u/TraditionalFocus7631

▲ 67 r/godot

How do the wind and flight sounds feel? How can I improve them?

I am trying to make good-sounding wind and flight SFX, but it is very hard with just free assets. Wind recordings usually sound just like noise :/ This is also me first attempt at sound design, so it sounds crude. The video contains 6 flights with different maneuvers, scenarios, close calls, etc. How can I am improve this? Thanks for all the feedback! SFX is hard 😅

This is my third post with this prototype and since last time, besides the SFX, I have added snow, grass, flowers, trees, birds (did you spot them? ;)) I have also increased the max speed, because ~220 km/h was boring, now it can fly at ~320 km/h. And there are barrel roll maneuvers. This is my favourite island, but I will show different islands next time, they are procedurally generated and everything on them, including the vegetation, is deterministically generated/carved/build/placed.

▲ 616 r/godot+1 crossposts

Prototyping wingsuit flying game

While I was waiting for Steam review for my first game, I started prototyping a "wingsuit flying game". This is the first presentable version after ~9 days of development. It's three clips stitched together, so feel free to skip forward.

The worlds are procedurally generated sky islands (deterministically from one seed). It is noise-based terrain and I already have canyons, fjords and tunnels carving. Flight controls also feel satisfying, but I probably got used to them :) Any feedback and questions are welcome! Right now I am working on texturing and improving the speed sensing. Now it is dull, but the top speeds in this video are a bit above 200 km/h.

PS: The other game is a 3D puzzle game called Soma Cube, which is my first game released on Steam. Demo is available already and full game will be released next week.

u/TraditionalFocus7631 — 15 days ago
▲ 4 r/godot+1 crossposts

Web demo of my 3D puzzle game Soma Cube

Hi, after two weeks since my last post I managed to release a web demo of Soma Cube on itch.io and Soma Cube's Steam store page. I am looking for feedback, mainly about the controls, because moving and rotating object in 3D is hard. Also performance in different browsers. My weakest point are the menus.

Since my last (only 😄) post about Soma Cube I changed a lot. New color theme, created gizmos for 3D rotation, added time tracking, and added some "juice", like nice tween animations, pixel-perfect contours, added basic SFX. For learning purposes I also translated the game into 8 languages, it is small so why not 😄

I am tweaking the web build for the last couple of days, because there were some micro-stutters here-and-there, but now all should be fine thanks to shaders pre-compilation. There were also floating point precision problems with the contours, which work fine on desktop. But I am just one guy, so I am looking forward to the feedback from different computers and platforms.

itch.io demo

wishlist on Steam

u/TraditionalFocus7631 — 2 months ago