing, sending him flying towards an enemy. If redwing hits an enemy, he attack them for 3 seconds, dealing damage over time and crowding their vision.
Ultimate: Falcon Flight
Falcon soars forward in a straight line. He and his allies in this path receive 1000 bonus health that decays over 3 seconds. Enemies caught in this path take damage, lose all bonus health, and are unable to generate bonus health for 5 seconds.
Falcon is a complex secondary support. He deals decent damage with minimal healing. Successfully diving enemies increases his healing, which is mostly passive, allowing him to play offensively while supporting his allies.