No i dont think i will

No i dont think i will

Got this after playing The Ascendancy for a while and conquering Griffonia, not sure what prompted it but unfortunately i will not be taking this very great piece of advice.

u/Wanwood1 — 9 days ago
▲ 102 r/FreeEquestriaAtWar+1 crossposts

⛈️ “After the Storm” 2.6.2.2 ⛰️

https://preview.redd.it/i8t7bcgbt2bh1.png?width=1024&format=png&auto=webp&s=56b4a48c4624e0478353343c31737eb23abcc4f3

Additions:

  • Added a new formable nation for horse countries.
  • Added a griffon scientist icon.
  • Bronzehill:
    • Added an icon for the pacifism national spirits.
    • Added an icon for focuses about attacking Evi valley.
  • Changeling Lands:
    • Added a news event for the Thoraxian civil war.
  • Hippogriffia:
    • Added a faction icon for Revintern.
  • New Mareland:
    • New voicelines.

Changes:

  • Removed "change continent" button from country selection screen.
  • All helicopter support companies can be paradropped.
  • With the applicable DLCs, specforce doctrines now give either mastery or reduction, similar to other doctrines.
  • Adjusted naval AI.
  • Removed armoured car AI template.
  • Added more ships to production lines of numerous countries.
  • Increased stateview resource slot amount to equal vanilla amount.
  • Bronzehill:
    • Lowered some bonuses in Ignatius' Regency Tree.
  • Changeling Lands:
    • Disabled photo recon technology.
  • Equestria:
    • Weakened armies of both sides in the Lunar Civil War.
  • Griffonian Republic:
    • The AI is more antagonistic to non-Republican countries.
  • Hippogriffia:
    • Enabled unique train models.
  • Lunar Empire:
    • Weakened industry.
    • Improved advisors.
    • Starting army focus now provide designs for NSB and BBA like Equestrian Ministry of Defence.
    • Adapt the Spitfire focus now gets air engine and air guns bonuses too.
    • Increased time of removal Celestrial Resistance.
    • Improved AI.
  • Nova Griffonia:
    • Authoritarians now require some naval control to sell Skull Island.

Fixes:

  • Fixed manpower number and icon positions in state view.
  • Fixed Storm Kingdom onmap decision history map.
  • Fixed 1019 armored train having no model.
  • Fixed some doctrine cost reductions.
  • Bonuses to specforces doctrine are now correctly applied if you have either NCNS or AAT, rather than simply AAT.
  • Some broken specforce doctrine buffs now work correctly.
  • Aztlan:
    • Fixed reduction to focus completion times.
  • Equestria:
    • Fixed Solar Empire faction not getting a unique icon.
    • Fixed mastery nerf.
    • Tried to fix Luna retaining advisor roles in Solar Empire.
    • Fixed Stablein having too big of a production efficiency penalty.
  • Griffonian Republic:
    • Diplomatic focuses to interact with Aquileia are bypassed if already at war with Aquileia.
    • "Agricultural Mechanization" focus now properly adds extra monthly population.
    • Fixed April fools path not gaining country leader trait after unification war.
  • Icepaw Provisional Directorate:
    • Dual monarchy path can only make an alliance with the Ancient Pact if Hyenia doesn't exist.
    • Will no longer automatically lose the historical Maregypt war if Timbucktu is owned by a puppet.
    • Hopefully fixed "I am better" award.
    • Made Commander assesments account for admirals too.
    • Historical path must own Hyenia before it can declare war on the Ancient Pact.
    • Stratocratic path will now declare war on all Hestraya instead of just Karkadannistan.
    • Stratocratic Ibyz actually gets her trait from the final focus.
    • Fixed Uzerasi revolt country not having zebra race idea after war declaration.
  • Lan Kir:
    • Fixed bugged motorised paratroopers template.
  • Lunar Empire:
    • Friendship Express MIO no longer requires completing Urgent War Committee focus as Lunar Empire.
  • New California Republic:
    • Fixed unique MIO trait.
  • Nova Griffonia:
    • Sanity check for selling Skull Islands.
  • Olenia:
    • Will now keep its tree when puppeted.
  • Romau:
    • Fixed Union Restored national spirit not working.
    • Fixed being unable to core Gryphia.
  • Stalliongrad:
    • OOB DLC parity.
  • Yakyakistan/Jaki-Clan:
    • Foreign policy sanity checks.
  • Zar-Hay:
    • Fixed edge case scenario of AI harmony faction winning the civil war but not getting the heir characters.
  • Miscellaneous bugfixes and improvements.
  • Miscellaneous localisation fixes.

Checksum e32c // Image by eniartuwu
This update SHOULD be save compatible with 2.6.2.1, but some fixes will require a new game.

reddit.com
u/Jack_n_trade — 2 months ago
▲ 152 r/FreeEquestriaAtWar+1 crossposts

⛈️ “After the Storm” 2.6.2.1 ⛰️

https://preview.redd.it/qtn8g47fwh8h1.png?width=2560&format=png&auto=webp&s=3555b43079748962cc8a6d2d6fc7a652344d34fe

Additions:

  • Two new generals for Aquileia and Chiropterra.

Changes:

  • Added special forces doctrine penalties to science base and illiteracy.
  • Reworked the country selection screen.
  • Crystal Empire, New Mareland and Equestria now start with unicorn company tech.
  • Longsword and Chiropterra now start with special forces doctrine unlocked.
  • AI now should use regimental support.
  • Special forces attack factor in doctrines have been reverted to their pre-DLC state.
  • Changeling Lands:
    • Gets additional mastery bonuses from a focus and an event.
    • Starts with air torpedo technology.
    • Now gets some state category upgrades from focuses.
    • Added a MIO fund gain bonus to a national spirit.
    • The starting HQ template has been changed from light tanks to motorized.
  • Equestria:
    • Minor balancing tweaks.
    • Improved faction icon.
  • Hippogriffia:
    • Posada's global liberation spirits reduce wargoal tension.
  • Nova Griffonia:
    • Adjusted civil war balancing.
  • Olenia:
    • Starts with winter logistics support company.
    • Gets additional air bases from a focus.
  • Pingland:
    • Redrawn generic male penguin admiral.
  • Stalliongrad:
    • Reduced duration of a focus.
    • Starts with extra 75 000 ponypower.
    • A focus that created a magical facility now instead gives a breakthrough bonus.
  • Wingbardy:
    • Improved faction icon.

Fixes:

  • Standardized templates with or without No Step Back DLC for several countries.
  • Fixed generic Griffonian focus tree not removing primitive economy law.
  • Night override diplomacy map fix.
  • If Hippogriffia forces Wingbardy to release Abyssinia as part of the North Zebrican War, Klugetown and Manedalusia will now be transferred to Abyssinia if previously controlled by Wingbardy.
  • The South Griffonian decision to establish the Protectorate of New Mareland will no longer wrongly reference Neustutenland.
  • Fixed Winggarden spawning when it shouldn't.
  • Fixed the too-low HP increase from the pegasi special project and the too-high supply use increase from the knights special project.
  • Aztlan:
    • Word Bearer can no longer be captured as a general.
  • Bronzehill:
    • Fixed not getting decisions to attack claims under some circumstances.
  • Changeling Lands:
    • Fixed missing regimental support in division templates.
  • Equestria:
    • Fixed Solar Empire faction not getting a unique icon.
  • Feathisia:
    • Fixed free healthcare national spirit availability.
  • Griffonian Empire:
    • Fixed some focus bypasses.
  • Griffonian Republic:
    • Added missing regimental support companies for Cloudburian Knights.
  • Jaki-Clan:
    • Fix for Kerr conquest.
  • Katerin:
    • Fixed the conditions for the focus "Station Our Trusted Peacekeepers".
  • Nimbusia:
    • Fixed a DLC check.
  • Nova Griffonia:
    • Added missing regimental support companies in some civil war templates.
    • Now retains focus tree on puppeting.
    • Fixed some focus bypasses.
    • Fixed Ulla boost to civil war.
    • Fixed an instance of losing the country color.
  • Sicameon:
    • Focuses are available for puppets.
  • Stalliongrad:
    • Fixed a focus bypass.
    • Fixed state category upgrades in focuses.
  • Zarantia:
    • Fixed techs granted in event "The Zarantian Navy".
  • Miscellaneous bugfixes and improvements.
  • Miscellaneous localisation fixes.

Checksum 77db // Image by 鱿鱼王/Squid K
This update SHOULD be save compatible with 2.6.2, but some fixes will require a new game.

reddit.com
u/Jack_n_trade — 2 months ago

Political avatars banned on Unknown Threat?

Despite ICE being a law enforcement agency (might aswell ban police avatars), it seems they just ban any avatar that doesnt align with their politics. Which might make sense on why they ban people with Israeli flags or Benjamin Netanyahu's head on their avatar.
They are just making themselves look ridiculous, because its obviously motivated by personal politics rather than actual wish to properly enforce anything

u/Wanwood1 — 2 months ago
▲ 393 r/FreeEquestriaAtWar+1 crossposts

⛈️ “After the Storm” 2.6.2 ⛰️

Compatibility for 1.19 Hearts of Iron IV patch and Thunder at our Gates DLC.

Additions:

  • Added many new victory points and supply hubs on Equus.
  • Added faction icons for hillponies, Prywhen, Lake City, Wingbardy, Solar Empire, Lunar Empire and Senturya.
  • Added a new loading screen.
  • New icons for Anti-Revisionism and Marksism subideologies.
  • New icons for science base levels.
  • New icon for Undead race.
  • Four new generic penguin portraits.
  • Added Modern SP SH Howitzer project (Requires Götterdämmerung DLC).
  • Added lategame Air Assault Infantry unit (Requires Götterdämmerung DLC).
  • Added labels (a new feature) to the bookmark screens to help players filter our races.
  • Added lategame critical parts for ships.
  • New cityfall event for Solstice.
  • Most semi-modern infantry divisions will now start with field guns, and most tank divisions will start with mobile heavy weapons companies.
  • With TAOG DLC, added unique racial HQ units to many races.
  • With TAOG DLC, created a custom modifier for general capture avoidance chance, used in some racial HQ units.
  • With TAOG DLC, Equestria, the Changelings, Hippogriffia, and Stalliongrad all start with unique HQs.
  • Changeling Lands:
    • New general for Thorax's path.
  • Equestria:
    • Added a new event.
  • Francistria:
    • Added an event for overlord when puppet communist Francistria becomes independent.
  • Griffonian Empire:
    • Added news events for when a regent is chosen.
  • Hippogriffia:
    • Added new general for antifa Skystar.
  • Icepaw Provisional Directorate:
    • Crimson 1 and Zelitha now get unique party names.
  • Jaki-Clan:
    • Added focus icons.
  • Nova Griffonia:
    • Added a new event chain to make white peace with Stalliongrad if the Republicans capitulate.
    • Added a decision to sell the new state of Skull Islands to the Changeling Lands.
  • Olenia:
    • Added a new army spirit.
  • Zongo:
    • New portrait for Akida if he chooses to have a lavish coronation ceremony.

Changes:

  • Disabled main menu snowfall, re-enabled background selector button.
  • Increased population for Equestria, Olenia, Stalliongrad, Our Town and Polar Bear Communities.
  • Increased starting factory count for Changeling Lands, Equestria and Stalliongrad.
  • Changed terrain of many provinces on Equus.
  • Adjusted victory point values, infrastructure and state categories on Equus.
  • Moved two Equestrian states to Changeling Lands and Nova Griffonia.
  • Adjusted starting armies for Changeling Lands, Stalliongrad and Olenia.
  • Increased maximum building slots to 30.
  • Forming the Storm Kingdom also requires controlling the Eye of the Storm.
  • Removed 1009 medium tanks from starting countries.
  • Gave Stalliongrad and Changeling Lands bonuses to tanks at start and anti-air to Stalliongrad.
  • GBP now gains Brigade Size from operations rather than infantry.
  • Weakened AI 1011 fighter.
  • Magitech quarries now show resources in construction map.
  • Rebalanced body armor technology.
  • Boltria and Central Zebrican Empire now use the Storm Legion division template and start with support equipment technology.
  • Switched generic West Zebrica wargoals to annex instead of puppet.
  • Generic West Zebrica war focuses can now only puppet countries with same ideology.
  • Generic West Zebrica war focus bypasses now check if an ally or puppet owns the required states.
  • Yeti racial technology reduces resistance target by 5% instead of 10%.
  • If the AI stops trading with Skyfall, they will no longer ask to trade with it again.
  • Fixed SEAD raids damaging wrong buildings.
  • Fixed requirements for Deep Rock Mining Drill.
  • Increased attack bonuses and reduced max entrenchment for southeast Equestrian civil war national spirits.
  • Reduced AI aggression modifiers for Daybreaker and Nightmare Moon.
  • Rebalanced the advisor trait "Unhindered Scientist" to be more worthwhile.
  • Made AI for Equestrian Southeast countries more aggressive.
  • With TAOG DLC, story-important generals can't be captured. We may have missed some - please keep your eyes open and report any oddities!
  • Many new tags start with Support Weapons 1 (unlocking heavy weapons support).
  • Field Guns are unlocked by pre-industrial artillery rather than early artillery.
  • Refactored some code for better optimization using the new math expressions feature.
  • Altered the balance of bazooka infantry tech to make heavy weapons company bolster piercing rather than reduce it. To compensate, base piercing and hard attack of bazooka-equipped infantry has been lowered, and mechanized equipment piercing has been restored to its former high values now that it is multiplied by a smaller amount.
  • With GTD DLC, specialized field manuals and fire control tech boost super-heavies as well as landcruisers.
  • Super-heavy tanks will be regimental support instead of divisional support and removed their terrain penalties and battalion mults correspondingly. Landcruisers are still divisional.
  • Abyssinia:
    • Extended Manedalusia war peace timer.
    • The AI prioritizes coring decisions more.
    • Final communist focus is no longer blocked for AI.
  • Adelart:
    • The Sheriff has a warrant to seize undue property from any neighboring state for any reason.
  • Aquileia:
    • Replaced Republican Pact entrance with a NAP.
  • Blackhollow:
    • Redone portraits for Blackrock, Cyrille and Reeve.
  • Bronzehill:
    • All instances of declaring war on the owner of Griffenheim now also immediately declare war on the owner of Crona instead of just granting a wargoal.
  • Changeling Lands:
    • The AI now takes longer to attack Olenia.
    • Changed Ocellus' trait in the Thorax path.
    • Standardize Thoraxian revolt size to 15%.
    • Thorax starts as Liberation Front subideology before flipping to Benevolent Absolutism.
    • Thorax's path now has same doctrines and laws as the regular path.
  • Chiropterra:
    • The AI should want to help Lunar Empire more during the civil war.
  • Equestria:
    • "Changeling Threat" focus now requires for Changeling Lands to generate some world tension.
    • Updated portrait for Sunrise Moonshadow.
  • Flowena:
    • Many money decisions are now available while at war as well.
  • Griffonian Republic:
    • The Herzland General Assembly's ideology is military communism.
    • Communist Members of the Anti-Imperial Coalition will always reject diplomatic demands from Prywhen until the Griffonian Empire is defeated.
    • Choosing to immediately subdue factions upon the return to Griffenheim grants Reconstruction progress.
  • Icepaw Provisional Directorate:
    • Changed Crimson 1's subideology to military communism.
    • Skipping the beaches now gives early transport plane tech.
    • Improved GUI for Ravakh.
  • Lunar Empire:
    • Nightmare Moon no longer kills Celestia after winning the civil war.
    • Starts with an additional 10 divisions in the civil war.
  • Mandate of the Eye:
    • No longer gets Azir's army when annexing it.
    • Shortened some focus durations.
  • Nova Griffonia:
    • Weakened Changeling tank division.
    • Rebalanced civil war.
    • Stalliongrad can be invited to join only after the civil war has lasted 9 months, and if they are at peace.
    • Made Stalliongrad AI less likely to join the civil war if the Republicans are also at war with other countries.
    • On non-historical and with no game rules enabled, the AI will have a chance to go either full Republican, full Authoritarian, or neither.
    • AI is now more likely to offer help to either Yakyakistan or Jaki-Clan.
  • Olenia:
    • Shortened focus completion times.
    • Replaced Manntlerhim's advisor trait.
    • Improved AI.
    • Strengthened some modifiers.
  • Our Town:
    • Renamed the city itself to Our Town as well.
  • Pridea:
    • Is no longer called a republic if it forms Aquileia while Dennis is the leader.
  • Roam:
    • Now starts with Mass Assault doctrine.
  • Stalliongrad:
    • Improved AI.
    • Vasily, Sinister and Dark Wing now have traits as country leaders that they have as advisors.
  • Wingbardy:
    • Can no longer join the North Zebrican War if they have more than 20% surrender progress.
    • Now starts with Grand Battleplan doctrine.
  • Wittenland:
    • When Barrad is puppeted via event, it loads generic focus tree and keeps its ideology. The AI no longer accepts puppeting.
  • Zar-Hay:
    • AI yeti countries and related breakaways no longer agree to ally harmonic Zar-Hay.
    • Revolt breakaways get slightly more units and stockpile.

Fixes:

  • Replaced broken supply factor modifiers with functional ones.
  • Fixed scout planes using small bomb bays.
  • Fixed module bug for supersonic airframe.
  • The decisions to release Reichsmandate now require to both own and control the required states.
  • Fixed a province breaking frontlines in the Great Lakes region.
  • Fixed an edge case where the Aquileian revolution mission wouldn't cancel in vassals, leading to Westkeep declaring independance in case of peacefull monarchist counter-revolution.
  • Fixed issues with plane bonuses in griffon and hippogriff racial technologies.
  • Fixed the start date of improved heavy armor scheme.
  • Improved overrides for some loc.
  • Abyssinia:
    • Fixed communist subideology not matching the government form after elections following Sharp Spear's retirement.
    • Fixed Sharp Spear events triggering after she retires.
  • Adelart:
    • Will not use its special forces as the default garrison.
    • Fixed raids being able to be prepared for invalid targets.
  • Angriver:
    • Fixed being able to release puppet from an ally's land.
    • Does not default to using special forces as the garrison template.
  • Aztlan:
    • Fixed Daring Doubt not being the harmonist leader.
    • Fixed allies of nations that Aztlan invites not being invited.
    • Fixed broken tooltips.
    • Fixed effects not working as intended.
    • Fixed other countries not being warned by war declarations.
  • Bronzehill:
    • The focus "Revoke Federation Independence" will now grant a wargoal on the owner of Skyfall if Skyfall was defeated by another power.
  • Buffalo Tribe:
    • Fixed icons.
  • Changeling Lands:
    • Fixed remilitarization decision being global.
    • Fixed Thorax's path country names.
  • Chiropterra:
    • Fixed not declaring the Commonwealth under some circumstances.
    • Fixed the event "Sweeping The Remainer" firing when it shouldn't.
  • Chital:
    • Fixed some expansion decisions appearing while the targets were already conquered.
    • Fixed bypass for focus about allying Roam.
  • Dawnclaw Heresy Imperium:
    • Fixed an icon.
  • Equestria:
    • Fixed issues with railways around Canterlot.
  • Firtree Villages:
    • Fixed icons.
  • Flowena:
    • Can no longer spread plague to Dread League.
  • Griffonian Republic:
    • The Grand Duchy of Cloudbury remains non-aligned when puppeted by a Griffonian Empire with another ideology.
    • Suntail's National Republic will receive Everfrost Republic events if the option is chosen.
    • Bypassing "Tricolor over the West" by having Republican Aquileia in the Republican Pact still provides cores on Skyfall.
    • Allies and puppets of the Empire unifier now lose the Anti-Imperial Coalition spirit.
    • Suntail's The West focus bypasses if none of its wargoal targets are available.
    • Events about army uprisings no longer trigger if the Dawnclaw Heresy is active.
  • Haukland:
    • Name fix in GUI.
  • Hellquill:
    • Fixed focus being cancelled by declaring war.
  • Icepaw Provisional Directorate:
    • Fixed a focus filter.
    • Fixed some national spirits remaining when puppeted.
    • Maregypt should now always accept dual Icepaw's Ovingoland proposal if they are in an alliance together.
  • Katerin:
    • Fixed the requirements for the focus "Tied By Blood".
  • Kiria:
    • Fixed Changeling Fragrance broken ideology GUI.
  • Longsword:
    • Fixed decisions about joining alliances.
  • New Mareland:
    • Fixed the "Sue for Peace" decision targeting nations besides New Mareland
    • Fixed issues with capital name in the Equalist path.
    • Can no longer ally Hippogriffia until the North Zebrican War is over.
  • Nimbusia:
    • Tried to fix pegasi being used as the default garrison template.
  • Nova Griffonia:
    • Character transfers after civil war should now be fixed.
    • Fixed game rules not working.
    • Fixed numerous issues with the civil war.
    • Fixed country color resetting after civil war.
    • Fixed Village Up North border conflict breaking in a specific scenario.
    • Fixed intel agency icon.
    • Fixed missions not cancelling when the civil war ends.
    • Fixed Republicans sometimes having 100% communist party popularity when the civil war begins.
    • Fixed the civil war sometimes not properly being considered to be over.
    • Fixed Republicans being able to become a puppet of Stalliongrad while either capitulated or in another faction.
  • Quaggatai:
    • Can no longer declare war on Colthage if a subject.
  • Tarrin:
    • Can no longer have monarchist coup as a puppet.
  • Yakyakistan:
    • Fixed some subideology changes and checks.
  • Yale:
    • Fixed a resource prospecting decision having the wrong requirement.
    • Fixed a national spirit icon not showing.
  • Zar-Hay:
    • Fixed a focus bypass.
    • AI revolt breakaways have more popularity for ruling party so the AI doesn't switch to another ideology.
  • Dehumanized some GFX.
  • Miscellaneous bugfixes and improvements.
  • Miscellaneous localisation fixes.

Checksum f2e5 // Image by jijizi
This update IS NOT save compatible with 2.6.1.1.

u/Jack_n_trade — 2 months ago
▲ 175 r/FreeEquestriaAtWar+1 crossposts

https://preview.redd.it/lomwcz509rzg1.png?width=1024&format=png&auto=webp&s=43b86fae9e9e873f060444144d7f6d3d08dddc1d

Additions:

  • Added more placeholder wars for western Zebrican countries.
  • Added new Military Communism subideology and assigned it to appropriate country leaders.
  • New icon for Anti-Revisionism subideology.
  • Added new victory points, supply hubs and a naval base in Hayzebland region.
  • Aquileia:
    • Added a new admiral.
  • Dragon Lands:
    • Added new characters.
  • Griffonian Republic:
    • Herzland countries are now explicitly warned of the formation of the Anti-Imperial Coalition.
  • Haukland:
    • Added a new mechanic for Haukland to raid shipping routes.
    • Added new characters and changed political parties.
    • Added four new focuses.
  • Icepaw Provisional Directorate:
    • Added more focus icons.
  • Tarrin:
    • Added a trait for the non-aligned country leader.
  • Zar-Hay:
    • New Hyenia puppet decision.

Changes:

  • Strengthened Wire Torpedo technology.
  • Degaussing 2 now improves submarine detection.
  • Improved battlefield support, flying artillery and dive bombers doctrines.
  • Renamed anarchism subideology to anarchy and rewrote the description.
  • Generic "Recover from the Storm" focus now bypasses if none of the relevant national spirits are present.
  • If Equestria is AI, Changeling Lands will no longer send volunteers all around the world.
  • Adjusted some starting factory assignments.
  • Replaced some lategame smalltech infantry.
  • Increased research cost of some lategame artillery technologies.
  • Improved lategame Global Expeditionaries subdoctrine.
  • Karthinia can no longer core Cyanolisia's capital state if it was ethnically cleansed.
  • Society development now modifies penalties from lack of energy.
  • Abyssinia:
    • Increased resistance requirement for Manedalusia revolt.
  • Aquileia:
    • Can now demand Tarrin while at war with House Erie or Avian.
  • Austurland:
    • Changed subideology of a country leader character.
  • Azir:
    • Can now do generic focuses again.
  • Bronzehill:
    • The effect from the focus "Liberalize The Banking System" is now stronger, but temporary.
    • Slightly reduced the effect from the focuses "The Imperial Passport" and "Standardized Measurement System".
    • Made some tooltips in Softfur's focus tree more readable.
  • Equestria:
    • Now starts with depth charge 2 and sonar 2 technologies.
    • AI is now less likely to change into Solar Empire.
  • Griffonian Empire:
    • Renamed MIOs.
    • Moved a military factory from Crona to Helheim to represent the Helheimer Kanonenwerke. A civilian factory was moved from Helheim to Crona in return.
  • Griffonian Republic:
    • Will return all Northern pony land, and receive an alternative bonus, if it has partitioned Skynavia with an independent Northern Tribes.
    • Sunglider's 'Implement War Economy' focus provides an army bonus and some Reconstruction progress.
    • If the Reconstruction mandate fails while the Republic owns Aquila, Aquileia will temporarily split off as a federal province.
  • Haukland:
    • Shortened some focus times.
    • Can now get a fifth research slot and modern society development.
  • Icepaw Provisional Directorate:
    • Replace Crimson Troublemakers requirement with just being at peace.
  • Mandate of the Eye:
    • Changed some event images.
  • Polar Bear Communities:
    • Changed some bear puppet leaders to be actual characters.
  • Qaylidi Dervishes:
    • Increased surrender progress requirement for white peace with Thundaria for the player. AI requirement unchanged.
    • Changed subideology of Graz Shatterstorm.
  • Strawberry Duchy:
    • When communist leader refuses to submit to the Duchess, he now swaps ideology to Democratic Socialism rather than keeping Socialist Monarchism.
  • Yale:
    • Turned the resources granted by the focuses "Open The Tungsten Mines" and "Secure Aluminium Production" into generic resource prospecting decisions. The focuses give Yale earlier access to said decisions.
  • Zar-Hay:
    • Only puppets that have custom puppet decisions are now automatically annexed. Other countries can now be released as puppets like normal.
    • Non-aligned AI countries are now less likely to ally harmonic Zar-Hay.

Fixes:

  • Fixed a pony technology supply bonus not working.
  • Fixed availability of Deep Rock Drill special project for hyenas.
  • Fixed bug with Zecora's Resistance annexing Changeling Fragrance.
  • Fixed slow magical pegasi.
  • Fixed April Fools end dialogue sequence showing Stablein's dialogue set even if Twilight won the civil war.
  • Fixed Storm Creatures not counting towards the "Deploy Special Forces" faction goal.
  • Fixed "Together Against The Sisters" not being in the music player.
  • Adelart:
    • Switching from Harmonic to Communist no longer disables raiding.
    • The anarcho-communist Territory can now raid bourgeois democracies.
  • Barrad:
    • Fixed Viira faction wanting to conquer Equus.
  • Colthage:
    • Tried to fix militarist path not getting a wargoal on breakaway Zoblosia.
    • Zoblosia no longer has "Freedom or Death" national spirit.
    • Fixed warlord state modifiers not being removed after warlord mechanic is disabled.
    • Scientifid science base now unlocks facilities correctly.
  • Equestria:
    • Royal Guards template icon now matches between NSB and no NSB.
  • Griffonian Empire:
    • Fixed "Griffonische Reichsbahn" appearing twice with AAT enabled.
    • Fixed "Griffonische Reichsbahn" appearing as tank MIO despite not offering tank bonuses.
  • Griffonian Republic:
    • "Tricolor over the West" does not bypass after conquering a monarchist Aquileia.
    • The Autonomous Province of Bronzehill no longer has monarchist party names.
    • Anti-Imperial Coalition members will always join the war against all Herzland countries fighting the Griffonian Republic, even if they're not presently in the Reichspakt.
    • The National Republican Army will prioritize resolving the power struggle as soon as possible.
    • Fixed the Griffonian Republic conducting independent foreign policy even as a puppet.
    • "Settle the Old Debt" bypasses if someone else has already destroyed Haukland.
    • Preventing lack of access to the New Mareland diplomatic tree in case Aquileia is in the Republican pact.
    • Fixed the AI not transfering states to puppets and allies as it should.
    • The National Republican Army will not declare wars independently when puppeted.
  • Hippogriffia:
    • Fixed Revintern creation.
  • Mandate of the Eye:
    • Fixed some coring decisions checking for control instead of ownership.
  • New Mareland:
    • Communist New Mareland no longer targets itself for an opinion modifier.
  • Pingland:
    • King Lolo is now properly retired.
  • Polar Bear Communities:
    • Fixed Magical Panserbjørne not getting bonuses from a national spirit.
  • Qaylidi Dervishes:
    • Fixed Fahamka advisor icon.
    • Tried to fix Masaska being available as an advisor while also being the country leader.
  • Rumare:
    • Fixed renaming of Wohnsitz victory point.
  • Wingbardy:
    • Can no longer join the North Zebrican War while they're still fighting their civil war.
  • Zar-Hay:
    • "Develop Zwahile" focus no longer bypasses if Zwahile is owned by a hostile Hyenia.
    • Fixed Post-Scarcity society unlocking facilities instead of electrical grids.
  • Miscellaneous bugfixes and improvements.
  • Miscellaneous localisation fixes.

Checksum 2036 // Image by HueloHuelovich
This update SHOULD be save compatible with 2.6.1.0, but some fixes will require a new game.

reddit.com
u/Jack_n_trade — 3 months ago
▲ 177 r/FreeEquestriaAtWar+1 crossposts

https://preview.redd.it/n0fszmylrywg1.png?width=3500&format=png&auto=webp&s=7f703fc7c4a721d9ae5433eb678c5ad3f3028e1c

Additions:

  • Added more unique responses to the "Storm King's Heir" news event.
  • Added some straits between Maretania and Karkadannistan.
  • Added generic supply hub decisions for the border states between Central Zebrican Empire and Qaylidi Dervishes.
  • Added empty chair generic portrait.
  • Added an onmap area to Storm Kingdom history decision category show the Storm King's conquests on the map.
  • Griffonian countries can now sign a peace with Macawia if they have defeated all of Macawia's allies in Griffonia.
  • Added a lategame special project artillery tech to represent precision-guided shells.
  • Added a fourth tier of transport planes, locked behind turbofan jet engines.
  • Added lategame air modules and raids targeting anti-air and radar buildings.
  • Added a support tanks subdoctrine for armor.
  • Added an early magical infantry equipment technology, currently only used in Maretania.
  • Added a new icon to hardened missile silo raids.
  • Added train MIOs for various countries.
  • Aztlan:
    • Added a decision to invite Hippogriffia to their faction after the North Zebrican War, if they have already invited others to the faction.
  • Crystal Empire:
    • Added a new victory point.
    • Added a starting fort in one of the provinces.
  • Griffonian Republic:
    • The Grand Duchy of Cloudbury's Ducal Prestige options now include an option to purchase imperial dockyards.
    • Aquileia may now join the Republican Pact.
  • Karkadannistan:
    • Added a new formable decision.
  • Macawia:
    • Added more ship names.
  • Mandate of the Eye:
    • Added war declaration decision to Kravash Tree, Gel section to declare on kirin countries.
    • Added more flags for subjects.
  • Roaman Kaiserate:
    • Added more unit names.
  • Tobuck:
    • Added a new general.
  • Wingbardy:
    • Added a naval facility in Wrobert.
  • Zar-Hay:
    • Added events for losing the Ovingoland war.

Changes:

  • The Storm Kingdom civil war is now mechanically a civil war as well, meaning there are no peace conferences any more.
  • Hyena countries can now also access the Diamond Dog "Deep Rock Drill" special project.
  • EAW will now track career profile separately.
  • Many special projects and tactical nuclear strike raids no longer require DLC.
  • Rebalanced tanks when No Step Back DLC is disabled.
  • Rebalanced and standardized mastery bonuses.
  • Air and naval grand doctrines now boost specific track mastery gain, just as land does.
  • Lategame submarines can now mount depth charges to attack other submarines, and nuclear submarines can even mount sonar.
  • Lategame battleships can now mount a second radar.
  • Global naval standardization and rebalance.
  • Improved AI for the Great War.
  • Improved AI templates.
  • AI should build more screens and medium tanks now.
  • Combat width reductions will be better taken advantage of by the AI.
  • AI will take grand doctrines more easily.
  • AI majors will be more likely to pick specific subdoctrines based on their historical preferences.
  • AI will take better advantage of a fifth row of battalions unlocked by completing their respective track.
  • AI will not research mechanized equipment before 1013.
  • Made AI prioritize some techs and special projects differently.
  • AI should focus more on army/navy/air chiefs to get XP.
  • Lategame Air Doctrines now require the appropriate 1016 airframe.
  • All lategame air modules have had their dates and positions standardized.
  • Rocket pods and advanced rocket pods cost slightly less, and light airframes can now mount two air-to-surface guided missiles instead of one.
  • Paratrooper raids now can be done with Pegasi or Jägers, and the effects of mine sabotage paratrooper raids are now as long as oil raids. Additionally, mine sabotage raids can be done against smaller steel deposits.
  • Rebalanced Chisimbi countries and their expansion bonuses.
  • Chisimbi starting borders do not follow state borders anymore due to ongoing wars.
  • Military Training decision will now boost mastery instead of XP gain.
  • Rebalanced many units, equipments, technologies and modules.
  • Disabled cruise missiles on battleships.
  • Strengthened purpose-built kamikaze targeting.
  • Changed state category of Horsemuz to large island.
  • Changed terrain of Rocky Sea to fjords and archipelagos.
  • Massively increased crystal consumption of nuclear special projects.
  • Many EAW-specific special projects now consume resources and have better iteration rewards.
  • Rebalanced doctrines and mastery gain.
  • Abyssinia:
    • Slightly adjusted AI focus priorities.
  • Changeling Lands:
    • Strengthened Mimic and Lysander admirals.
    • Picking Mimic or Lysander as Hivesadmiral no longer removes the other as an admiral. It will still remove them as Chief of Navy.
    • Improved AI.
  • Colthage:
    • Militarist path now gets wargoals against secessionist warlords. However, the secessionists now take a larger portion of the military.
  • Coltva:
    • Zarishat AI can now skip anarchy mechanic.
  • Crystal Empire:
    • Renamed various states.
    • Made Hedgewards urban terrain.
    • Adjusted victory points, factory distribution and some state categories.
    • Redistributed population more evenly across the country.
  • Equestria:
    • Made Solar Empire AI prioritize dealing with the resistance more.
    • Stagnation of Harmony now penalizes mastery gain.
    • No longer gets 2-year ahead of time reductions on fighters. To compensate, the base bonus was increased from 75% to 120%.
  • Flowena:
    • Can now permanently say no to Flowena's gold purchase offer.
  • Griffonian Republic:
    • Moe Sparrowsbane will always lead the Griffonian Republic if puppeted by Skynavia.
  • Icepaw Provisional Directorate:
    • Added a date blocker for Great Lakes war focuses.
    • Ravakh no longer needs Klugetown to take Azir.
    • Can also only declare war on the Great Lakes if there are no ongoing civil wars.
  • Karkadannistan:
    • Made the impassable state in the north a little smaller.
    • No longer gets compliance cores from decision to declare war on Maretonia and Aestlonia, they have been moved to the new formable decision instead.
  • Kiria:
    • AI Kiria must now border a country to demand their disarmament.
  • Mozzi:
    • Can now unite the Great Lakes.
  • Nova Griffonia:
    • Increased the number of divisions from a larger BoP for both sides, so one side will have larger advantage now, making the civil war faster.
  • Olenia:
    • Now starts with Trade Interdiction grand doctrine.
    • Army will no longer be disbanded upon surrendering to the Changelings, and stockpiles will no longer be stolen, butthe navy will be seized by the Changelings.
  • Polar Bear Communities:
    • Changed the Northern Republic color to be different from Virgilia.
  • Prywhen:
    • Can no longer freely annex countries that aren't neighbours.
    • Other countries' AI is now much less likely to accept annexation, even if communist.
    • Removed instant war declarations from other countries after taking Griffonstone.
    • Can now target the owner of Griffenheim in war focus if the Empire no longer exists.
  • Stalliongrad:
    • Can now only invite neighbours (or neighbours of allies or puppets) into their faction.
    • Can no longer invite countries already in a faction into their faction.
    • Improved AI pathing.
  • Winggarden:
    • Now starts with same doctrines as Hippogriffia.
  • Zar-Hay:
    • Reduced suppression bonus for infantry due to stacking.
    • Can now declare war on Riseian countries even if they are subjects of another country.
    • Focus to develop Zwahile no longer requires Storm Kingdom countries to not exist or be Zar-Hay's puppets.
    • Now renames Zwahile states back to their original names when coring them.
    • If owner of Abyssinia cedes the states when demanded, Klugetown is now included as well.
    • Can now attack puppeted Storm Kingdom countries.
    • Adjusted AI chances for harmonic diplomacy, so the AI is more willing to accept mutual guarantees.
    • Ending national spirits in one of the paths no longer give weekly stability modifiers.
    • Adjusted focus prerequisites in the communist path.

Fixes:

  • Fixed broken tooltips for ideology acceptance modifiers.
  • Fixed a generic focus icon.
  • Replaced carrier bonus in a yeti racial technology that didn't work with sortie efficiency bonus.
  • Fixed terrain of some provinces.
  • Fixed April Fool's characters appearing when it's not activated.
  • Added missing dervish and storm creature bonuses in a doctrine.
  • Corrected the research time of magical infantry, lategame infantry, and amtrac equipment.
  • Corrected some lategame scaling of submarine engines and snorkels.
  • Corrected the position of some special project naval techs.
  • Corrected some define classifications.
  • Corrected hardness of lategame magical equipment.
  • Correctly enabled unique tactics from certain EAW-specific techs.
  • Fixed super-heavy artillery not receiving some bonuses it was meant to.
  • Fixed duplicated modules in the navy tech tree.
  • Fixed icons for some special project building previews and raids.
  • Magical mechanized units are properly strengthened by doctrines that apply to mechanized.
  • "Resurgent Heavy Tanks" now strengthens the correct kind of super-heavy self-propelled anti-air and artillery.
  • Abyssinia:
    • Added checks to prevent war declaration on countries that aren't neighbours.
  • Aztlan:
    • Fixed Hippogriffia joining faction before the North Zebrica War.
  • Bronzehill:
    • The focus "Industrialize The North" no longer requires Ostfloy if the Northern Tribes conquered it.
  • Celestial Resistance:
    • Fixed presidents still being represented as national spirits after the election.
  • Colthage:
    • Fixed Zoblosia not spawning if the Constitutionalist uprising was avoided.
    • Fixed naval designs of Constitutionalists.
  • Griffonian Empire:
    • Fixed a focus icon.
  • Griffonian Republic:
    • AI Kemerskai will actually hold his speeches.
    • The Reconstruction mandate should fail significantly less often.
    • Fixed military focus doctrine bonuses.
    • Suntail's "The South" focus bypasses if none of the relevant targets exist.
  • Gryphia:
    • Fixed broken national spirit icon.
  • Icepaw Provisional Directorate:
    • Bypass Qaylidi Dervishes war focus if they are already at war.
    • Fixed a national spirit not being removed.
    • Fixed capitulation quote not appearing sometimes.
    • Collaboration path now accounts for Maregypt being in a faction.
    • "Crimson Troublemakers" can only be picked once the Uzerasi Revolt is dealt with.
    • "Status of Hyenia" now requires ownership of Hyenia.
  • Imperial Condominium:
    • Fixed a MIO not always working.
  • Mandate of the Eye:
    • Zongo puppet decision doesn't annex South Zebrides anymore.
  • New Mareland:
    • Can no longer access decision to white peace with itself.
  • Prywhen:
    • Fixed MIO icons.
  • Qaylidi Dervishes:
    • Puppets can no longer deny Qaylid entry.
    • Made the faction leader invite the Mandate of the Eye as opposed to arbitrarily chosen countries.
    • Removes core on a state if transferring to Senturya in the Queendom path.
    • Will not give Zwahile away to a puppet anymore.
    • AI Queendom path will not declare on the Central Zebrican Empire until 1012.
    • Removed broken modifiers from a theorist trait.
    • Removed incorrect focus filters.
  • Quaggatai:
    • During the invasion of Colthage, it will now attack all Colthaginian breakaways as long as it hasn't lost Coltdar.
  • Thundaria:
    • A focus that gives a trait to all unit leaders now gives different traits to generals and admirals.
  • Zar-Hay:
    • Fixed missing checks for impassable states.
    • Revolutionary agitation national spirit is now removed when puppeted.
    • Starting focuses of post-civil war trees can now only be done if Zao is controlled.
    • Fixed harmony navy MIO visibility.
    • Fixed some decisions being available when they shouldnt be.
    • If the owner of Ovingoland isn't Maregypt and they agree to the population transfer, they no longer get free cores as Maregypt gets them instead.
    • Added an edgecase sanity check for orthodox marksist coup.
    • Harmony path can no longer get stuck in the focus tree.
    • If Qaylids agree to be puppeted, they now transfer Zwahile over to Zar-Hay.
    • Communist revolt now changes puppet ideology and cosmetics.
  • Miscellaneous bugfixes and improvements.
  • Miscellaneous localisation fixes.

Checksum a37b // Image by Rich May
This update IS NOT save compatible with 2.6.0.1.

reddit.com
u/Jack_n_trade — 4 months ago