
Tackle the problem at its source
My phone updated its editing so now my memes look sloppy :(
But point should land.
So many people complain about killers, or perks, or strategies that they find oppressive. And there is so much discourse around them.
I've said this before but BHVR are prioritizing the wrong thing, and we're all complaining about the wrong things.
You can nerf or buff everything you want, but when a baby killer gets stacked against four comp-level survivors (or vice versa), the game’s gonna feel miserable no matter what.
A high tier nurse/blight/ghoul are going to shatter a survivors day.
A noob solo squad getting tunnelled out by a killer that got lower MMR after being stomped a few times by swf's out of their skill range will obliterate them.
The more competitive the player, the more likely they are to "gen rush" or tunnel to combat the other. The more theyll play stronger killers not for enjoyment, but to win. The more they'll run the most aggressive gen builds, or cuddle 2nd chance perks.
And you cant blame anyone. At all. Because everyones experience is so vastly different.
For an average player, current matchmaking means you can have a good game, only to probably get an ass slapping next time round.
That means being paired with even more ass slappings until you couldnt drop lower as you just dont go up and remain stuck (specifically solo queue). Killers side? Vicious cycle of if I win, i lose the next one - forcing sweaty plays and turns out the sweaty play was against some poor uncoordinated solo queue gang because their MMR dropped without them realising.
My own personal proposal?
Match making based off Emblems, not Rank colour like before and CERTAINLY not the current shitty 'did you escape?/How many did you kill?)
What did you do that trial? Were you a gen jockey? Were you a nice little hot dog on a stick?
Who cares if you escaped.
As for killer, how did you fair against the survivors? Did you do a great job in a chase so now need to be matched against better runners? Did you do some banging gen control and now need a slight bump in coordinated teams?
MMR based on multiple values, not just one. Average the balance of all 4 emblems across the players most compatible at the particular moment in the queue.
Lightbringer against gate keeper etc.
Fuck im sure we'd be much happier with an extra few minutes in a queue if we could leave a game saying "Fuck it that was aight".
Killers that struggle with gen speeds would see FAR less rush builds, those rush builds will get paired with the absolute demons that truly know how to combat it. (For just one example).
Survivors that struggle with tunnelling will eventually be paired with other survivors that know and understand how to help, not just baby megs, and persistent hard tunnellers will get paired with people that truly know how to last.
Everyone gets a chance to grow and above all *play the freaking game they paid for*.
Once matchmaking is fixed, the actual very real cracks will reveal themselves over time. What is actually too strong? Whats actually a problem inherently and not just a case of player skill diff.
Thanks for coming to my Dead talk
EDIT: Fuck it, TLDR: Balancing as a whole becomes easier to review and work on when the playing field is more even.