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I know that DP with wings is not that good but spunds fun with new take to the sky and buff to ap or cleave
Hi everyone!
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I'm a fellow tank main, The Thing main.
Flex on tanks if needed but mostly my answer for everything in the game is The Rock Boy - fast peels, disable movement, protect dive target or weeken diver or over extending tank.
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But I'm kinda tired of maining only The Thing sonI started to play more Strange and was looking for someone else.
Tried to ppay dps, but that's not for me.
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And Cap's gameplay just kicks in! Very fun to play, but I'm far from being good right now.
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I try to safe my F / push for going out after disruption of back lines and switching between sprinting and turning back with shield up running backwards and jumping.
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But I don't feel doing enough impact tbh.
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Aldo 2 things :
I don't know how to deal with Punisher shotgun. I reflect with my shield standing right into the punisher but he doesn't take damage from his own shotgun, destroys very fast and than kills me with shotgun + tracking me with riffle.
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And how do I help my healers? Dd just jump into them and ignores me, I tickle his blue hp and he just focuses my supports.
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Thanks a lot, Caps!
We need +1/+2 str across all units and maybe nerf warband str to +1. If Plague marines are T6 - zerkers has to be str6. That easy. Also if you can't rework Angron because you're too busy - at least buff his amount of attacks, dmg and make him the strongest primarch out there. I don't care, his strike should be S 18!
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And give as non epic terminator leader already that we could have fun with new detachments.
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That's all. This simple.
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To be honest nothing is kicking it for me as playing The Thing. Tried to go DPS - I just can't, it's not for me.
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I'm not playing a lot so I mainly play my rocky guy and Gambit.
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I tried to main Venom because I like the character but his primary is not doing it for me. Also tried Strange - he's good and might be fun but I'm still learning and still can't provide enough value for my team.
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Maybe some of you can advise me on trying some tank that can fit me?
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After Thing other tanks feel limited for me (I know it's not true, that's because I don't know how to play them). Rocky boy can take down flyers, invulnerable brawl tanks (Thor for example) , armor up healers and fast peel, stop movement of high speed characters as bp or spidey. Like - he got it's all but shield. Awesome character, love him
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I'm just sooooo not excited. That's not terrible but it's not good either.
Just - meh.
Maybe it'd br funny to try 3 new detachmenta together and go full characters, engines and terminators (ha ha, gw, we don't have terminators leader character, very funny if you, thanks again. Also you can have it on epic heroes so jokes on me twice).
But until our army is balanced around Zerkers warband - you'll still gonna play this ondle detachment if you want not to feel like you punching up.
No Angron rework, no rethinking Berserkers warband issue.
I think I'll olay something else for a while, no hype for me personally.
Here's my roster and the main gimmick here is to go Thralls Of Dracula and to have fun with maximum bleeding and healing.
Anyone who's got bleed and some build in healing is going into the roster.
So - do you have any advices how to improve character selection?
Also I have no idea what to take at tactic cards...
First of all I still thin about how to center the arena on the map for it not to take the whole map. I thought about this soultion. But you're wellcome to share your ideas.
Basically arena is on the side of the main battle field.
The idea of the aena is 2 characters go in, fight eache other untill one wins. Winning side gets VP. You can read full rules below.
Rules of 2x2 are just a comunty rules from Adapticon that I found online. My addition is the arena and crisises.
Collector’s Arena is a 2v2 variant for Marvel: Crisis Protocol featuring additional Arena mechanics and special objective tokens.
All standard Marvel: Crisis Protocol rules apply unless otherwise stated in this document.
When a character picks up a Red Token, they immediately resolve the following effect:
The Energy gained from this effect may be immediately transferred to an allied character within Range 3 of the character holding the token.
While contesting a Blue Token, a character may:
The Arena is a special duel zone placed on the battlefield.
A character may enter the Arena only if all of the following conditions are met:
While inside the Arena:
When a character enters the Arena:
The character remains in the Arena until:
Characters cannot move within or leave the Arena except through completing the Arena Duel.
Only one character per team may be inside the Arena at any time.
When a second opposing character enters the Arena, an Arena Duel begins immediately.
After the Arena Duel:
If no opposing character enters the Arena by the end of the Round:
After any Arena Duel is resolved (or an uncontested resolution occurs):