u/Yankasii
Looking for coloring methods?
Loving everything about Tahoma2D so far, and it's just like what I'm used to, except for the coloring. I do my cleanup in vector and am used to either Adobe or Toon Boom's system of creating fills that don't automatically change when you move the lineart.
Currently the method I used is Smart Raster that references my visible vector layer with raster view on. But with the raster fill it will leave some tight corners unfilled. I have tried adjusting the settings and making sure to fill while clicking near the corners to get those spots which help, but there's always going to be a bit of manual correction needed. Granted it's like that too for Harmony but usually I can just fill in the spots with another fill easy but here sometimes the bucket bleeds over so I have to go in with a brush. Plus I found out that both regular and smart rasters do not fill outside a set canvas, which is a problem because sometimes I want to readjust my camera in the animation program before the final composite and it sorta means I have to recolor stuff. I'm also now finding that the method seems to act weird when I change the camera to anything but default, because the fills are offset from the actual visible lineart. I know some of these can be adjusted by planning and extra effort in ensuring my lineart is tight, but sometimes I might wanna change things on the go and there will be stuff I'm going to miss on the first pass (On a related note, any way to make it so that I can turn a camera "invisible" Imagine I've animated a camera moving a cross a large canvas then I want to disable it so I can see the whole thing without the animated camera to adjust or correct things)
I've done some searching but it seems like there's no way to make vector fills a separate fixed object. Although I'd like to ask here if maybe there's something I'm missing or other tricks that could help? Thank you!
Mira's "Artsy Silent Burst"
This is a small segment of a video I made a while ago but I wanted to share the part with Mirabelle using her Craft because I was really happy with how it turned out.
ISAT joins INDIE CROSS (Fan-Trailer)
OneShot character sheets for STRIKEONE
STRIKEONE is a OneShot vs. OFF fanseries I'm trying to make!
Currently trying to storyboard the first episode and make promo art, but for now I don't think I've shared all the character sheets for the OneShot cast over here yet!
STRIKEONE Promo Poster [OC]
STRIKEONE is a OneShot vs. OFF fanseries currently in development! It's gonna take quite a while for a proper episode or even rough animation peak but for now enjoy a promo poster! Included is a character lineup so you can see who's gonna show up (not including spoiler characters)
I also open up the floor to a Q&A to help stir interest for the series!
Crispin and Basilio [OC]
Some context (Because I doubt a lot of ppl know what this is from hehe): This is a reference to the novels Noli Me Tangere and El Filibusterismo.
Artificer campaign finale missed opportunity?
A lot of people think the final battle of Artificer's campaign was a little underwhelming. Personally I think it was kinda fun but way too short, on top of being a little tedious to run back to on each attempt.
But I think the biggest missed opportunity is in the game's namesake. Should've had the final battle take place in the rain. Maybe the battle could take a cinematic approach where after a few hits the Chief runs away and you chase them into an open area. Then cue dark clouds, rain falls. The Metropolis is above Pebbles so logically there shouldn't even BE any rain but that's what'll make it surprising. It's natural, it won't crush you, it's nature reclaiming agency amidst the ancients playing god and reshaping the ecosystem with machines.
You race to grab and throw a weapon and once you nail the Chieftain Scavenger, a scripted cutscene plays where you approach the mask. Scavengers swarm you but as you grab the Chief's mask, thunder strikes and they all run in fear. Cue ending scene.
I was a bit confused because for a while I thought that rain was caused by Pebbles and Moon flushing out water onto the facilities below but I've read in some comments it might be actual rain but still unnaturally caused by Iterators evaporating the water supply. Regardless, I think maybe it'd be unique that this campaign is where you get to experience the most natural rain. After all the themes of Art's campaign are about that natural, primal instinct of a parent's love and loss.
(This idea came to me while trying to conceptualize a storyboard lol)
Vacation for the gods of Hallownest
Blue Lake because I realized Grimm is a vampire and he'd disintegrate in the sun. Maybe.
STRIKEONE character sheets for Rue, Prophetbot and Proto! [OC]
I'm only missing one character left to design for the primary cast from OFF, and after that I think I can move on to actual storyboarding for the fanseries!
Niko Dances Like A Dragon [OC]
You can also check out my previous animation of Niko dancing: https://www.reddit.com/r/oneshot/comments/1llpr06/oc_niko_dances_like_the_devil/
Kamen Rider Kit
Kit would likely be Ex-Aid but the Lazer suit looks so good tho
Contest Entry: Flashfire
Here's my entry for the fanart contest: Flashfire!
Named after Adobe Flash, the discontinued medium of many beloved online indie games! I wanted the design to reflect its "dead" nature by being a reanimated drone corpse. Design-wise I'd say it's a mix of a dragon and a manananggal from Philippine folklore.
This was pretty fun since I'm not used to creating OCs for existing franchises.
[OC] Better than pancakes
Ngl not the biggest fan of pancakes. Negotiable if with bacon.
Any breakfast in particular you think could best the signature hazelnut pancakes?