First control test with Teddy Ruxpin
Some software I've been working on.
Some software I've been working on.
Hi everyone,
The post from u/mxkara yesterday kicked my interest back into gear for a project that I've had sitting on the shelf gathering dust for several years now. Got Claude to rewrite my broken-ass code and managed to get it up and running within an evening.
So far I've got the Teddy Ruxpin encoding/decoding working, but I'm looking for Mother Goose and Mickey MP3 rips so that I can add those too. Would anyone have anything from those talkers?
The tool has several modes already.
Manual: let's you move the sliders around to control Teddy and Grubby.
Playback: Load a precorded Teddy track in to control Teddy. The sliders will automatically update their positions in accordance with the control track.
Random: Let's you load in prerecorded voice lines. The tool will then pick a sound at random and convert it to a PPM signal for Teddy's mouth based on the amplitude. He'll also blink randomly. You can set the min/max times for how often he talks and blinks. Will add support for Grubby too (not that I have one to test with).
I also want to do a scripted mode that lets you compose and export your own track to an MP3 file. Won't be anything fancy. You'll basically write a text document that references the sound files you want and when they should play. Will support a background track for music and atmosphere too.
The tool will be free and can be compiled for Windows, Mac and Linux. Could potentially do mobile too.
This came up today when I was having a game with a mate. If I have a mission that requires a unit to be in a certain zone and which triggers at the end of my opponents turn, would the event trigger before, after or alongside Realm of Chaos? This strategem also occurs at the end of the opponent's turn and puts units back into reserves.
Hypothetically, if I had a similar mission that triggered at the start of the Movement Phase and the unit arrived via Deep Strike on the other side of Realm of Chaos, would that trigger the mission or did the Deep Striking unit miss the window?
Hope I can still field it in 11th, being a discontinued model and all!
What do you think the odds are of this lad surviving through 11th given that the model is discontinued and also very dated? I'd probably do a kitbash but wondering if it's worth investing the effort if there's a good chance that GW will throw him into Legends.
I got these 40mm bases which are actual 40mm bases, rather than GW's 39mm bases. Will I be put inside the Penitent Engine if I'm caught playing with these? Photo for comparison - GW top, third party bottom.