Haven't seen one of these posts in a while, so I'm making one
You know what I haven't seen posted in a while? Pointless original class/aspect ideas. Probably because they're all pointless and not entirely on topic. But I'm gonna make a post anyway and lead with the following question to keep it somewhat on topic.
How do you think a session would go featuring one or more of these two super cool and original aspect ideas?
LAW- The aspect of Order, Authority, and Conformity. Law players are all about the rules, be it following them, bending them to get away with things they definitely shouldn't be allowed to do, or rejecting them entirely.
WILD- The aspect of Chaos, Anarchy, and Individuality. Wild players tend to reject most, if not all, forms of central authority, caring more for a society free to make their own choices while still coming together to make sure everyone gets what they need. Some do fall into greater extremes of course, but you shouldn't judge the whole aspect by a few particularly wild players.
To address the obvious question of "what about Blood and Breath?": In my personal understanding/headcannon of how the aspects work, Blood and Breath are more about the micro vs the macro of Law and Wild. Blood is personal relationships and individual obligations while Law is more about societal structure and stability. Breath is more about your individual freedom, quite often at a "damn the consciences for others" point of view, while Wild is more about societal freedom and being a united group of individuals. So I think they could potentially have a place as aspects, at least under the same logic that allows Hope and Rage to include Positive and Negative Emotions while Heart is all emotions. So if I see comments about these being redundant, I'm just gonna ignore them and assume you didn't read this section, or that this post isn't really about "do these belong" or anything. They do in my headcannon and that's what matters to me :)