Which Steam festivals have you participated in with your game, and how many wishlists did they bring?

Hi everyone!
I've been thinking how effective are the festivals that Steam runs? I understand that wishlist numbers alone don't tell the whole story, since there are many other factors, but still. Could you share your results? Maybe we'll find some patterns.

Please write your game, its genre, the name of the festival, and how many wishlists it brought (it might also be important to mention how many wishlists you had before participating).

reddit.com
u/ViperLowsGame — 19 hours ago
▲ 10 r/BulletHeavens+1 crossposts

We've also joined the public festival on Steam and are open to feedback

Hi everyone!
We haven't shown our game on Reddit before and I'm a little nervous, but I feel like it's for the best, especially during the current Bullet Fest, when hundreds of players are trying out games from different developers in this genre.

This is a game set in a Slavic theme, where you play as a gusli player clearing Beloozero from evil spirits of ancient folklore using just one letter "O", while also collecting resources to build your base. Already available are active and passive skills, stat upgrades, temporary boosters and power-ups, a small meta-progression system (still without choice yet), and two locations with their own unique mobs. At release, there will also be bosses :)

The demo version isn't fully finished yet, so any opinion can seriously impact it - we constantly listen to feedback and immediately make changes if we feel the idea fits the project. If you have a chance to share feedback, we'd be happy to hear it.

u/ViperLowsGame — 1 day ago

We're almost finished with the capsule. How else can we improve it?

Our major update of the hero and all promo materials is approaching its final stage. A week ago, we conducted a poll in this community and received a ton of feedback and advice (thank you again to everyone who contributed - it was truly very helpful and valuable to us).

Based on the results, we noticed that the first option caught people's eye with its "cleanliness", while many liked the second option upon closer inspection. We decided to try combining them into one, and this is what we came up with.

We're in the final stage, but we plan to make a couple more minor adjustments. If you have any feedback or advice - we'd be grateful for it again. Thank you in advance ❤️

u/ViperLowsGame — 8 days ago

Which capsule sketch caught your eye first?

Hi everyone!

The demo of our game has been on Steam for a while, but we've recently reworked the main character and now want to improve the capsule art. We've selected 4 of the most interesting options and would be extremely grateful for outside opinions - our own perspective might be too biased.

The game is set in a Slavic theme - a bullet hell with crowds of enemies surrounding the hero (which is what we wanted to convey with the composition). He's forming an "O" shape with his hand - that's his main weapon.

Which of these options caught your eye first?

u/ViperLowsGame — 15 days ago