
Has anyone else found this card?
My friend was helping me get the Brusha TOTW missions and this card appeared, we didn't know whether to vote or not

My friend was helping me get the Brusha TOTW missions and this card appeared, we didn't know whether to vote or not
Well, that would be the challenge mode
The challenges would be a special run with unique mechanics that would unlock things like items, trinkets, and traits (traits are another mechanic idea of mine that I'm too lazy to explain) the challenges have a specific objective to accomplish
Exemples:
1: Stop Annoying Me
You are Shrimpo and you have a bar above your head. The bar fills up whenever you are seen by a Twisted character more than once, miss a skill check, or take damage, If the bar fills up, Shrimpo dies, the goal is to get past the floor of any lethal
Requirements: the achievement of hissy fit and all mastery quests in Shrimpo
Reward: boxer's glove (trait)
When a Twisted attacks you, there's a 29% chance it will ignore the damage
2: Gambling Core
You are Gigi, and every time you use the ability, you have a 1% chance of instantly winning the challenge, your ability has no cooldown, but you have a limited number of uses per floor, and you receive 15 to 20 uses each time you finish a floor, you lose if you reach floor 20
Requirements: Obtain 25 ultra-rare items using Gigi's ability or the lost and found card
Reward: surprise package (item)
Grants 1 random item, the color of the package will determine the item's rarity
3: The Night Was Dark
That's exactly what you're thinking, ALL floors are blackouts and you can only use toons that glow in blackouts, The goal is to find Twisted Brightney, have fun suffering :D
Requirements: all mastery quests in Brightney and experience 25 blackouts
Reward: lantern (trait)
During blackouts, it creates a large beam of light in front of the Toon, but increases the attention span of the Twisted Ones by 25%
4: Protagonist Syndrome
You can only use main toons, and all Twisted Toons are mains, The goal is to reach the floor 15
Requirements: Have any main Toon
4: main star (trait)
Grants super-abilities to mains (inspired by Kirby RTDL's super abilities), the trait has a 20% chance to disappear every time the ability is used
5: Overpopulation
In this challenge, you can play with up to 16 players, but the number of Twisteds is doubled, the number of machines is increased by 50%, and the objective is to reach floor 20, but you can go beyond floor 20
Requirements: Arrive on a floor with 6 twisted
Reward: Photo of all the toons [idk anything that shows all the toons (trinkets)]
If you're close enough, you can see the inventory, stealth, and ability cooldown of the toons
Well, that would be the challenge mode
The challenges would be a special run with unique mechanics that would unlock things like items, trinkets, and traits (traits are another mechanic idea of mine that I'm too lazy to explain) the challenges have a specific objective to accomplish
Exemples:
1: Stop Annoying Me
You are Shrimpo and you have a bar above your head. The bar fills up whenever you are seen by a Twisted character more than once, miss a skill check, or take damage, If the bar fills up, Shrimpo dies, the goal is to get past the floor of any lethal
Requirements: the achievement of hissy fit and all mastery quests in Shrimpo
2: Gambling Core
You are Gigi, and every time you use the ability, you have a 1% chance of instantly winning the challenge, your ability has no cooldown, but you have a limited number of uses per floor, and you receive 15 to 20 uses each time you finish a floor, you lose if you reach floor 20
Requirements: Obtain 25 ultra-rare items using Gigi's ability or the lost and found card
3: The Night Was Dark
That's exactly what you're thinking, ALL floors are blackouts and you can only use toons that glow in blackouts, The goal is to find Twisted Brightney, have fun suffering :D
Requirements: all mastery quests in Brightney and experience 25 blackouts
4: Protagonist Syndrome
You can only use main toons, and all Twisted Toons are mains, The goal is to reach the floor 15
Requirements: Have any main Toon
5: Overpopulation
In this challenge, you can play with up to 16 players, but the number of Twisteds is doubled, the number of machines is increased by 50%, and the objective is to reach floor 20, but you can go beyond floor 20
Requirements: Arrive on a floor with 6 twisted
I played it quite a bit, and I didn't see anything so amazing that other games don't do, I really don't know how or why this game attracted so many people, considering how monotonous and simple the gameplay is, in addition to the lack of truly fun mechanics, at a certain point, I felt like I was working in a real hospital because it was so boring
What if the Toon who talked with Brusha is a Lethal?? CALM DOWN, LISTEN TO ME BEFORE COMMENTING
We can see that lethals have the idea of being completely unrelated and almost opposite things
- Dandy:
He's a flower, something natural, he has a personality that seems more childlike and lively (but it only seems that way)
- Dyle:
He is a clock, something artificial made with a purpose and only one purpose (just as Dyle didn't participate in the Show but performed various functions in Garden View) His personality is that of someone serious, like a businessman, but in gossip we discover that he is more than that
- D
He's probably a snake, something alive and made of flesh (unlike Dandy and Dyle) It's impossible to guess his personality based on what we saw in the footage I don't want to use the excuse "his name starts with D" because that's idiotic, but we already have one Lethal representing the object toons, one Lethal representing the plant toons, now one Lethal to represent the animal toons
I had already made the post before, but I decided to add two more skin ideas
I had already made the post before, but I decided to add two more skin ideas
The team will be very simple and straightforward
- 1 secretary (me)
- 2 doctors or surgeons
- 1 secret agent or security (in the latter case, a firefighter)
The strategies are as follows:
The doctors/surgeons will attend to the patients
I'll stay in the cabin doing check-in and dealing with anomalies
If you're with the security, firefighter, or don't have level 3 secret agent, the coffee will mostly be for you
If you are the security guard/secret agent, you will have to deal with all the entities and events in the rooms
The run will take place on a weekend, please leave your username and the class you will be using in the comments (if possible, your skin so it's easy to identify)
My user name:
@Umlyk3lyy_Ci0n
Carolyne_Ci0n
Well, first of all, I'll say something upfront: I don't think the progression to get the toons should be shorter, but I do think the WAY of progression should be different
The problem with how to get the characters is simple, farming, you have to farm at an absurd level, a run to floor 20 barely gives you enough ichor for one average character, furthermore, the toon requirements don't match your playstyle, and sometimes they force you to play with toons you don't want, for example, when I went to get Pebble, I wasn't at all interested in playing with Toodles, It took almost four days, and I didn't have any fun during that time
A another idea for unlocking characters is: ichor would be a secondary element in unlocking them (before you throw stones at me, dare I say so) to unlock a character, you would need to complete missions to get used to their playstyle
Examples:
Boxten:
Finish 25 machines without lose any skill check
Poppy:
Survive 25 floors without take damage
Toodles:
Pass 5 floors without being seen by any Twisted
Looey:
reach 40 points in run speed
Keep 1 Twisted in your field of vision for 1 continuous minute
Tisha:
Use active abilities 50 times
Walk 5.000 meters
This would adapt players to the toon gameplay style, furthermore, there would be toon levels, each with increasingly difficult missions and more toons. The levels would be: beginner, intermediate, advanced, and master
If you disagree with me, comment on what you would change about this idea
Well, first of all, I'll say something upfront: I don't think the progression to get the toons should be shorter, but I do think the WAY of progression should be different
The problem with how to get the characters is simple, farming, you have to farm at an absurd level, a run to floor 20 barely gives you enough ichor for one average character, furthermore, the toon requirements don't match your playstyle, and sometimes they force you to play with toons you don't want, for example, when I went to get Pebble, I wasn't at all interested in playing with Toodles, It took almost four days, and I didn't have any fun during that time
A another idea for unlocking characters is: ichor would be a secondary element in unlocking them (before you throw stones at me, dare I say so) to unlock a character, you would need to complete missions to get used to their playstyle
Examples:
Boxten:
Finish 25 machines without lose any skill check
Poppy:
Survive 25 floors without take damage
Toodles:
Pass 5 floors without being seen by any Twisted
Looey:
reach 40 points in run speed
Keep 1 Twisted in your field of vision for 1 continuous minute
Tisha:
Use active abilities 50 times
Walk 5.000 meters
This would adapt players to the toon gameplay style, furthermore, there would be toon levels, each with increasingly difficult missions and more toons. The levels would be: beginner, intermediate, advanced, and master
If you disagree with me, comment on what you would change about this idea
the main Toons that I use
the main toons that I use
the main Toons that I use