Creepy Tale + Creepy Tale 2 were delisted from GOG today
Also Creepy Tale Bundle and Creepy Tale 2 Soundtrack.
No advance warning was given, let alone a reason.
Also Creepy Tale Bundle and Creepy Tale 2 Soundtrack.
No advance warning was given, let alone a reason.
At 3 PM CEST
- A Long Journey to an Uncertain End
gog.com/game/a_long_journey_to_an_uncertain_endAt 11:59 PM CEST
Falran posted another biweekly update on missing content which has been added:
Dynamic bundle functionalities set for:
Michał Kiciński just posted the following apology on the GOG forums:
> I want to say this very clearly: I’m sorry. > > Those symbols should not have been used in a GOG email. Whatever the intention was, and whatever the internal explanation is, the final result was wrong. I completely understand why people were shocked, angry, or hurt by it, especially people who have very real, personal reasons to be afraid of fascism and Nazism. > > And I also want to say something very honestly, as one of the people behind GOG. > > The idea that GOG would support Nazism, fascism, antisemitism, transphobia, or any kind of hate is so far from who we are that I think this may actually be part of why the first response was so bad. Maybe people here thought it was so obvious that it did not need to be said out loud. > > But it did need to be said. > > So let me say it clearly: no, GOG does not support Nazism. No, we are not fine with fascism. We are not fine with antisemitism, racism, transphobia, homophobia, xenophobia, authoritarianism, totalitarianism, fanaticism, or any other destructive “ism” that turns people against each other and treats some human beings as less worthy than others. And we are also not fans of hate on the internet, no matter which side it comes from. > > This is not the kind of environment we want to foster. Not in our company, not in our community, and not around games. > > We are a Polish company. Nazi and Soviet crimes are not distant, abstract history for us. They are part of the history of our country, and in many cases part of our own family histories. Almost everyone in Poland has some family story connected to that trauma, if not from the Nazis, then from the Soviets, and often from both. So seeing people conclude that GOG is somehow okay with Nazism is honestly painful, because it is not true. But, and this is important, that does not excuse the mistake. > > We messed up. We should have caught it. We should have apologized more clearly and faster. And our first explanation should have been more human, more direct, and more responsible. I’m sorry for that too. > > At the same time, I want to ask for a little care in how we judge situations like this. Calling out a serious mistake is fair. Being angry about it is fair. But jumping from “GOG made a hurtful and stupid mistake” to “the people at GOG support fascism” is something else. That can hurt real people too, especially when the full context is missing. > > Accusing us of supporting Nazism, after we have apologized for a mistake, is a very heavy label to put on real people. And if we take a step back, this kind of dynamic can start to resemble the mechanisms we see in many destructive forms of fanaticism and other “isms”: creating divisions between people, turning a mistake into an identity, and building walls instead of trying, in good faith, to build bridges. > > That does not mean people should not criticize us. They should. We deserve criticism when we mess up. But please, let’s leave some room for good faith. A serious mistake is still a mistake. It does not automatically mean bad intentions, or that the people behind it support the worst possible interpretation. > > We will review how this happened, improve our checks, and try to do better, both in what we publish and in how we respond when we get something wrong. > > Big hugs to everyone, and a shamanic Aho! > > Let’s play games, enjoy life, and be a little slower in judging each other. Let’s build bridges, not walls. > > Michal > > GOG Founder > > PS. I may not be able to be here part of active discussion. I will do my best, but I am super busy in many projects I am involved in - sorry for that.
Falran posted another batch of recent updates on the GOG forums:
GOG just announced that Soldiers: Heroes of World War II will be delisted tomorrow at 23:59 CEST. Until then it has an 84% discount. (All-time highest discount was 85%.)
Update: The delisting has shifted, and will now already happen TODAY at European midnight.
Could someone who owns The Chronicles of Amber (Gollancz SF Masterworks series, published 2022) do a typo check for me?
I own The Great Book of Amber (by Avon Eos, 1999, 3rd printing), and whenever I read it, I'm struck by the many typos which it contains. This is not ordinarily something which bothers me a whole lot, but somehow with Zelazny, typos really mar the flow of his prose. (Reportedly the Gollancz Fantasy Masterworks volume of The Chronicles of Amber from 2000 has the same.)
Additionally, I find this volume to be a bit too massive to really make for comfortable reading.
So, I'm thinking about buying the 2022 SF Masterworks volumes The Chronicles of Amber and The Second Chronicles of Amber as a replacement. Sadly they're not in stock at local stores, so before I go ahead and order them, I'd really like some confirmation that these particular volumes do not contain the following typos, nor have any other reason to avoid them:
Ch 2, talking with Flora in her library, ~1 page before Ch 3: "it's pleasant to be together with you this way, even if it is only for a sho**><**t time."
Ch 4, talking with Deirdre, ~2.5 pages before Ch 5: "And nevertheless, as you can ><, I did not succeed."
Ch 7, Bleys fighting up the stairs, ~2 pages before Ch 8: "Then he cu**<p>** upward, ripping open the belly of the one behind that one."
Ch 8, talking with Rein in prison, ~4.5 pages before Ch 9: "D**<ie>**rdre and Llewella remain in Rebma."
Thanks in advance!
=> u/RevolutionaryCommand over in r/fantasy has confirmed that these typos are no longer present in the SF Masterworks edition \o/
Attached as an image to this forum post.
I know u/GOGcom also replied to the main thread here, but that got downvoted into oblivion already, so most people won't see that.
After supporting the same 12 currencies for years, GOG over the last three weeks has been adding new currencies - and regional pricing for their countries - at a prodigious pace: The Czech koruna on May 15th, The Hungarian forint, Romanian leu and South African rand on May 28th, and today the Turkish lira.
Answering a question about support for the Rupee, the official GOG.com account responded:
> Sooner than you think I hope! ❤️
Falran just posted the latest list of updates on missing content on the GOG forums:
"Also, together with the developers, we are working on a quite generous list of missing in-game DLCs which we are hoping to add in July. So something to really look forward to!"
I run a website which obviously has a favicon (a favicon.ico in the root, and a .png linked to on all pages with <link rel="icon" href="/img/favicon.png">). Pretty bog standard.
Chromium and Firefox display this favicon normally. All validity checkers I've tried consider both versions of the icon to be valid.
Yet DuckDuckGo search results don't show the icon for search results including my website (they just fall back to the generic ">" icon).
Additionally the DuckDuckGo browser (latest one which visited today was "DuckDuckGo/5 (com.duckduckgo.mobile.android; Android API 34)") requests /favicon.ico twice for each and every single page visit (but never the .png).
The combination of these two things makes me think that my favicon setup is somehow incompatible/unknown as far as DDG is concerned (possibly two completely separate issues). I think this is a bug worth reporting to the DDG team - where I hope that this thread is the right way to do so.
(It's of course possible that one or both of my icons are technically corrupt in some subtle way which doesn't trip up the main browser vendors, or that despite looking at it a dozen times, I still do something wrong with the way I link to the png - if so, I'd be happy to hear details about it so I can fix from my side.)
Example search showing the behaviour: https://noai.duckduckgo.com/?q=gamesieve (it's noticeable that the icon for my site - the top result - shows blank for a second before being replaced by the ">".
Falran just posted a (locked) thread on the forum where they refer to the list of games with missing updates, and state that they "are hoping to get the list of missing updates (and other detected problems) gradually smaller with time." and that "From now on, together with Modryyy and starting tomorrow, we will keep you posted every two weeks about the progress with this."