A bug accidentally made our players more powerful than the demon
At one point during development, we had a bug where players could pick up items through walls. It completely broke the game, because suddenly you could grab keys, objects, anything without actually solving puzzles or entering rooms. For a brief moment, the player basically became the supernatural entity instead of the demon.
We also had issues where the enemy’s search system would go to completely wrong locations or react to things that didn’t exist.
Fixing bugs in a horror game is weird, because sometimes what looks like a bug actually feels like a feature. The real challenge is figuring out what breaks immersion and what accidentally improves it.
Have you ever had a bug that unexpectedly made your game better?