My mod "Mega Cookery"

🥩 MegaCookery

Have you ever wondered why hunting exotic or dangerous creatures in Minecraft yields no food? MegaCookery completely revamps the game's culinary system, turning almost every mob into a source of meat and introducing dozens of new recipes, sweets, and breakfasts!

✨ Features

  • Massive Meat Variety: Over 20+ new raw and cooked food items sourced from vanilla mobs.
  • Exotic Cooking: Harvest frog legs, bat wings, squid tentacles, and axolotl meat.
  • Legendary Trophies: Hunt down Ravagers or the Warden to claim their rare, powerful meat.
  • Sweets & Treats: Craft Lollipops, bouncy Green Jelly, or melt sugar down to create Caramel and Caramel Blocks.
  • Chocolate Production: Process Raw Chocolate Mass into Chocolate Bars or build with decorative Chocolate Blocks!
  • Perfect Breakfasts: Cook up some Bacon, fry an Egg, or combine them into a hearty Bacon and Egg plate.
  • Creative Tab: All items are neatly organized in a dedicated MegaCookery Food creative tab.
  • Full Campfire/Smoker Support: Every single meat type can be cooked in furnaces, smokers, or over campfires for better saturation.

📋 Full Food & Item List

  • Domestic Animals: Horse, Donkey, Mule, Camel, Goat, Llama, and Turtle meat.
  • Wild & Rare Mobs: Fox, Wolf, Ocelot, Panda, Dolphin, Parrot, and Axolotl meat.
  • Exotic & Ancient Creatures: Frog legs, Bat wings, and Sniffer (Ancient) meat.
  • Monsters & Nether Mobs: Hoglin, Strider (Hell), Silverfish (Insect), Ravager, and Warden meat.
  • Breakfasts & Snacks: Bacon, Crispy Bacon, Fried Egg, Bacon and Egg, Cactus Fruit, Roasted Seed.
  • Sweets & Blocks: Caramel & Caramel Block, Chocolate Bar & Chocolate Block, Raw Chocolate Mass, Lollipop, Green Jelly, Honey Apple.

🌐 Localization

The mod fully supports English and Russian languages out of the box!

link to mod https://www.curseforge.com/minecraft/mc-mods/mega-cookery
u/WiseProperty9501 — 12 days ago

Bringing a classic back: I’m porting Natura to 1.20.1!

Hi everyone! I’ve been working on porting the classic Natura mod to 1.20.1.

The port is currently 70% done. Most of the core features and world gen are working correctly. I’m also polishing the localization to match the modern Minecraft style.

However, Natura is huge, and I’ve realized that the amount of textures is a bit overwhelming for one person. I want this port to look great and feel consistent with modern versions.

I’m looking for texture artists! If you love Natura and want to help me finish the remaining 30% by updating/polishing the textures, please DM me or leave a comment. Let’s bring those giant redwoods back!

u/WiseProperty9501 — 1 month ago

I'm trying to create mob textures

This is for my upcoming resource pack. I'm completely new to texturing mobs specifically, and I’m still learning. Any feedback or advice would be amazing!

u/WiseProperty9501 — 2 months ago