u/Woozletania

Hand of Naz or Deathgrip?

I'm currently running Deathgrip with 12 warriors, 9 mages thanks to Undercrown. I'm comfortable in T10 and could go to T11 if I want. If I went Hand of Naz it would to go 11 warriors/10 mages, but is it better? I know the high end builds are using one skelly type but I like a big army. It's the same reason I don't switch to Heir of Perdition.

Are Hand of Naz and Deathgrip roughly equal in this situation, or would you say one is markedly better?

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u/Woozletania — 1 day ago

Should I be able to see my ravens?

I've never used Ravens before. The skill says it causes two ravens to orbit me as a passive effect. I don't see any. I only see them when I activate the swarm.

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u/Woozletania — 3 days ago
▲ 703 r/diablo4

Picking up one Boss Trophy should pick up all of them.

Who has time time to painstakingly click 5 different boss trophies while monsters spawn all around you in a helltide? Especially with them blending in with the rares.

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u/Woozletania — 4 days ago

Bloodless Scream minion vs. Reanimation scythe necro

Bloodless scream: Adds chill damage. Drawback: no room for Amplified Damage affix on character.

Two handed scythe with Reanimation: Allows Amplified Damage, higher Reanimation bonus. Drawback: No chill and +damage when enemies frozen.

Right now I somehow do not have the Amplified Damage affix (at P195!) so I am using the Scream. Some builds recommend it, some the two handed scythe. Any opinions on which is better? Both use the full Darkness set and all Darkness minions.

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u/Woozletania — 11 days ago
▲ 221 r/diablo4

Hell's Gift (666 Aether) chests are pretty crap.

The only good thing I can say about them is they give you somewhere to put the aether when you're collecting so much the lesser chests can't hold it. I'd rather just do two small chests and move on with the war plan, which is what I expect most people are doing. At least put a guaranteed greater lair key in them or something.

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u/Woozletania — 12 days ago

Pulverize druids: Where are you getting your Spirit?

I have two lucky hit 15% to get 12 Spirit and 1 15% to get 4 and I am constantly running out of spirit. Pulverize refills it once but then I am stuck. I didn't have this problem with the same druid running storm shred because the storm set removes the mana cost for storm skills.

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u/Woozletania — 13 days ago

I'm trying the Overpower blood wave version of the minion necro, which has me take the +120% mana regeneration per mage node. With six mages that means I should have +720% mana regen, but to my eye the rate seems the same as before.

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u/Woozletania — 15 days ago

I tried to jump ahead some Pit levels and my skellies and Army of the Dead weren't accomplishing much. I switched from Bloodless Scream to Sanguivor, hoping the +damage on AOTD would accomplish something. It didn't. Maybe once I get all five pieces of the minion/AOTD set instead of three, but it certainly seems ineffective right now.

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u/Woozletania — 15 days ago
▲ 88 r/diablo4

I spent a whole day looking for a one handed axe to upgrade to a Waxing Gibbous for my shred werewolf. When the game refused to drop one I used my one Enhanced Primordial Dust to upgrade something else. Only then did I notice the the obols vendor commonly gives you white items even in Torment. I could have had a Gibbous hours ago and still don't have one because of a stupid mistake. Don't be like me.

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u/Woozletania — 19 days ago
▲ 68 r/diablo4

Suddenly Corpse Explosion looked good because I got the boots that made volatile skeletons. Suddenly I was a Sever guy or a Blight guy. I guess the developers didn't play that way because uniques are almost impossible to get early now and even at T6 they don't drop much. It's disappointing. I know uniques were a crutch for casual players but I'm a casual player and I liked them. And yes, I know the effects were moved onto the skill tree in most cases. I still liked the game saying "Go use Sever for a while."

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u/Woozletania — 20 days ago

Werebears were slow and they got...nothing. Two terrible tramples with the savagely nerfed Insatiable Fury is not much better than one. Werewolf trample is far better and it's still not great.

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u/Woozletania — 21 days ago

The only relevant legendary I have is a Hellbent mace. I have 15 points into skeleton warriors, mages and golem and everything was going fine until I tried to do a pit 10. My skeletons were completely ineffectual and elites pretty much 1-shotted them. Running away to sloooooowly raise more Warriors is not fun. How do I keep the darn things alive?

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u/Woozletania — 21 days ago

Logged onto one of my Eternal necros and his Hand of Naz says +4 to skeleton mage mastery, but this does not improve his skeleton mage skill. Did they forget to update the item when they changed the skills?

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u/Woozletania — 24 days ago

Just looked at one of my Eternal druids, and in the absence of passives, where does Fortify come from? Also, werebear trample is still dead solid useless as a mobility skill. Walking is nearly as fast. Werewolf leap looks better but it's still slow compared to other class mobility skills.

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u/Woozletania — 24 days ago