Release - Yu-Gi-Oh Forbidden Memories Recomp for Windows PC
▲ 89 r/recomps+2 crossposts

Release - Yu-Gi-Oh Forbidden Memories Recomp for Windows PC

Hello! I've been playing this game for over 20 years, returning every year or so to play. I've done some speedrunning of it as well (via 15 card mod) and had a blast. I'm hoping the community can come together to assist in transforming this game in ways we've never seen.

Forbidden Memories has been statically recompiled: the PS1 MIPS code is translated to C ahead of time and compiled into a native Windows executable. It isn't an emulator, the game runs as a program on your CPU.

It's built on PSXRecomp by mstan, which does all the heavy lifting. What I added is the game-specific side.

You bring your own disc. The download contains no game code and no game assets — not the executable, not the sprites, not even the font. On first run it asks for your disc image, translates the game from your copy, and compiles it locally. That takes a few minutes and happens once; every later launch starts immediately.

What I added — all in an in-game overlay menu on F10, applying immediately:

  • Duel rank meter. The game grades every duel you win but only tells you afterwards. This puts the grade on screen during the duel, drawn with the game's own POW/TEC badge and rank letters, beside the FIELD box. Optional raw 0–99 score, or a plain-text corner mode nothing can cover.
  • Fusion assistant. The game has thousands of fusions and teaches you none of them. This reads the cards actually in your hand, checks them against the game's own fusion tables in memory, and marks the pick order — optionally naming the card it makes. Optimises for attack or defence.
  • Card drops. Stock, a won duel awards exactly one card. This makes it 1–99, and adds a results screen the original never had: three pages of what you won, with the game's own yellow "New!" tag on anything you didn't already own.
  • Cheats. Life points, starchips, free spending, fill-the-trunk.

Plus what the framework brings: save states, rewind, a speed multiplier, and a fast-loading option that cuts disc loads to near-instant (off by default).

Before you try it:

  • Windows x64 only for now. The framework supports more; I've only built and tested this.
  • USA disc, SLUS-01411. PAL, Japanese and Greatest Hits discs are different programs — the build refuses them by CRC and says what it expected.
  • You need Python 3. The first run downloads a compiler if you don't have one.
  • The first run takes a few minutes and a console window will sit there working. That's it compiling the game, not hanging.
  • It's a 0.1.0 — tested cold from a fresh install, but it hasn't had many eyes on it.

The game builds the first time as I took care not to release any Konami code or assets so they must be pulled from your own disc.

Gameplay:
https://www.youtube.com/watch?v=bVR9a-ouC9g

https://github.com/Unchiga/YuGiOhForbiddenMemoriesRecomp/releases/latest

github.com
u/Unchiga — 15 hours ago

Yu-Gi-Oh Forbidden Memories Recomp Progress - Card Drops & Fusion Helper

Fusion Helper: Toggle between OFF, NUMBER ONLY and NUMBER AND CARD INFO. Choose between sorting by the highest attack or defense fusion. The card name will highlight in green when you have the correct order of cards that end in the helper's target.

1-99 Card Drops: This is a built-in MOD that can be toggled. CPUs now drop 1-99 cards and the value can be changed at any point during gameplay. The results pages have been modified and will generate a list of all cards earned during that duel. The deck menu will tag all new cards, up from the previous limit of 16.

Looking to release on GitHub with source code within a couple weeks. In my experience it is stable from start to finish. At this point I'll be shifting my focus from adding features to cleanup and organization. Looking forward to seeing how this will be expanded upon by the community.

youtu.be
u/Unchiga — 1 day ago

Yu-Gi-Oh Forbidden Memories Recomp Project Demo

Hello! I've been playing this game now for over two decades and I'm not sure it'll ever stop. I come back to it at least once every year and try to come up with a new fun way to play it. I used to speed run it under category extensions (15 card) and had a blast. Looking to release this project within the next 30 days. Looking for suggestions if you have any.

Yu-Gi-Oh! Forbidden Memories Recompiled is a native PC port built by static recompilation — the game runs as compiled C code rather than under emulation.

In-game overlay menu (F10) — video, audio, gameplay and cheats, navigable by mouse, keyboard or controller

Video — internal resolution up to 4×, integer or filtered scaling, windowed/borderless/exclusive fullscreen, adaptive vsync

Audio — separate master, music and sound-effect volume sliders

Fast-forward — 1–16× speed

Save states — 12 slots with thumbnails and timestamps, reachable by hotkey, menu or mouse

Rewind — step back through recent play

Near-instant disc loading

Widescreen support

Duel Rank meter — on by default, shows your live duel skill rank beside the field box and fades in with the game's own transitions

Cheats — starting Life Points, StarChips, free spending, card collection

youtube.com
u/Unchiga — 3 days ago

SkillScape - An OSRS Inspired Idle Game

I built SkillScape, an OSRS-inspired idle skilling game for the original PlayStation: chop, mine, fish, cook, smith, and craft your way through 9 skills with a real level 1–99 RuneScape-style XP curve. Runs on real PS1 hardware or emulators, and you can also just play it straight in the browser, no setup:

Full transparency: I built this primarily with Claude doing the implementation work, with me directing design/balance decisions and testing. It's running on PSoXide, an open-source PS1 dev stack (emulator + SDK + toolchain) written in Rust — genuinely impressive project, made this whole thing possible.

I have massive respect for those with the time and dedication to make PSX without the help of AI. I'm not here to debate AI use with PSX dev, frankly I don't care. I made this because I thought it was fun and I wanted to play an idle game on my Xstation PS1 on a PVM. I released the source code since it was a requirement of the PSoXide license.

unchiga.itch.io
u/Unchiga — 21 days ago

So when can we expect our tariff refunds?

UPS has already refunded me all the money I've spent with them directly, but only on transactions where I did not pre-pay with zenmarket. I know zenmarket is receiving or has received a refund for the tariffs going to the US, so when will that hit our account?

reddit.com
u/Unchiga — 26 days ago