Image 1 — I created a Zachlike for railway switches and timetables — ensuring that every train is routed to its correct platform before the schedule falls apart.
Image 2 — I created a Zachlike for railway switches and timetables — ensuring that every train is routed to its correct platform before the schedule falls apart.
Image 3 — I created a Zachlike for railway switches and timetables — ensuring that every train is routed to its correct platform before the schedule falls apart.
Image 4 — I created a Zachlike for railway switches and timetables — ensuring that every train is routed to its correct platform before the schedule falls apart.
Image 5 — I created a Zachlike for railway switches and timetables — ensuring that every train is routed to its correct platform before the schedule falls apart.
▲ 62 r/zachtronics+2 crossposts

I created a Zachlike for railway switches and timetables — ensuring that every train is routed to its correct platform before the schedule falls apart.

Stellwerk is the first game I have released. Players take on the role of an interlocking operator, setting switches, sequencing trains, and ensuring that everything arrives at the correct destination on time. As the timetable becomes more crowded, small ordering errors can lead to gridlock — a problem that Zach games are designed to solve.

It was developed by a lone developer using Rust/Bevy. It's available on itch.io (https://tilcob.itch.io/stellwerk). I'm happy to answer any questions about the design or technology used. I would be grateful if you could leave a comment on my Itch page telling me what you think of the game.

u/Tilcob — 4 days ago
▲ 2 r/IndiGameDev+1 crossposts

I created a Zachlike game for railway switches and timetables — it routes every train to its destination before schedule delays occur.

Stellwerk is the first game I have released. Players take on the role of an interlocking operator, setting switches, sequencing trains, and ensuring that everything arrives at the correct destination on time. As the timetable becomes more crowded, small ordering errors can lead to gridlock — a problem that Zach games are designed to solve.

I (Tilcob) developed it as a solo developer using Rust/Bevy. It's available on itch (https://tilcob.itch.io/stellwerk) — see the comments for the link. I'm happy to answer any questions about the design or technology used. I would also be grateful if you could leave a comment on my itch page.

https://i.redd.it/xj2gy7m5ctah1.gif

https://preview.redd.it/uo3jzsibctah1.png?width=2880&format=png&auto=webp&s=78b2af05dc97b8407caf4e3d21a5b22e9879cac0

https://preview.redd.it/cjz9x1cgctah1.png?width=842&format=png&auto=webp&s=2e71059a13bdce098f69cbf55b189f0283c90b2b

https://preview.redd.it/zastyv2jctah1.png?width=1364&format=png&auto=webp&s=3df2c229d5e8f208d3d5012c230c394f04bab94f

https://preview.redd.it/w3sk3lskctah1.png?width=900&format=png&auto=webp&s=04910f5c686ea81f822e2465e2baf6a8ed59a1e5

reddit.com
u/Tilcob — 4 days ago