



Goodbye, Unity Animator: I created my own custom animation system, Honami.
Hi everyone!
Since this spring, I've been developing my own custom animation system called the Honami Animation System. Initially, it was just a weapon animator, but over time it evolved into a standalone system that completely replaces Unity's built-in Mecanim.
A project that has already completely ditched Mecanim is Daisen - my own fast-paced FPS, where the hardest parts are the FPS weapon animations and enemy animation blending.
The system is built with both programmers and animators in mind to make integrating animations into the game as smooth as possible. Honami Animation System allows you to easily work with states and create logic. It features a powerful rig system, runs on Jobs + Burst, is entirely rig-independent, and much more.
You can install the Honami Animation System in your own project and try it out for yourself. Also, Honami and Unity Mecanim can peacefully coexist side-by-side in the same project, so you don't have to break your existing setup.
Link: https://github.com/loyal-studio/Honami-Animation-System
Please note: Honami is currently in open beta, so it might still have some critical bugs or lack certain features you might need. Feedback is highly appreciated!