Image 1 — Asset release: Securing Energy Supply
Image 2 — Asset release: Securing Energy Supply
Image 3 — Asset release: Securing Energy Supply
Image 4 — Asset release: Securing Energy Supply
Image 5 — Asset release: Securing Energy Supply
▲ 295 r/CitiesSkylinesModding+1 crossposts

Asset release: Securing Energy Supply

With the rising instability of global energy supply, LNG carriers become the backbone of energy assurance. Secure your city's energy supply with this new 320m class membrane type LNG carrier that can carry up to 200,000 m3 of cargo.

Can be found under Transportation-Ship, or use FindIt to search for it. Use Move-it to elevate altitude when placed in water.

  • Category: Prop
  • Triangles: 270k
  • LOD1&2
  • Texture: 4k

https://mods.paradoxplaza.com/mods/154697/Any

u/VoidST — 8 days ago
▲ 43 r/CAguns

Should we ban dangerous assault vehicles?

The recent Berlin vehicle attack deeply concerns me, and we can help solve the vehicle violence problem:

  1. Background check for filling gas.
  2. Background check on tires.
  3. 10 day waiting period for buying a car, limit to 1 car per month.
  4. In person transaction for car accessories such as floor mat, phone jack, air fresheners.
  5. Vehicles shorter than 16 ft require a concealed driving permit to be on the public road.
  6. Ban on fully automatic self-driving vehicles, or any device that allows the vehicle to drive with a single push of the button.
  7. Ban on multi-burst gas injecting engines.
  8. Ban on car exhaust muffler, suppressor, or any device use in silencing, diminishing, or muffling the report of a vehicle.
  9. Ban by name of the dangerous nazi car manufacturers: Mercedes, Audi, BMW, Porsche, Nissan, Mitsubishi, Subaru.
  10. Ban on high caliber engine larger than 4.0L v8.
  11. Prohibiting the manufacturing, sales, possession, import, transfer of Assault Vehicles, as defined to have the following features:
  • A semiautomatic driving, piston fire engine vehicle that does not have a fixed door but has any one of the following: (A) A spoiler wing that protrudes outside the chassis of the vehicle; (B) A front bumper; (C) A folding or telescoping rear view mirror; (D) An airbag launcher; (E) A turbo charger; or (F) A vertical gear shifter.
  • A semiautomatic driving, piston fire engine vehicle that has a fixed gas tank with the capacity to accept more than 10 gallons of gasoline.
  • Semiautomatic driving is defined as any device that allows partial autonomous driving function such as cruise control without lane keeping.
  • Fixed door is defined as passenger doors and trunks that can’t be open with a single door handle or key fobs without the disassembly of the vehicle.

The above restriction does not apply to federal, military, and law enforcement vehicles.

reddit.com
u/VoidST — 25 days ago

New asset release - an observatory

Greetings, I’m excited to publish my first ever mod, a giant astronomy observatory, after a few days of starting into Blender and modding in CS2.

Creating an asset in cs2 is still a great challenge to me and so consider it WIP, and please forgive some little imperfections here and there. I am planning updating down the road with better functionality, models, textures etc as I’m learning more about modeling stuff.

The variety and amount of great assets in cs2 is incredible. However, there wasn’t a single observatory anywhere on the mod list, and it just feels wrong. How good can a city be if there isn’t a planetarium or an observatory? So either way, here is the observatory finally.

Based on and credits to the Vera C. Rubin Observatory in Chile.

u/VoidST — 2 months ago

Really frustrated with the unconventional stuff in game

https://preview.redd.it/61grhhpit10h1.png?width=2335&format=png&auto=webp&s=49037977dfdd5a6a2cb60ddfaaf7f564d664d491

I’ve recently added some containers mods and immediately noticed it won’t spawn correctly on the markings in the original cargo yards. It’s driving me nuts and triggered me to really want to complain about a few things:

1, Nonstandard 20/40 ft size containers, which means most containers mod won't fit yards and vehicles (ships, trains, trucks).

2, Ship always docks on the starboard instead of PORT side.

3, Airport with right side boarding jetways. None of the airplane are boarded from the right.

4, Rocket that is flying west.

There are other unrealistic things such as a really steep glide slope for airplanes and oversized vehicles and people, but I understand some realism has to give way to the game experience.

But the 4 things that I listed are such sloppy mistakes that it’s almost like the devs don’t care about common practice and international standards at all.

reddit.com
u/VoidST — 3 months ago