Image 1 — Holy shit, man. This song... (read desc)
Image 2 — Holy shit, man. This song... (read desc)
Image 3 — Holy shit, man. This song... (read desc)
Image 4 — Holy shit, man. This song... (read desc)
▲ 24 r/bfdi+1 crossposts

Holy shit, man. This song... (read desc)

For how much death happens in this show, every death in this song sequence hurts so much. Team FreeSmart blindly trusting Pencil and wholeheartedly following her to the ends of the earth, just for her to kill them over and over again. One thing I noticed is that almost every single time, none of them try to stop her. They just run or watch. Gelatin and Donut try to stop her, but none of her own team. There is one point where Team FreeSmart hold her back, and Ice Cube runs up to her, but that is the ONLY time where they stand up for themselves, and that's in an "IDFB" scene, where they've competed for a while. Man... this episode was one of the best of recent memory.

u/Zealousideal_Row_546 — 4 days ago

PSA: if you kill a boss AFTER you have collected all the eggs, any parts/weapons dropped WILL NOT be collected, even at the end of the levels

(Pic related, but it didn't drop anything)

u/Zealousideal_Row_546 — 19 days ago

How much total damage is added when using select gadget parts that add more activations, but decrease each gadget's damage

Basically, some gadget parts add more activations, but decrease each gadget's damage. After some pretty simple math, I jotted down the numbers I found.

Booyarang

Multirang 4 star: each booyarang does x0.6 damage of the original, and hitting both gives a total damage output of x1.2

Multirang 5 star: Each booyarang does x0.4 the damage of the original, and hitting all three gives the same total damage as the 4 star multirang

Shellacker

Rapid Fire 4 star: each hit does x0.6 damage of the original, and hitting both gives a total damage output of x1.2

Rapid Fire 5 star: each hit does x0.5 damage of the original, and hitting all three gives a total damage output of x1.5

Splatchet

Double Slash: each hit does x0.7 damage of the original, and hitting both gives a total damage output of x1.4

Spinwheel

Double Spinwheel: each spinwheel does x0.6 damage of the original, and hitting both gives a total damage output of x1.2

Meteor Mitt

Repeat Activation 4 star: each splashdown does x0.6 damage of the original, and hitting both gives a total damage output of x1.2

Repeat Activation 5 star: each splashdown does x0.75 damage of the original, and hitting both gives a total damage output of x1.5

Triple Gloves: The main fist does x1 damage of the original, and each secondary fist does about x0.22 of the original, for a total of x1.44. I think that this is because 1.2 multiplied by 1.2 is 1.44, but I'm not too sure where this is coming from, so feel free to research it yourself.

TLDR: The repeat activations do more total damage than not having them, and in most cases (except for Spinwheel), upgrading to the 5 star version will result in more total damage. Thanks for reading!

u/Zealousideal_Row_546 — 20 days ago