Tracking Tracks
Hi friends,
I am working on a board game right now that uses a number of tracks for 5 things that each need to be tracked per character these are:
- Action Points
- Special Points
- Death Points (which determine when you die)
- A point tracker specific to each character
- Health
Now, for the most part these start at 0 and move left to right. The exception is Health, which starts at 10 and moves right to left as you lose it.
We did a few playtests at Origins and one of the things a couple playtesters brought up is that the fact that everything starts at 0 or 1 except for Health is unintuitive.
My instinct is: "probably this is fine" because Currently everything moves left when you lose it and right when you gain it, but this feedback came umprompted from a few different sources so we'd love to get your esteemed feedback.
Thanks for the help and the read!