MCLA PC Recompilation progress

Based on zarif98's static recompilation. Made my own fork with various improvements. Camera, physics, sim and NPC issues are mostly fixed. However some graphical glitches and performance issues remain. After those are resolved, I can start adapting PC exclusive stuff like proper keyboard control, modding support and what not.

u/TheBadassBaboon — 7 days ago
▲ 30 r/bully

Working on a texture mod for Bully

At first I wanted to edit game files directly. Noticed some textures, specially UI don't scale correctly, so I made my own tool and now I can properly upgrade texture resolutions. So far I've done all fonts and main menu. Last screenshot also show proper Reshade UI masking, enabled the ASCII effect for demonstration, but now you can also mask the UI so effects don't ruin them.

Anyways, wish me luck. I'm currently training datasets on Bully's textures so I can get the best and most authentic results when I do game world textures. If you guys are interested, I'll post progress updates once in a while too.

u/TheBadassBaboon — 10 days ago

I finally fixed NFS The Run

In this video: 144fps (Real FPS Unlocker) + Fixed snow particles + Fixed engine sound + Night run + FOV increased to 60 + Improved graphics

After countless hours of researching and reverse-engineering NFS The Run, I finally managed to truly unlock the frame rate, no more particle issues like broken snow, no more broken car engine sounds, no more broken sim and physics.

I also improved a lot of UI, sky and game world textures, and added a lot of QoL and gameplay improvements too:

  • FOV increase from 48 to 60
  • New difficulty mode called "Deadly"
  • Time of day randomizer and night run only
  • A lot more... give the whole mod description a read for the full details

All of these can be found in Need for Speed The Run: Definitive Edition

u/TheBadassBaboon — 11 days ago

Realistic reason as to why RDR2's map isn't in RDR1?

This is fan-made. But wouldn't it be cool if they hinted to this in the recent RDR1 re-release?

u/TheBadassBaboon — 1 month ago
▲ 33 r/rust

Cross-platform live wallpaper engine built with Rust (WIP)

Hey fellas. Been working on a live wallpaper engine that runs GLSL shaders directly on native graphics APIs (DirectX 12, Vulkan, and Metal) via wgpu. Basically a decoupled rendering core paired with a native Slint UI (with both dark and light themes!)

Besides allowing users to import, load and customize desktops with Shadertoy shader layers, I've built a "parallax studio" that lets the user create their own live 2.5D wallpapers too. It works like this: U2-Net subject matte + DepthAnything scene depth + diffusion-filled background depth + LaMa-inpainted background plate, composited with independent per-layer parallax.

It's still a work in progress but I'll be sharing updates and eventually publish it on Github once the planned features are done. Let me know what you guys think, or if you have any ideas or questions let me know.

u/TheBadassBaboon — 2 months ago