Age verification conversations are all over the place
Fundamentally, age verification accomplishes only 2 things, allowing adults to avoid kids if they want to and it allows vrchat to moderate NSFW in non 18+ instances.
The big issue vrchat is trying to solve is, they want to stay on the app stores, but to stay on the app stores and also get official partnerships, you must remain safe for kids, but if you make vrchat safe for kids, the platform will die because the only loyal audience, are adults. Its a social chat room, its not a place for kids by nature.
Age verification and honestly, even appealing the younger demographics damages the new user experience. If you join the game, and you encounter 1 adult for every 50 kids on day 1, you will just leave, you will feel that you are not the target audience. But kids are such low value audiences. They wont stick around, they arent part of your community. They can help you grow player numbers temporarily, but thats it. Age verification also does absolutely nothing to keep problematic adults from kids. the current verification strategy does nothing to keep kids safe, but laws are typically more focused on keeping the kids safe. One way verification pretty much only exists as the solution to allow NSFW without losing pg13 status. Long term, this platform would need an actual separation between the kids version of the game, and the adults version, meaning mandatory verification for all, at account creation. Which again, creates a problem because providing your ID to play a game, is going to kill the games new user aquisition. Alternative mandatory forms of verification (age estimation, or something similar) with less friction and privacy risks would likely be the best solution.
Realistically, the problem is just that society thinks raising kids is the internets' responsibility, and no longer that of the parents.