u/West_Ground_279

▲ 25 r/replit

Replit helped me start. Now I’m ready to move on.

After almost a year using Replit, and a few months on the $100 plan, I think it’s time for me to say goodbye.

I will always be grateful to Replit.

It wasn’t my first vibe-coding tool, but it was the first one that actually allowed me to ship a product.

I still believe it’s one of the best tools out there if you’re totally new. It’s also great for companies and teams that need to build internal tools quickly.

At the beginning, I used it for everything: database, auth, coding, infrastructure, deployments. Everything.

Then Codex came out, and I started using it to reduce credit usage.

Then I moved DB, auth, and storage to Supabase.

Then I added Cloudflare R2 for storage.

Then Resend for emails.

For a while, I was still keeping Replit as my infrastructure layer. Basically, I was using Replit to handle the backend.

Then I started deploying on Vercel.

And now I’m migrating my first Replit project over to a VPS with Coolify.

None of this would have happened without Replit.

It paved the way for my vibe-coding journey. It helped me understand how things connect, how products are shipped, and how to move from “I have an idea” to “this thing is live.”

So this is not a complaint.

It’s more of a love letter, and a letting go.

Replit helped me start. Now I’m ready to move on.

And I’ll always be grateful for that.

reddit.com
u/West_Ground_279 — 3 days ago

I had an interaction in mind for years, AI allowed me to build it.

I built a small iOS privacy experiment.

The idea is simple: you place the side of your hand on the screen, like people do when entering a PIN at an ATM, and the app only reveals the content covered by your hand.

I first tried using the proximity sensor, but that just made iOS turn the screen off. I also avoided the camera, because asking for camera permission in a privacy-first app felt wrong.

So I ended up using a multi-touch area instead.

It was also a good excuse to build something fully native for iOS, with App Clip and iMessage support.

There’s a TestFlight link on the website if anyone wants to try it. The URL is shown at the end of the video.

u/West_Ground_279 — 18 days ago

I wanted to share a small game I’ve been building called Build & Destroy.

The idea is simple: you build a fortress around a flag using stone, wood, and glass blocks, then switch to destroyer mode and try to bring it down with physics-based shots. I was inspired by Angry Birds, but always wished I could build my own levels, so this is my take on that idea.

The game uses Three.js for rendering and Matter.js for the physics simulation. I spent a lot of time tuning the material behavior, block stability, projectile feel, damage states, and the builder/destroyer loop so the structures feel fun to test and break.

I’d love feedback from this community, especially on the Three.js rendering, scene composition, camera feel, and any performance or visual polish suggestions.

If you want to test it > https://launchingdock.com/
No sub required, 100% free.

reddit.com
u/West_Ground_279 — 2 months ago