
How 7DSO main looks when Netmarble cooks up a delicious update
Version 1.3 Part 2 🗣️🗣️

Version 1.3 Part 2 🗣️🗣️
With the community currently in a schism about a variety of game mechanics, I wanted to address some points in regard to the uninspired daily material farming grind. While I personally enjoy having a daily reason to login and gather certain materials, I also experience fatigue with the amount of materials there are to collect.
Of the resources that refresh daily across the world map, only a handful of them are arguably necessary each day: Platinum, Sunstones, and Sunflowers.
I think we can all agree that mining gemstones can be exhausting, and don’t even get me started on zipping around the world collecting lost Fairy Dentures.
Although I believe many of the negative comments about progression farming are over exaggerated, I also believe there is room for improvement. One idea I’d like to suggest involves implementing a daily regional resource boost.
The world operates on a 24-hour time clock. Let’s further expand that idea to have a daily rotating resource cycle.
Each day, specific gathering materials receive increased drop and spawn rates. These bonuses would rotate throughout the week.
This idea was inspired by Action Shooters that have periodic XP-boosted weekends, to reward player engagement when they have more free time. Similarly, the tower-climbing fantasy game Let it Die has a daily rotating floor plan, allowing players to prioritize what days they should login to address their current account needs.
What do you guys think? Would this only add to your frustration if you missed a day? Do they need to simply consolidate the many materials needed across 7DSO?
Been testing this character pretty heavily lately and the build honestly feels strong overall. Damage output and burst potential are both in a pretty solid spot, especially with the new regeneration jewelry set.
That said, I think the Wind team still needs more testing before I can fully judge it. There’s definitely potential there, but I’m not convinced the optimization has been fully figured out yet. Feels like there could be some hidden synergy or rotation improvements waiting to be discovered.
Curious if anyone else has been experimenting with Wind setups and what results you’ve been seeing so far. I really like Daisy’s passive but her book-build is so strong it feels like a waste not to utilize it.
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25% chance of the Kangaroo Rat
Lol. Lmao even.
Do you think there will be a few annual events that give the best bang for your buck? Like a spring cleaning event and a Christmas event that gives the best rewards more so than throughout the year? That’s how MCOC does it and they are owned by Netmarble. I think light spenders may be more incentivized if there are guaranteed rewards offered, even if offered a few times a year.
W event. A free event that gives a bunch of awesome rewards, including 400% more Remnants of the Rift than if you were to three star both Timespace Junctions.
Imagine seething, doom posting, and quitting the game because you couldn’t beat end game content day one (four month event) and in the interim a free event pops up that’s 600% better.
Hello. I’ve just finished the main story and spent the past few days making a daily route for farming materials on the map. I’ve noticed now for the past few days my map markers on the PS5 (Pro? If it matters) will randomly remove certain markers I made. Today it included the mermaid tears, tablets of courage, etc. Has anyone else experienced this or know if the devs are aware of this issue? Luckily I remember pretty well where these materials are from exploring but it is a concerning QoL bug.