▲ 50 r/cemu

Anisotropic filtering does absolutely nothing for me, RTX5070

8k res

https://preview.redd.it/g11l9cvb7lih1.png?width=433&format=png&auto=webp&s=43a205191721507c8ad957deb46b37b55ad4b8af

as you can see even with the settings cranked to the absolute maximum, There's Texture crawling and jagged lines everywhere. I want to play the VR mod but cant because it looks absolutely horrendous due to this bug, Flat or Not. Anybody know how to fix this?

I've tried forcing AA and AF through Nvidia Control panel changes absolutely nothing.

u/ZeBZKIE — 10 days ago

Fh6 Vr, 3400 x 3468, ultra graphics. 90FPS

I’m using mono for the record. Can’t record or else I run out of vram. Got this runnin on a 5070 with a psvr2 at 12 MILLION pixels. Fuck afr XD

Using nvidia smooth motion (driver level frame gen) to boost flat frames giving the perfectly smooth experience you see here. NO ARTIFACTS OR BLACK BARS

u/ZeBZKIE — 2 months ago

FRAME GEN WORKS IN CERTAIN FLAT TO VR MODS BETTER THAN ASW

for example fh6 and its afr vr mod, which halves frame rate.

the rendering pipeline is changed as opposed to normal vr games because it uses alternate eye rendering... Simply instead of rendering as two eyes at once, its rendering a flat eye one after another... left, right, left, right. <this being what halves frame rate

But because smooth motion steps in before the mod, its still seeing it as a perfectly flat view running at well over 100+ fps. meaning it can step in and boost the frame rate to the needed 2x amount, with NO ARTIFACTS (unlike asw). All before the mod even touches the game.

giving you a effectively doubled flat frame rate, before the vr mod touches it... meaning the headset gets a "native" 90fps, with no artifacts, while using afr (goes from 45 to 90fps)

while using a normal alternative like ASW will give you so much artificing you cant focus.

Might not have explained it perfectly, if you have any questions ask

reddit.com
u/ZeBZKIE — 2 months ago
▲ 11 r/ForzaModding+2 crossposts

FH6 VR MOD. FIX FOR LOW FRAME RATE, JITTERING, AND GHOSTING (50-40 series only)

PSA: JUST TRY IT BEFORE YOU KNOCK IT, ITS PERFECT

(STEAM VR FIX, most likely works with meta if asw is off) I use a psvr2 with afr and couldn't get the game to run smooth/look good. WELP HERE'S MY FIX.

STEP 1- DOWNLOAD THE 6.0 VERSION OF THE MOD

Step 2- open game in Steam VR, go to per app settings, and set throttling behavior to fixed (90 or 120fps) Also make sure Steam VR's "Motion Smoothing" is turned off

step 3- open Nvidia app (not control panel), go to graphics, forza horizon 6 and enable "smooth motion"

step 4- reopen game, and in video settings, enable Nvidia low latency, set to on + boost

and there ya go as long as you hit 45 native frame (90fps afr, halved framerate) smooth motion boosts you back up to 90fps making everything appear perfectly smooth and stable.

EXPLANATION: using mod version 4.2 I noticed if you enabled in game frame generation to 2x, everything but the cockpit became perfectly smooth and stable. (cockpit jitters on monitor, frame gen then translates the jitter to the vr view)

upon hearing about mod version 6.0 and how it fixes the cockpit jitter on the monitor, I naturally tried it again thinking everything would be perfect. But no the in game frame gen now crashes the game when you enable it.

I then thought if the engine level frame gen crashes, why not try driver level frame gen (smooth motion) and BANG! perfectly smooth 90fps using afr at high resolution, only trade off is a VERY VERY SLIGHT DELAY when turning head. As apposed to ghosting and jittering.

for psvr2 users my settings:

my psvr2 settings

reddit.com
u/ZeBZKIE — 2 months ago