Into the Jungle "post game" feels like it's missing an entire tier.
The end-game of the new DLC has an entire tier of upgrades that... don't really need to happen and don't really provide a benefit.
>The gold pickaxe offers exactly one benefit versus the silver one - you can mind gold in 3 hits instead of 6.... except the only reason you need gold is for the gold pickaxe in the first place.
>The gold axe has no discernible benefit over the silver one, except it reduces teak trees from 3 hits to 2, which are a whole tier lower anyway.
>The final tier of weapon upgrades require uncommon resources from the handful of end-game hostile enemies, which only appear after clearing the last major boss-fights.
>The electric scooter basically isn't obtainable until literally everything else is done, hours after you get the basic scooter
>The fruit garden is basically pointless and has an entire mutation mechanic that is barely relevant
>The game never introduces a way to farm up a bunch of the recipe resources like tamarind
>3rd heart relationships basically unlocks all content for characters, 4-hearts is otherwise pointless.
It just really feels like there was an entire extra layer of depth intended that isn't here.
There's been some rumours that the DLC itself will get further downloadable content; I half wonder if it was planned from the start and cut due to time constrains?