Into the Jungle "post game" feels like it's missing an entire tier.

The end-game of the new DLC has an entire tier of upgrades that... don't really need to happen and don't really provide a benefit.

>The gold pickaxe offers exactly one benefit versus the silver one - you can mind gold in 3 hits instead of 6.... except the only reason you need gold is for the gold pickaxe in the first place.

>The gold axe has no discernible benefit over the silver one, except it reduces teak trees from 3 hits to 2, which are a whole tier lower anyway.

>The final tier of weapon upgrades require uncommon resources from the handful of end-game hostile enemies, which only appear after clearing the last major boss-fights.

>The electric scooter basically isn't obtainable until literally everything else is done, hours after you get the basic scooter

>The fruit garden is basically pointless and has an entire mutation mechanic that is barely relevant

>The game never introduces a way to farm up a bunch of the recipe resources like tamarind

>3rd heart relationships basically unlocks all content for characters, 4-hearts is otherwise pointless.

It just really feels like there was an entire extra layer of depth intended that isn't here.

There's been some rumours that the DLC itself will get further downloadable content; I half wonder if it was planned from the start and cut due to time constrains?

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u/Xentonian — 9 hours ago

Much as I hate AI and the world of enshittified-on-release technology building up around it, Australia's NIMBY attitude to data centres is myopic.

It's been said to death, but the genie is out of the bottle when it comes to AI.

It's now one of the single largest industries in the world and by far the most rapidly growing. Every big tech company and every government has found themselves in an arms race to utilise, control and advance their foothold in the AI space before somebody else does it better.

As with all things here in Australia, we seem to be a day late and a dollar short... But talks of data centres are popping up on every major state and city based suburb and every single one resounds a singular universal outcry:

>Not in my back yard you don't.

We're not strangers to NIMBY in Australia, but I've never seen it to this scale.

Eventually, somebody is going to have to build a data centre somewhere. I mean realistically they already have, it's only now that people seem to care about it (and with good reason, mind you).

But this kind of attitude really does pose a risk for our country's future in this particular tech race.

Australia has a big problem with research and tech at the moment - we have a significant skills shortage and, in particular, a shortage of the upper echelon of skill and aptitude. Our greatest minds leave the country for better opportunities in other countries. We cut funding to research, we cut funding to the CSIRO, we have very few government funded science or engineering projects.

We were once a very advanced country, even by the standards of the western world, but we're stagnating. Much like Japan - Japan is famous for "living in the year 2000 since 1980"; I'd argue we've been living in 1993 since 1970.

And just like our old houses still have asbestos in the walls and our old trains barely run, our old digital technology is being left behind.

It's unsurprising that the only country with wealth like ours that still uses copper wires for internet is falling behind in a race for data... But eventually we're going to need to do something about it.

>(I don't know what that something is. I am small and stupid) 🦐

reddit.com
u/Xentonian — 9 days ago
▲ 69 r/zelda

[OoT] Man I am so excited for the music in the remake

There's been so much discussion about the remake - will it be primarily graphical or a total design overhaul; will there be new dungeons or puzzles; what changes will be made; blah blah blah.

​

But what's exciting me most is anticipating the soundtrack.

​

From the famous title screen music, to the catchy area tracks, to the ocarina songs that sound like pure nostalgia... I'm just so pumped to hear Koji Kondo's magnum opus with the budget and sound quality available to a modern Zelda game.

​

I hope it spawns a whole new generation of appreciation of the soundtrack, but even if it doesn't, I'll still be getting goosebumps.

reddit.com
u/Xentonian — 16 days ago
▲ 0 r/suits

Help me with a song: S1 E3, when Jenny and and Mike kiss

This is a longshot, but here we go:

In Season 1, episode 3, in the last minute or so of the episode, Jenny and Mike kiss.

During this kiss, an ambient twanging acoustic song players gently in the background.

I am nearly 100% certain this is The XX, or at least sample from them. In fact every resource I CAN find claims it's "Intro" by The XX... except it isn't.

Listening to the song and listening to the scene, they're extremely similar but not the same.

"Intro", being less than 2 minutes, has innumerable covers, remixes and extensions, but none of the ones I can find match this particular version.

Was it created for the show? Was it made by the XX themselves? The show's composer? Christopher Tyng has made other tracks for the show that sound very, very similar, like "Mike and Rachel ( https://www.youtube.com/watch?v=mlCg6sEQgm0 ) but none of them sound like this either.

Send help, this is going to kill me.

u/Xentonian — 1 month ago

Do you still have ANY Easter chocolate in your home as of 29/5/26

I like chocolate occasionally, but often find I'm "not in the mood" for it. Big Easter Bunnies, in particular, often go months without being eaten because I never want to start, knowing I'll either finish it in one go or, more likely, eat the ears and then have an open chocolate for a month or more, which is kind of gross.

I was talking to friends and despite being over a month ago, every single one of them still had at least one piece of Easter chocolate left somewhere at home.

Is this a weird cross section, or is this more common than it sounds?

View Poll

reddit.com
u/Xentonian — 1 month ago

I have never wanted a game to be multiplayer as much as Sulfur

I don't think it will ever happen, even through mods - the game would be virtually impossible to balance around multiplayer and the list of things that would need to be changed is virtually endless.

But Sulfur is the most fun I've had in a while and there's been more than a few times where I've wished I could have a friend or two running levels with me - sharing/fighting over loot, comparing builds, hoovering up food items etc.

I can't even begin to imagine how you could make the enemies and bosses - who are already fairly cheeseable - a proper challenge with even one extra player, but if Perfect Random ever make a "Sulfur-like" in the future, please consider multiplayer during development!

reddit.com
u/Xentonian — 1 month ago

I'm seeing the signs of struggling citizens more and more these days.

It started small, but over the last couple of years, the cracks are starting to show.

>I'm seeing more cars with duck-taped bumpers and unpolished dents.

>I'm seeing more fence posts missing that haven't been fixed.

>I'm seeing more people at work talking about petrol spy or other resources to try and save just a few more dollars

>I'm seeing more mother's days that were just a picnic, no presents or brunches or other more costly options

>I'm seeing more kids in hand-me-downs

>I'm seeing more people choosing generic brands

>I'm seeing more people shopping at Cole, Woolworths AND Aldi just to cost save at each.

>I'm seeing more students illegally downloading their textbooks instead of buying or hiring them

>I'm seeing more funerals Livestreamed instead of family coming in person

>I'm seeing people choose not to pick up medication, or putting off doctor visits

>I'm seeing fewer parents forking out for afterschool care, instead going for cheaper options or leaving older kids at home.

>I'm seeing more people browsing salvos and fewer people donating

>I'm seeing less gardening on a Sunday afternoon

>I'm seeing virtually abandoned cinemas

None of these on their own are particularly meaningful...

But together they paint a picture of a population that is struggling.

With interest rates continuing to rise, we are seeing a population being told to tighten their belts to stop inflation... But the belts can't get any tighter. The driving forces of inflation are not being slowed by rising interest rates and everyone caught in the middle is just going to hurt.

Whether or not the banks are going to admit it, it's starting to feel a lot like a recession of stagflation

reddit.com
u/Xentonian — 2 months ago
▲ 1.2k r/subnautica

The decision to prevent killing is well intentioned, but bad nevertheless.

For those under a rock, Subnautica 2 has removed all methods to kill any creature.

You can't knife fish or wildlife, don't get little thuds as you bump into fish that float off as a corpse, you can't fight off and kill aggressive mid-sized predators to defend yourself.

Your multi tool can "bonk" fish, which makes them swim away for about as long as it takes them to turn around and come back again, making it almost totally ineffectual, but otherwise that's your only means of "self defence".

The developers have gone hard on a "no guns, guns are evil" message, which is fine.

But sticking to a strict no killing principle for its own sake, in a video game with a decade legacy in which killing was normal, is a poor decision.

It is deeply immersion breaking to have obviously lethal interactions that do no damage. It also feels weird coming from the previous games where killing when necessary in a hostile world was a core part of the experience. We even had a special knife that cooks fish as you slash them.

It reminds me of PETA protests where even Vegans find themselves uncomfortable because the protest is more annoying than the concepts theyre protesting against.

I understand that they have gone in a different direction from previous games, but it's a bad direction for which nobody asked.

I'm all for making leviathans immortal and creating threats that exist as abject area denial and not simply a combat challenge, but beyond that there's no reason to have taken this stance.

There are plenty of games out there for people that want to avoid all forms of violence - those games are generally not about defending oneself in a hostile alien world full of creatures that want to devour you in a kill-or-be-killed survival crafter. Removing violence from the latter isn't a powerful message.

reddit.com
u/Xentonian — 2 months ago

I've seen countless posts, comments and videos of people speculating what luck does, but so far I haven't seen any evidence that it does... anything.

Even equipping multiple luck items doesn't seem to obviously affect drop chance, crit chance or even drop quality.

Is there any confirmation that it's in the game, is it even MEANT to be, or is it a joke stat?

reddit.com
u/Xentonian — 2 months ago