



The wallmaster has an awesome stat block, able to spawn 20 blocks of stone walls at the start of a round, then it can use those blocks to hurt/push people next to the wall. Can’t wait to run it for my players. However the Redirect action just doesn’t make a lot of sense to me. Basically, if a player damages a section of the created wall, the Wallmaster can redirect that attack to one of the Wallmaster’s allies that’s within melee 1 of the Wallmaster himself.
First, how would you describe this to the players? I’m struggling to think of an imaginative, logical way a player melee attacks a spawned wall that could be in another room, 20 squares away, not connected to the Wallmaster, but they end up attacking another enemy super far away by the Wallmaster. Maybe portals? Bricks move and transfer the energy like a Newton’s cradle? Part of me wonders if there’s a typo and the redirect is supposed to be within melee 1 of the spawned wall they are attacking, not the Wallmaster himself, but his other abilities specify whether the target is near a spawned wall or not. Seems weird he would prioritize protecting his spawned walls vs himself or an ally?
Second, why would I ever use this? I spawn 20 walls a round, why would I want to redirect an attack to my ally that’s more of a threat to the players? If anything it would be cool if I could use a wall to jump in front of an attack and save an ally or myself. Am I missing a tactical reason I wouldn’t want a wall to break? All I can think is if I’m intent on trapping someone or protecting something with a wall but that’s a tough trade off.
If you ran him, how did you use this trigger?
My players are traveling all across the planet so it will be a point of interest or even a puzzle/skill check to understand a villager makings reference to time. Like literally “quarter past a hair” could be a real unit of time for goblins since their grows and falls out every 24 hours or something.
The planet orbits perpendicular to the sun. As in, the North Pole points directly at the sun at all times. This means the North Pole is constant blistering heat, the equator is an eternal sunset/twilight, and the South Pole is endless night and freezing cold.
However, I’m trying to think of a logical or even magical way creatures would tell time, even vaguely, and wonder if you have any ideas. My current idea which I think works pretty well is that the planet has two moons, and one of them orbits the earth once every 24 hours.
People also sleep 8 hours a day (not all at the same time) which may seem strange but this hints at the twist that this planet used to be earth but it got knocked off orbit by a certain something millions of years ago.