What I gathered so far
Hello, Crawlers.
For the last few weeks I have been gathering all that I can to convert my ongoing GURPS game to CarlRPG. So, here is what I gathered so far:
Character Creation:
Before the dungeon
10 skills: can’t stack skills. 2 from childhood, 2 from Adolescence and 2 for Career and 2 for hobbies and 2 combat (from the start)
- Childhood And adolescence begins at 1
- Career begins at 3
- Hobbies begin at 2
- Unarmed at 3 for everyone
- 1 weapon (improvised) (also at 3)
Stats: 2 5 4 3 6
Str Int, Con, Dex and Cha
Health bar (10 X Con)
10 Health box (each 10% of your health)
Con modifier is a threshold. If damage goes over, takes one box (ex: your modifier is 2, you take 7 damage, mark 2 boxes)
Emotional Baggage
- Past trauma
- Loose ends
- Regret
Heal Spell (2 mana, heals 2 Boxes)
1 action to use on Hotbar
2 actions to put on hotbar and use it
Move 20ft, Step 10ft
Step costs no action
Skills
Aiming
Animal Handling
Catcher
Chopper Pilot
Climbing
Deception (Cha) Int Opposed
Detect Lies
Determining Value
Driving
Dumpster Diving
Endurance
Engineering
Escape Artists
Fabricate
First Aid
Good First Impression
Hide in Shadows
Intimidate (Str) Cha-opposed - gives the Staggered debuff
Investigation
Jumping
Negotiation (Cha) Int-Opposed (discounts 10%)
Perception
Performance
Pugilism
Repair (Int) Unopposed
Running
Salvage
Sleight of Hand
Stealth
Streetwise (Cha) Unopposed
Survival (Con) Unopposed
Swimming
Tactics
Taunt
Throwing
Tracking
Ambush (Int) Int-opposed: gain a surprise action
Attack of Opportunity (Passive) Interrupt Attack Spend one action to make an Interrupt attack against a nearby target that moves
Double Tap (Passive) on 2 attacks, if first is an Amazing Success, 2nd is a crit (If it hits)
Upgrading
When you level up, you get 3 Attribute points to assign at will.
Skills have a chance to increase when you use them. Every time you use a skill, either succeeding or not, mark it for upgrade.
After 2 hours of game, roll a d20 for each marked skill. On a result equal or greater to your rank in the skill, it raises one rank
Skills above rank five only get one such tests per floor.
Grinding raises a level after accrued hours equal to current level (for example, you are level 4, want to rise to level 5, you need 4 hours of grinding).
The main use of Grinding is leveling skills up: after a grinding session, roll to level the skill you focused on up.
Skills (and spells) gain automatic upgrades at levels 5-10-15- (very rarely) 20
the narrower the use of the skill, the biggest bonus they would get at those levels
Pets increase level twice as fast as crawlers until lvl 15.
Pets can’t increase their Int Score.
Combat and Systems
Mobs: Each crawler has two Actions per round.
Each Mob gets a Move Action and another Action, typically used to Attack.
Bosses get one Action per crawler, so prepare to die.
Basic Difficulty: 10+Floor+Situational
Opposed Checks: 10+Antagonists stat mod+Floor
Stat mod may be changed by size, spell rank, etc etc
Unopposed Checks: 10+ Floorx2 (Climbing, Swimming, etc)
Success by 10+ Amazing Success (in case it was an attack, deals +2 dmg)
Failure by 1 or 2: Near miss (can succeed with a complication or with the help of another Player - Intervene)
Crit (Nat 20) deals Double Damage
Mobs Statistics
Surprise 10+Int
Evade 10+ Dex
Atributos Initial 1 each, +3/ nvl
Popularity
- Doing Great in Combat
- Brave and interesting acts
- Interesting Problem Solving
- Interview Shows outside de Dungeon (if they do well)l
- Good Catchphrases
- Extremely High Charisma
- Playing to the Audience (once per session) - Make any significant action with a self imposed Disavantage to gain +1 Pop (+2 on an Amazing Success or Crit)
There are a few other info about Skills and Spells, but you can get that from previous posts on this sub.
Hope it helps someone.
Now, let's get out there and KILL KILL KILL (our players).