u/WoWAltoholic

You may not like it, but this is what the optimal Expedition Vault looks like : 5 x Looting Survivor Mk3

You may not like it, but this is what the optimal Expedition Vault looks like : 5 x Looting Survivor Mk3

One to use, rest to trade for every other blueprint and equipment you need post-expedition.

u/WoWAltoholic — 14 hours ago

[PSA] New Twitch Drops for ARC Raiders - Spinning Top (1hr) Canned Tomatoes (2hrs)

Fresh (well, canned actually) Twitch Drops are spinning into Speranza!

Two Backpack Charms are available from May 21 through June 18:

  • watch for 1 hour to unlock the Spinning Top
  • watch for 2 hours to unlock the Canned Tomatoes

Connect your Twitch account to your Embark account, and tune in to participating channels to claim your rewards while the drops are live!

See ya Topside!

-Raz

u/WoWAltoholic — 16 hours ago

[Embark] Hotfix rolling out - Fixes for missing localization, bugs with disabled inbox msg buttons and end of round screen could appear w/o any characters

Raiders!

We are rolling out a Hotfix right now on all platforms, please restart the game to download. This is a small one before the weekend, we’re still going through all your feedback since the 1.29.0 update, thank you all for sharing your thoughts!

  • Fixed some instances of missing localization for input/action names across supported languages.
  • Fixed an issue where optional buttons in Inbox messages could be incorrectly disabled.
  • Fixed an issue where the end of round screen could appear without any characters.

See you Topside,

//Ossen

https://discord.com/channels/1107589599045361695/1107613897357275188/1506944934870257797

u/WoWAltoholic — 19 hours ago

Underrated change! You can now contribute items to projects/expeditions directly from your inventory!

The items in your inventory appear at the bottom of the list!

u/WoWAltoholic — 3 days ago

Weapon Durability Adjustments

Weapons

  • Bettina Base Fire Rate has been increased from 235 to 250.

Weapon Durability Adjustments

It's been clear that the durability changes in the last patch were felt too much on some weapons. For this update we're targeting the worst offenders that seem to break too quickly, increasing their lifetime to bring them in line with other weapons. 

We will continue to listen to your feedback and monitor for any pain points that come up around durability in the coming weeks, and continue to adjust accordingly. 

Weapon Mods

  • Weapon mods can now affect aim-down-sights transition speed for scoped weapons.
  • Extended Barrel:
    • Bullet Velocity Bonus has been increased from 25 to 30%.
    • Increased the damage fall off distance by 15%.
    • Renamed to Extended Barrel III.
    • Added new mesh.
    • Added 2 lower tier variants:
      • Extended Barrel I
      • Extended Barrel II
u/WoWAltoholic — 3 days ago
▲ 3.2k r/ARC_Raiders+1 crossposts

New Grenade Launcher - The Rascal

Tian Wen has been tinkering in her workshop again… Meet the Rascal, the latest addition to your arsenal for tackling armored ARC threats.

Lightweight, compact, and easy to carry, this unconventional launcher packs a punch despite its… quirks. While it’s slower to reload, and a bit unpredictable on the aim, the Rascal shines as a reliable side-arm for those who want anti-ARC firepower without the risk of lugging around a Hullcracker.

u/WoWAltoholic — 3 days ago

What will be the go-to map for max score for this week's "Search Lockers" trial?

This Week’s trial is open lockers, which will be the best strategy for the highest potential score?

Dam

  • Controlled Access Zone (catwalk, back room)
  • Baron’s hatch side building
  • Water treatment 
  • Water treatment key room
  • Research and Admin (2nd floor, Tower key room, staff room key)
  • Testing Annex aux building in parking lot
  • Testing Annex proper
  • Electrical Substation aux building near extract
  • Power generation complex power rod room
  • Aux building between power generation and East Broken Bridge
  • Hydro-domes
  • Ben Welder’s Sunroof hatch aux building
  • Floodgates breach rooms (by the drawbridges, 2 rooms)

Buried City (Easiest 3 star probably)

  • Library (both levels)
  • Hospital (1st floor)
  • Space Travel (2nd floor)
  • Research ground floor (end of corridor)
  • Su Durante Warehouse
  • Red Tower
  • Warehosue
  • Garage spawn point near Grandiose Apts
  • Garage spawn point near Gas Station

I must be missing more right?

Spaceport

  • Fuel lines aux building (I think 1 of them has lockers)
  • Departure (staff room)
  • Arrival (ground floor by elevator zipline)
  • Most security buildings (the small double breach door ones)
  • Launch Towers (both ground floors + top of one of the towers)
  • Shipping Warehouse (key room)
  • South and North trench towers (just use ziplines, no need for keys)
  • Jiangsu Warehouse
  • Rocket Assemby (ground floor and catwalk)
  • East plains Warehouse
  • Control Tower A6 (2nd floor)
  • Container Storage key room
  • Vehicle Maintenance 
  • Tunnels
  • Mechanic garage between East plains warehouse and east container yard
  • Mechanic garage between Control Tower A6 and Rocket Assembly
  • Communications tower aux building (not 100% sure on this one)
  • Hidden bunker

Blue Gate

  • Reinforced reception 
  • Tunnels 
  • Pilgrim’s peak
  • Warehouse complex
  • Gate control room
  • Maintenance bunker
  • Checkpoint gas station

Stella Montis

  • Loading bay (breach room)

Riven Tides (least familiar map especially the key rooms)

  • Hotel (4th floor)
  • Hotel 208 key room (the double floor one I think has one set of lockers)
  • Tennis court locker room spawn point
  • Custom house (pretty sure room by the extract)
  • Stacking yard puzzle room

What are your thoughts and what did I miss? Looks to me like Dam is the high potential score if you have all the keys, a lot of the key rooms have lockers.

Spaceport has high potential if you can run to all the spots. Good to do if you can time it with a hidden bunker for the additional time and lockers. 40 mins is also useful to try for all the small spawn locations at the map edges with lockers. Keys can also help here.

I don't think the others have max score potential. Buried city will probably be the easiest to 3-star with close spawns doing a run from Space Travel > Hospital > Library

Post your map choice and score below. How high can you go?

Update: Each locker will give 160 pts so it will take 19 lockers to get 3 stars. I did the buried route and Hospital > Library > Space Travel > Research > Gas station > Maintenance Depot for a 4k score, very bad RNG on some areas with no locker spawns

u/WoWAltoholic — 4 days ago

[Embark} New The Castaway Set + Missing skill points will be granted in following days

Raiders!

There’s a new store rotation going live right now introducing The Castaway Set - please restart the game or click the thing to start the update! The Third Expedition is underway, and the third and final update to the Patchwork outfit is available to all who departed in their Caravans. Good luck to those who are starting out on new adventures in the Rust Belt, go get those Blueprints, Raiders! The team is aware of an issue causing some expeditioners to be missing skill points after departing. While we have managed to solve the issue, we are still tracking down the remaining accounts affected and will be granting skill points in the following days. A massive thank you to Dusty, Oscar, and Flow for holding the fort while I was away - you’re the best!

I’m also super excited to announce that u/Embark | Raz is joining the Embark team as our new Community Operator! Here is a little intro: “Hello there Raiders. Don't shoot! I'll be helping Ossen with everything throughout the Rust Belt, so I'll see you around. Don't hesitate to say hi or tell me about your adventures Topside! I love a good story.”

See you topside,

//Ossen

https://discord.com/channels/1107589599045361695/1107613897357275188/1503683705250779207

u/WoWAltoholic — 10 days ago

Expedition Reset Tips

  • Don’t Skip the Tutorial : You can breeze through this and gather valuable resources.  Be sure to drop everything before the “breach door”  This way, you can walk out of the tutorial with a Burletta and useful resources.
  • Plan out the order of your workbenches.  Remember they install in-order you build them.  So screenshot your old order and install them the same way to not mess with your muscle memory.
  • Do the quests : You’ve done them before and can speedrun them the second time.  You get good rewards for the start of the reset.  Notable is a early quest that rewards a Ferro IV and a Rattle III.  Both of which are good starter weapons.
  • Run Stella Montis : You can access all maps from the start.  Stella is by far the most loot dense map at the start and can give you a headstart.  My personal strategy is to run Stella until you get the Seeker Grenade Blueprint.  It is by far the most important early game BP for breezing through random ARC as you level.
  • Workbench priority IMO is Scrappy (especially with the new feed mechanic, feed Apricots), then Gear workbench for Looting Mk2.  After that, the Gunsmith for weapon upgrades and evental access to the Renegade BP and then explosives station for Seekers and eventually Wolfpacks.  Medical is just important for the first upgrade to access Herbal Bandages.
  • Try to stay in a raid for at least 6 mins so it triggers Scrappy’s feed effect for a bonus item.
  • Try to 3-star trials : Go for easy trials, for the first reset week, this will be “Search ARC Probes, Couriers and Assessors” and “Search Raider Caches” lucking into a good early Blueprint can be great.  https://metaforge.app/arc-raiders/weekly-trials 
  • Leveling up fast! : The fastest way to level is looting.  Even looting already open containers will give XP.  Loot as many containers as quickly as you can to level fast.  Hit loo dense areas like Stella Montis, Departure on Spaceport, Hospital and Research on Buried City and Research and Admin on Dam.
  • Don’t run Free Kits! : You’re not a n00b.  You know the maps.  Always upgrade a free kit ASAP to a Looting Mk1 and run that loadout.  You want to use that safe pocket to ensure you always come home with something you need for upgrades or that Survivor Mk3 BP you lucked into.  
  • Go Mobility first! :  (Unless they revamp the skill tree), your first 11 points should go into Mobility for “Marathon Runner” (moving costs less stamina) and “Youthful Lungs” (increased max stamina).  After that, I personally recommend “In-round crafting” and “Looter’s instincts” from the survival tree.      
  • Key rooms : Think of keyrooms as a way to get guns.  They usually have at least 1-2 blue guns and sometimes pink weapons as well.  Make you you at least have a looting Mk2 with 2 safe pockets.  Remember until you get “Broad Shoulders” skill, carrying a bunch of weapons will encumber you quickly.
  • Do Close Scrutiny : Not for the Accessors, just load in and go for the supply drops.  It is a great way to get some early guns and tons of meds.  If you are lucky, you can get some grenades as well.  Loot those and dip out.

Useful Links:

 

u/WoWAltoholic — 11 days ago

The ship trinkets for the new Miniature Voyages event spawn on "open" loot spawns, not just in containers. Those "open" spawns are weighed heavily to spawn the ships. A great spot for this is the Pale Apartments, Ruby Residences and Pattern House on the Dam map. You can find in in the first floor utility room on the shelves (2-4 spawn there) and then on the tables, couches and kitchen countertops in the apartments above. Another great spot is Galleria on Buried city (shop shelves) as well as the Pharmacy shelves. Side note, I have not found any of the epic (purple) or legendary (yellow) ships this way, I've gotten those from the Beachcombing suitcases.

Bonus Tip: This is also a great way to do the weekly trial to loot kitchen cabinets. You won't always find enough cabinets the raid, but with some RNG you will get enough to 3-star the trial. Remember only the cabinets that swing open count. The drawers and fridge do not count.

u/WoWAltoholic — 15 days ago

The meta for this week's trial " Deal melee damage to ARC enemies" seems to be killing Shredders on Stella Montis. Tips:

- Most importantly : Sky-clearing swing skill does not work on shredders

- 1 shredder is almost 3-stars

- Respeccing can help, useful skills are "Effortless Swing" (melee costs less stamina), Three deep breaths and Fight or Flight.

- Bring lots of Adrenaline

- Ticks are a huge danger and it is better to kill them with a gun than try to melee them with a Shredder nearby.

- Consider a Hullcracker in case you get double Shredders

- Night raids still spawn more shredders.

u/WoWAltoholic — 18 days ago
▲ 392 r/ARC_Raiders+1 crossposts

Some have asked why the Turbines spawn so late in the raid. I am sure there are good gameplay reasons, like helping late spawns (if you are staying to hunt Turbines, there is less need to back fill later in the raid). However I think this is enviromental story telling as well. I bet as new updates roll out, we'll see them spawning earlier and earlier in the raids. I hope it culminates in a "Defense of Speranza" mode where we defend Speranza similar to the classic X-com base defense mission. It would be a way for Embark to invest in a "walkable" Speranza and have it used for gameplay as well. The temors could be caused by a drilling ARC like those used to build subway tunnels. It bursts through the wall into Speranza and we have to disable it while it is defended by waves of ground ARC (we've got several new flying ARC, it's time for new ground ARC).

u/WoWAltoholic — 19 days ago

This seems to be an upcoming trial based on the data-mined info from metaforge : https://metaforge.app/arc-raiders/weekly-trials

If so, which would be the best map to do the trial? It feels like buried city:

- Grandiose Apts

- Various Apts in Santa Maria Houses and Plaza Rosa area.

Or could it be Dam Battlegrounds with:

- Pale Apts

- Pattern House

- Ruby Residences

Or Blue Gate with :

- Village

- Ruined homestead

u/WoWAltoholic — 19 days ago

Ever wondered what it takes to build a map like Riven Tides? In our latest dev diary we’re diving into the design process behind the new map. A deserted Rust Belt shoreline, abandoned during the Exodus and later by First Wave survivors who couldn’t hold it against the ARC, see how it all came to life.

u/WoWAltoholic — 22 days ago