Suggested changes to The Spider's Web
I'm a first time DM running Phandelver & Below, but I'm a bit disappointed in Chapter 3: The Spider's Web. To me, the sidequests don't feel connected to the main story at all, let alone to The Spider. It does not feel like a web.
Here's my situation:
- My players completed Redbrand Hideout by either chasing out or killing all of the Redbrands.
- Glasstaff escaped, they didn't even get a look at him because they spent a ton of time in his workshop while he made a run for it. They have figured out he's Iarno Albrek, he's betrayed the Lord's Alliance and is in cahoots with The Spider.
- They picked up the Agatha, Old Owl Well and Wyvern Tor sidequests (didn't really change the description of these yet, although I've kept it very general) and are looking to do them in our next session.
- They know the Wyvern Tor bandits might have an Ogre so they're kind of antsy about it, but they're confident they can complete the Agatha quest by trading the silver comb. They have no idea what to expect at Old Owl Well.
- They haven't heard about Thundertree yet, although I put a warning sign on the notice board that a dragon has been sighted around the Neverwinter Woods.
- They have no idea where Cragmaw Castle is yet.
So, what I'm looking for is to basically tie these loose ends together or at least give parts of it a better connection the overall story. I remember reading some blog with tips on how to make Kost a bit more integral to the story, but I can't find it any more.
I also kinda want to bring Glasstaff back into the story sooner rather than later. He feels like a threat now so I want to keep it that way.
Any and all ideas are welcome!