
u/Vietnameseitlover

Idiom — fill in the blank: "it turned into a ___ wedding"
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My take on Swapsaken (pt.2): Azure and Two Time
- Azure (The Sacrifice)
- "Nightshades blooming in the night sky..."
- Desc: A rebelious cultist who was eventually got rid off, their life ended by their own ■■■■■. Brought to the realm with botanic knoledge and a lasting side effect, Azure can help their side by carrying them, holding the killer in place, and create mists of Nightshade to help their kind escape.
- Lore: In this timeline, Azure, in fact, still died from Two Time's Sacrifice. Instead of being consumed by Hatred and become the current regular Forsaken's Azure, they just got Forsaken imediatly, still with the tentacles as a side-effect of being Sacrificed.
- Stats: 90 HP and 100 Stamina + survivors stats.
- Playstyle: Trapper/Support
- Passive: Medical Knowledge:
+ Azure is able to see the stamina of Survivors up to 15 studs away from him.
- Ability 1: Field of Shades [15s + 0.5s windup]
+ Azure pulls out some Nightshade Flowers and swings them foward, creating a kind of thick purple mist taking up 10x3x5 stud area.
+ Survivors going into the mist will recieve Undetectable and Invisibility IV for 2s.
+ Killers passing through the Mist will recieve Oblivious for 2s and while they're inside, Blindness I.
+ The mist lasts for 45s. Being hit by any type of hitbox clears wherever it was hit for 5s before being covered back up.
- Ability 2: Nightbound (Placeholder name) [35s + 0.2s]
+ Azure launches their tentacles foward up to 12 studs towards their cursor.
+ Hitting a survivors drags them to Azure's location, Azure recieves XP and Cash bonus if the Survivor was brought further from the Killer (or gain Distance Advantage from the Killer)
+ Hitting the killer has Azure launch another tentacle at the killer, cauing them to be held similar to Killer Azure's plant while Azure is rooted in place. Azure will lose 15 Stamina/s while holding, and will imediatly end when they run out of Stamina or reactivated this ability.
+ The killer can spam Space to further increase the stamina drain however, reducing Stamina by 2 every time they tap.
- Two Time (The Reborn)
- "Shadows always reborn"
- Desc: A promoted cultist, bounded and consumed by guilt, who firmly believes killing someone grants them second life. After finally getting unbound, their conviction is stronger, and will not falter.
- Lore: Slowly doubts themselves after the death of Azure, consumed by guilt before committing a grand sin towards the cult. They are able to escape the cult in this timeline, but upon reaching the city, their self douby grows more and more before they decided to, uh, attempt bungee jumping without a parachute.
- Stats: 950 HP, 110 Stamina, 27.5 run, 6 walk.
- Playstyle: Snowballer/Resource Management
- Passive: Oblation
+ Two Time has an oblation bar on top of their ability bars. This oblation bar will go up by 15% every M1 Two Time lands and every kill it's filled by 75%
- Passive: Undying Devotion
+ Two Time recieves 35s of Strength I every kill, which stacks and referesh duration if Two Time managed to kill fast enough.
+ This effect can stack up to Strength III
- Ability: Stab [1.25s + 0.2s windup]
+ Two Time pulls out his dagger and plunge foward, dealing 15 DMG.
+ Two Time's hitbox is smaller than other killers, but also lingers for shorter
- Alt Ability 1: Marked for Rebirth [25s + 0.6s windup]
+ Two Time slashes his hand, performing a ritual quickly before lunging foward at 90st/s for 0.5s at the cost of 15% oblation.
+ On hit with a survivor, Two Time marks them permanently until a Survivor cleanse them similar to Hemmorage.
+ If Two Time killed that survivor still with a mark on, Two Time gains bonus Oblation, XP, and cash, along with a free Reborn Spawn.
- Alt Ability 2: Ritual [15s + 1.5s]
+ Two Time kneels down and stab their Dagger into the ground, creating a Reborn Spawn on the spot and a ritual Survivors can destroy (by walking on it constantly, literally), costing 50% oblation.
+ The Reborn Spawn acts as a summon that has 10 HP and has 2 lifes to use, totaling to tanking about 20 HP worth of damage.
+ Reborn Spawn will chase survivor if they got 15 studs near them, and will stop chasing and return to the ritual site if they got over 30 studs away. If they did catch up, they'll start performing a ritual which has a 0.5s windup, and deals 5 damage, applies the Mark, and hightlights them to Two Time for 1.5s. They then dies and respawn at where they were spawned aka the ritual spot regardless if they hit or miss.
+ The ritual is destryoed if the Reborn Spawn dies/despawn, and vice versa.
+ The ritual will be destroyed when the Reborn Spawn loses their second life.
+ Also, they move much slower than CK minions, but can phase through walls.
Yes, two time only has 2 alt abilities.
Credits to the massive luck and the teams
they unfortunately has to leave, but i'm sure i could go like this
Randome take on Swapsaken killer/survivors (or survivors/killers idfk) since boredom
- Jane Doe (The Detective)
- Desc: The deal with the codes have been accepted...
- Lore: The same up until the day before both of them were Forsaken. Jane Doe used her Crystal Pitch on John Doe to crack the corruption on him (it did rot his arm a bit, thus explaining the bandage he has) and despite the danger she used her hatchet to break it open, saving a confused John and she became the one who's corrupted, her mind sharp enough to be aware of the control but not enough to prevent it. John finally reacted and had to flee, but not fast enough to not be Forsaken.
- Design: Not too far off from her base design since she was forsaken with John right when she was corrupted. Lost her hat and only had one of her bags (if i'm not mistaken she had 2), her right arm was covered in Corruption mixed with Pure Crystal and her Hatchet attached there. Her feet are slightly darkened, and part of her suit has patches of Pure Crystal and Corruption randomly scattered.
- Stats: 500 HP, 110 SP, 6 Walkspeed and 29 Run Speed (Glass Cannon)
- Passive: Crystalization
+ Jane Doe has a passive "Shatterpoint" bar that allows herselves to be protected. The shatterpoint naturally regenerates at 2/s, paused until her Stun Protection ends, and doesn't have any damage reduction. Shatterpoint caps at 200.
+ The Shatterpoint can also be used to empower most of her abilities by simply charging it, cost is unique to each abilities.
- M1: Hatchet [1.75s, 0.2s windup]
+ Jane Doe swings her hatchet (attached to her forcefully by the corruption) foward, dealing 15 damage (held back)
+ Charging this for 0.25s causes the Hatchet to be covered with a thin layer of Pure Crystal, dealing 25 damage and costing 10 Shatterpoint
- Alt Ability 1: Corruption Pitch [5s, 0.3s windup]
+ Jane Doe's left arm forms a clump of Pure Crystal and Corruption before it was quickly thrown foward. Takes 0.5s to empower and costs 20 Shatterpoint, after the Windup.
+ Hitting a survivor directly gives them Corrupted III and Slowness I for 3s, while also dealing 10 damage with hightlight till the corruption ends (or Corrupted V and Slowness II for 3s with Empowered)
+ Hitting a survivor with it's AoE applies Corrupted II and Slowness I instead and doesn't deal damage (or Corrupted IV and Slowness II for 2s with Empowered)
- Alt Ability 2: Crystal Wave [15s, 0.75s windup]
+ Jane Doe forms a thick layer of Corrupted Crystal on her Hatchet before quickly slamming it into the ground, causing a wave of Crystal to form. Takes 0.5s to Empower and costs 50 Shatterpoint. During windup she's slowed by 50%, during Charging she's slowed by 80%.
+ The crystal wave travels in a cone-shaped area foward (cone size of 30 degrees, length 20 studs), dealing 20 damage to survivors directly hit (+ ragdoll for 0.25s) and leaves a crystalized area behind for 15s which apples Slowness I and Corruption I with Hightlight to Jane Doe as long as they're in there.
+ Charging this will increase the Cone Size to 45 degrees, length to 40 studs, damage to 30, and last 25s instead.
- Alt Ability 3: Error 410
+ Jane Doe reaches into her bag and pulls out her clipboard full of notes, corrupted and just stare at it, causing her to go in a state of high concentration. Before being forcefully snapped out of it.
+ Revails survivor's aura similar to John Doe's 404 Error
- Slasher (The Soldier)
- Desc: Why do we have to fight?
- Lore: After being sent to Area 51, he secretly escaped the control of the Necrobloxicon during his MS2 state. In a confused fright, he went on a killing spree, until a researcher used a code in the testing folder of the c00lGUI 007n7 left behind when he was forsaken and causes Slasher to "Dissapear in front of my eye with just a red block of code". He was forsaken (hc, the Spectre/John's corruption was accidentally made by n7 during his rouge days) where no one knew him, which alloed him to go by the name "Jason"
- Design: His mask was removed and attached to his waist, along with the Knife on the Necrobloxicon, the rest of his torso, arm and legs are mostly the same as his MS2.
- Stats: 110 HP, 100 Stamina, 12 Walkspeed 24 runspeed blahblahblah
- Ability 1: Machete [30s, 0.5s windup]
+ Jason quickly pulls out his machete from heind his back and swings it foward to attempt to disarm the killer Behead Style.
+ On hit, does mild knockback (About 1/3 of Guest's Charge) and stops any winding up ability from activating along with helpless for 3s and they'd take about 0.5s to recover. The killer would get that ability off cooldown imediatly however and Jason would be hightlighted to them for 3s.
+ The killer can only be disarmed once every 10s.
- Ability 2: Guarding Stance [30s]
+ Jason puts his machete in a guarding stance and brace for impact for 1s similar to Guest 1337's Block.
+ If hit with an M1, the killer's stunned for 2.5s and Jason imediatly regains speed.
+ If hit with a Dash move, applies any Knockback Jason may take, ragdolls them for 0.5s, and deflects 50% the damage. The killer gets that ability on half the cooldown and it also ends imediatly.
+ If hit with a ranged, his Stance breaks and he's slowed and can take a free hit.
Guest Rework concept thing
I'm just making this because i'm WAYYY too bored, plus i think the main reason why Guest players are genhogging survivalists is because their stuns is too unreliable with too high of a skill floor.
- Block (Tweaked):
+ Now has only a 20s cooldown and reduce any incoming damage by 60% (protc 3, except m1s)
+ Blocking an M1 reduce cooldown of "Gernade" by 10s, a Melle (exclduing 1x' upclose infection) reduces it by 7.5s, Dash moves and Ranged Moves by 5s.
+ Also, Block prevents multi-hit attacks from multi-hitting and can actually be used to save someone from smt like Gashing Wound.
- Charge (Tweaked):
+ Knockback reduced by 60%, but now also ragdolls the killer for 0.75s (0.25s if they fell down something)
- Punch (Reworked --> Gernade):
+ Guest pulls out a Gernade and throws it similar to jane doe's Crystal Pitch except it has a mid locked throwing speed, the Gernade explodes after 0.5s of throwing, Guest will throw it only after 0.5s, and it can accidentally damage him which deals 15 + Ragdoll knockback. In return it stuns for 3.5s + explode instantly on direct hit, 2s on AoE hit, and deals 40/25 DMG.
+ On a parry (Block Melle + Gernade) windup reduced to 0.2s and won't deal damage to Guest but he's keeping the knockback + Ragdoll.
Toe Timmy rework concept thing idk
Health and stuff stay the same.
Passive: Oblation (mostly same, except...)
- Upon respawn, your maximumn Oblation is reduced to 50%.
+ If respawned during LMS, your maximumn Oblation stays the same.
Ability 1: Ritual [30s + 1.5s (windup)]
- Two Time stands in place and performs a ritual, then starts praying. This process can be canceled once Two Time had prayed for a total of 10% oblation, or when they take direct damage from an attack (no status damage)
- The praying sequence is like Nosferatu's Tug-of-war minigame, except:
+ Two Time must hit within 1s of it showing up. Missing causes Two Time to be Hightlighted to killer for 0.5s and Two Time wouldn't be able to hit another one for 2s.
+ Each hit grants Two Time 1% Oblation.
- Two Time can only kneel for 20s top, since they needs their legs to run.
Ability 2: Sacrifice [20s + 1s]
- Two Time slashes their finger with his Dagger, causing a drop of blood to fall and a Spawn symbol to appear around him (like the one from Mystic Slasher's Gashing wound, except it's the Spawn logo). He is slowed by 20% during this and cannot sprint.
- This allows them to trade Oblation and hightlights themselves for 1s, for a short buff, determined by "Wish".
Ability 3: Wish [3s]
- Two Time cycles between 3 wishes to sacrifice for
+ Protection: Grants 4s Protection IV, along with Death prevention for 1s, for 50% oblation and 5 Self Damage (they can die from this, which the Death Prevention won't save them from)
+ Escape: Grants 3s Speed I and 20 Stamina for 30% Oblation and 5 Self-damage.
+ Sustain: Grants 20 HP over the span of 2s, for 25% Oblation. Would take a full bar for them to heal to full.
i mainly wanted them to be resurvivalistized since the ratio of roles are unbalanced (5:4:3 --> 4:4:4)
Cataclysim moveset concept
Stats:
- 2000 HP
- 27 Run Speed/6 Walkspeed
- Playstyle: Comboist/Precision
Passive: Disaster Stacking
- Cataclysim can use up to 2 abilities at a time.
M1: Swing [2.5s + 0.4s]
- Cataclysim swings their arm foward, dealing 25 DMG and also a good bit of knockback (and ragdoll) foward.
Ability 3: Tornado [25s + 0.8s]
- Cataclysim overheats their fans, causing a tornado to spawn. They can hold this for up to 1s after it's full formed and aim it horozontally.
- On launch, the Tornado acts like a boomerang at ~25st/s, slowly slowing down after 2s then travels back and carries up to 2 survivors touching them. Any survivors who's not touching but is nearby will take 10 damage + ragdolled.
- The Tornado will follow Cataclysim's cursor if it's on their screen, turning slightly sharper than that of Noli's Void Rush.
- The tornado will automatically go back after it carried a survivors, it wouldn't follow Cataclysim's cursor at this point.
Ability 2: Flash Flood [30s + 0.2 ~ 0.75]
- Cataclysim winds up the force of the flood and slams downward after a while of charging.
- Causes an area in front of him with width of 5 studs and length of 15-40 studs (based on how long it was charged) to be flooded and spawns a tsunami on that path which takes just 2s to go the entire way.
- Survivors hit by the flash flood recieves Slowess 3 for 4s and is ragdolled for 1.5s, if hit by the tsunami they'll take 15 damage and is ragdolled and knockbacked foward.
Ability 3: Earthquake Split [30s + 0.5]
- Cataclysims jumps high upward, revailing every survivors' location while they're there (at about 150% their walkspeed) and then slams straight down, causing a massive crater which launches any survivors nearby away from them a long way and deals 20 damage
also send me any upcoming killers and i'll try to make a moveset for them if u want im boared
Pick Fact | FactOrCap
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What absolute summer boredom does to a man:
took me the morning to build this. I'm gonnna build like 15 or maybe jsut 10 more floors.
also pic 2 is my room, pic 3 is my sis' room, the last one's the top unfurnished room. Just need to add a sofa tho
*Insert begging sentence + reason why i need it here*
username's Bean_ngaok
welp, i'm just gonna stand here
There's been like, 5 nukes already, the guys there are lucky
Ima just stand here till the end of time
After a decent bit of time, here's my sub
the sub's r/RetroTowerDefence, it's been a while since i moderated it.
Feedback would be apreciated :D
Some of yall liked my Appl avatar, so have my sis' Pi. Appl Pi 🍎🥧
WAITER WAITER, SEND AN ICED APPLE PIE ESPRESSO
Rate tis fit
costed like 4 robux.
>!Also if anyone sees this, make your avatars food-themed and use it. I wanna suprise my sis (who used a pie T-Shirt and a free glass from one bundle)!<
a very joke rework concept for Guest
- Block:
+ Now isn't required to charge Punch, however reduces cooldown of Punch by 10s when blocking M1, and 2.5s for either Dash or Projectile.
+ Now gives Resistance III if block anything but an M1. Also prevents multi-hit Melles from multi-hitting.
+ Blocking stuff like Gashing Wound or Ascension Dive will grant Guest Resistance III until the ability ends, while still granting 10s cooldown decrease on Punch. No 1x's upclose inffection doesn't count even if guest makes it only hit them with Resistance III, have fun with your -2.5s with that.
+ No you can't parry by Block + Punch anymore
+ C00ldown decreased to 28
- AAAAAAAAAAAAAA:
+ Halved knockback distance and ragdolls the killer for 0.75s (0.25s if charged down a slope)
+ Also affects survivors.
+ Charging a survivor to somewhere near the killer or vice-versa (aka make killer gain distance) will punish guests. Will not be in the official rework initially IF it was to become official, unless the devs find a way.
- Punch:
+ No charges but has 50s c00ldown, get blocking.
+ Punching the killer's melle attack hitbox now counts as a Parry (Dashing Moves can still deal damage to guest, he just have Resistance III on him if he landed the parry. If he didn't he still take the full WSO hit and gl). M1s does count.
+ All other stuff from the origial punch still applies.
Posting random game ideas because i wouldn't be able to make it (yet).
- A game where you customize a sword stat, bring 2 abilities then go fight people.
- The sword have 15 points, spread across on Damage (Smash Bros damage system, increases KB and KO gain), Cooldown, Windup, Weight (Reduce incoming KO and KB), and Aerial (Decrease the time needed to charge up an Air slash which is basically a slash but projectile)
A game where yall go on a road trip on a boat-cart, which 3 people can pedal at once. Has a sack system as 99 nights and Dead Rails. The boat cart carries a crafting table, which works like 99 nights. The more people pedaling/pedal-sprinting, the faster the boat-cart go. Yes it still have raids (animal attacks), and taming animals allows you to carry extra items on sleds.
Grow a garden, but on a beanstack to the clouds.
yea, uh, you could use it, or tell me what you think about it
Weee lil exec here i comeeeeee- WAIT WHY DID I GET INTERN ELF-
yes, for context i beat exec 3 stars and then i got Intern Elf (my dream unit) right after
anyways time to grab cesus's clone :D