▲ 3 r/unrealengine4+1 crossposts

[UE4.27] Hardware mouse cursor keeps reappearing when an EditableTextBox gets keyboard focus inside a 3D WidgetComponent — nothing I try actually suppresses it

SETUP:

I made an interactive in-world "computer" (monitor) built entirely in UMG, rendered via a 3D WidgetComponenton an Actor. Input is driven by a Widget Interaction Component (WIC) on the player character — I don't use bReceiveHardwareInput on the WidgetComponent (that breaks dragging windows, see below), I use a WIC ray trace instead.

I draw my own virtual cursor (a UMG Image) that follows the WIC's hit location every 0.02s via a looping timer (RefreshMouse). This works perfectly for buttons, dragging draggable windows, clicking menus, etc. bShowMouseCursor is False and Input Mode is Game And UI.

The problem: I have EditableTextBox fields inside this fake "OS". When a field needs to receive text, I call Set Keyboard Focus on it (found via a WIC hit test against an array of my text fields)

Now, the actual problem:

The moment Set Keyboard Focus is called on the EditableTextBox, the real OS hardware mouse cursor reappearsand stays visible, breaking the immersion of my custom virtual cursor. I need the hardware cursor to stay hidden here too, while still being able to type normally.

What I've tried (Fu**ing none of which worked):

Set Show Mouse Cursor (False) once, right after Set Keyboard Focus. No effect — cursor still shows.

Forcing Set Show Mouse Cursor (False) every frame (piggybacked on my existing 0.02s RefreshMouse timer, checking Get Show Mouse Cursor and resetting it if True). Still shows. This was my strongest attempt and it still fails, which really confuses me, I'd expect a per-frame force to win.

Toggling Set Input Mode Game Only → Set Input Mode Game And UI immediately around the focus call (a trick I found referenced for a similar 2D-only issue). No effect.

Setting the Cursor property to None on the individual EditableTextBox widgets (and even on parent containers) in the Designer. No effect.

Set Hardware Cursor with a transparent PNG assigned to TextEditBeam. Cursor still appears (possibly it's actually showing Default, not TextEditBeam, I haven't been able to confirm which shape is actually active).

I even tried doing the Project Settings → User Interface → Software Cursors, and setting "Default" to an empty widget. This DOES hide it, but it hides the cursor completely globally, including menus outside the computer (like my game pause menu), where I actually want the normal OS cursor visible. Not an acceptable fix.

Changing Button widgets from "Down and Up" to "Mouse Down" Click Method — unrelated issue I hit along the way (turns out any UMG Button calls CaptureMouse() on press, which freezes my WIC-driven virtual cursor until release, confirmed via an old Epic forum thread). Fixed THAT specific issue, but it's separate from the text focus cursor problem.

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u/Wosvo — 11 days ago
▲ 25 r/Subnautica_2+1 crossposts

How is Subnautica 2 shaping up regarding horror, atmosphere, and deep-sea expeditions?

I haven't played the sequel yet; I’m waiting for the final version to release while avoiding spoilers, just as I did with the first game years ago. I’m well aware that the game is currently in Early Access and missing many features of the final build.

However, I’d like to know if Subnautica 2 shares certain key similarities with the original. One major aspect of the first game was the horror element, we all know Subnautica had unsettling atmospheric moments, jump scares, terrifying zones, and distant, frightening sounds. I want to know if the sequel is aiming for that same vibe, including the choice to keep the protagonist silent for greater immersion.

Another aspect, though I imagine this evolves as development progresses, is the journey itself. In the first game, you had to undertake a long voyage, using the Cyclops with the Prawn Suit docked inside (at least is what I did and still do). I loved having to stock up on supplies to face the dangerous, days-long expedition into the planet's depths to save both the world and yourself.

Beyond the exploration and the beauty of the biomes (which I assume are already a there based on some pics), these are the core elements I'm hoping to see captured in the sequel.

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u/Wosvo — 2 months ago

Looking for an Active RP Survival Server with Factions and no mods.

Looking for an active Survival RP server with factions and no mods I’m looking for a survival server with an active community, not necessarily hundreds of players, but enough to foster a good, interactive community.

I’m a builder who loves creating houses and castles; on a previous server, I even built a subway system and received compliments on the beauty of the stations, as well as the efficiency and professionalism of the build.

This is to say that I’m looking for a server that allows players a fair amount of freedom to do what they want, provided they follow the rules. I’ve always been interested in the concept of factions and roleplay, specifically building castles and fiefdoms under a banner, but I’d like to play a vanilla experience without mods.

I’m not sure if my requests are too specific; in my years of playing Minecraft, I’ve only really played on one server (a summer one a few years back), so I have no idea if what I’m looking for is realistic.

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u/Wosvo — 3 months ago

Cerco Server attivo Survival RP con Fazioni e senza mod

Sto cercando un server survival con una comunità attiva, non sto parlando di centinaia di persone ma una quantità che permetta di avere una buona comunità interattiva.

Sono un builer e adoro creare case e castelli e in un vecchio server mi cimentati anche nella costruzione della metropolitana e mi fecero i complimenti per la bellezza delle stazioni e la efficienza e professionalità coi cui l'avevo fatta. Questo per dire che cerco un server che possa permettere ai giocatori di fare un pò quello che vogliona ovviamente stando a delle regole.

Mi ha sempre interessato l'idea delle fazioni e del roleplay, volendo costruire castelli e feudi sotto uno stendardo ma mi piacerebbe giocare vanilla senza mod.

Non so se sono molto specifico nelle richieste ma nei molti anni di minecraft ho giocato solo in un server estivo qualche anno fa, quindi non ho idea se ciò che cerco abbia senso.

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u/Wosvo — 3 months ago