u/Valuable-Ground4931

Iron maggot king gear tips

I don't have harm or twinflame, is it worth throwing some fire wave kodai shots at it to lower its def? is it worth ayak speccing or save it for claws (my best spec wep)? Do specs get increased bonus on punish?

drop any other iron tips you have below

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u/Valuable-Ground4931 — 4 hours ago
▲ 140 r/2007scape

I know this might not be a popular opinion but the harm staff makes elemental magic very hard to balance around

Increasing attack speed by 1 is basically the biggest single stat dps boost you can get on any weapon in this game. Every additional magic dmg only increases the gap. Harm staff was released in a time when elemental magic was shit but now that elemental weaknesses are a real approach to dps in this game, I suspect it will be hard to balance non harm staves around the harm orb existing without introducing more elemental compatible staves with special effects like the twinflame staff.

But there is basically no way to make traditional staves like kodai, etc... balanced in a world with the harm staff existing. Maybe that's fine but I feel like it compresses the design space down a bunch and it feels a bit of a shame that the best traditional magic staff in the game will never have a place with elemental magic. But maybe it's place will forever just be the best barraging staff.

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u/Valuable-Ground4931 — 12 hours ago
▲ 212 r/2007scape

What common /r/2007scape takes are the worst?

Mine personal most hated is "Chip damage is bad design". I get that chip damage can be annoying if it doesn't fit well, but calling it an entirely bad mechanic is incredibly stupid. Imagine verzik p3 if praying correctly meant blocking all damage. It would be so easy, and there would be no time pressure. Same thing with CG, people just wouldn't bring any food in. If you don't have chip damage, then you need near 1 shot mechanics to properly punish mistakes. Otherwise you'll just sit 99 hp and mistakes are trivial to recover from.

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u/Valuable-Ground4931 — 16 days ago