What DG scenarios or shorter campaigns are recommended before jumping into a full campaign?

We're looking at playing some Delta Green, but we would want to get a good grasp of the system before jumping into something like Impossible Landscapes or God's Teeth.

Are there any scenarios/one-shots or shorter campaigns that would be recommended before diving into the proper big ones?

Ideally we would want to get multiple sessions under our belt before starting a campaign, and not just a one-off.

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u/ThirdRevolt — 4 days ago

Stumbled upon this, still partially in shrink, for $43!

It was the store's own demo copy that they got to play and try out, and they never got around to it. The owner was happy for it to finally get a home 😄

u/ThirdRevolt — 2 months ago

I've started a new campaign and in it I have a player playing a Swashbuckler. I want to run the game so that he can have decent amounts of Panache, but I'm not sure if the "non-mechanical" Panache (that doesn't come from his abilities RAW) is supposed to just come from flavor, or are there Actions that I should refer to?

Like, is vaulting over a chest-high wall with an Acrobatics check enough to get Panache? Or is that easy enough to not require a roll, and therefore no Panache?

The Class describes swinging from a chandelier or sliding down drapery. Do you just call for an Acrobatics check and determine a DC, or are there Actions you would refer to?

I might be overthinking this, I just want to make sure that I am providing enough Panache and am enabling my Swashbuckler enough.

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u/ThirdRevolt — 2 months ago