How would you fix the map trap problem in SE6?
Everyone hates playing against map trappers on SE5 and SE Resistance but how would you stop it from happening without spoiling the gameplay for everyone else?
Imagine Rebellion are looking on here for ideas to either update the old games or for SE6, what would you suggest?
Maybe mines only work for 5 minutes after being placed?
Make them a bit more obvious to the defender?
Have a limit on how many you can place?
What ideas do you have?