▲ 17 r/Tekken8

Steve mains are button mashers i dont care what you say

You guys are a bunch of button mashers that resort to dick jabbing anytime you panic that jail everyone with endless streams of spam. Stop acting like your character takes skill. Imagine spamming 2 buttons and thinking your character takes skill. I hate you steve fuckers so much. in my top 5 most hated characters in this game

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u/Zestyclose_Date_3823 — 2 days ago

Most annoying characters to fight in smash ultimate day 57 pacman (community rank)/ possible character guide

This was seriously a giant pain in the butt to write. Its always the most seemingly random characters with the most depth. You could say i didnt have to write this because its a waste of time and no one is going to read it, but I did it anyway. Here is essentially a character guide to pacman.

Pacman is in my opinion pretty annoying, sorry pacmains.

Pacman kind of reminds me of kuma and panda in tekken, you dont understand the match up super well, you run into them every now and then, not often, but when you do run into a good pacman prepare to get janked by bizarre attacks, projectiles and gimmicks.

Pacman is a camping zoner character who sits in a corner with his fire hydrant wall, throws fruit, bells and keys at you, waits for you to approach him, the hydrant basically forces a jump, he then attempts to launch the fire hydrant at you, runs away with great aerial mobility rinse and repeat. Best part is he actually has good boxing tools and combo traps.

Projectiles

Neutral b has 8 different fruit and tools for pacman,

In order from best to worst

The bell is pacs best projectile, its un- techable, travels in an arc that can catch jumpers, paralyzes and sets up combos and smash attacks for kills.

Galxian is closely tied to the bell as the best projectile although the bell is considered a bit better. it can multi hit an opponent, bounce back into Pacmans hand, and be thrown again. It allows for highly creative, high damage re catch combo strings that carry opponents across the stage.

The Key is a primary raw kill projectile. It travels at hyper speed in a straight line that deals19 percent and great knock back. It can snipe opponents on or off stage, and can instantly launch the hydrant.

The apple travels at a 45 degree angle with a lasting hitbox that can gatekeep the ledge. Its great for intercepting and deals high shield damage.

the Orange is a reliable utility tool that charges very quickly and travels in a perfectly straight line. Great for sniping and can accurately hit the fire hydrant.

The melon is a slow projectile that acts more like a wall or moving obstacle that the opponent has to react to.

Like the cherry below the strawberry mainly acts as a panic button and stepping stone for the rest. Bounces 2 times

Cherry is a panic button, quick projectile, and stepping stone for the rest. Can combo into dash attack at low percents

The fire hydrant is pacmans most central, versatile, and defining tool, literally making matches revolve around it. Its a defensive fortress, a high damage projectile, a combo extender, and a movement buff.

If it lands on an opponent, it deals decent damage and heavy knockback.

the hydrant shoots water out of both sides twice. The water has intense push back the pushes opponents away from packman or into his high speed dashes. The water can also amplify his projectiles making them shoot at high speeds.

It has about 13 hp, and once that damage is depleted it will go flying through the air

It blocks nearly every projectile in the game and can break combos.

Much of pacs kit it built to instantly launch the hydrant, bair, orange, key, fsmash usmash, dsmash ect. Down tilt is a multi hit that can even leave the hydrant at 1 hp if he wants to use it as a trap.

Pacmans trampoline is rather, janky. The trampoline can be jumped on a total of 3 times before it breaks the 4th time.

It can be placed often with the fire hydrant as a denial of entry that can cancel the enemies attack and force the opponent to bounce.

It can also alter the path of projectiles like samus charge shot or diddys banana causing them to travel upwards

High level pacs will create a ledge trap by bouncing on the trampoline 3 times leaving the 4th stage which breaks off the stage. Once the opponent touches it after attempting to recover the tramp will break and the opponent will plunge to their death.

Ive personally had a lot of bizarre experiences with the tramp off stage.

The trampoline can also bounce and ricochet the hydrant off of it as an unpredictable mix up. For example pacman bairs the hydrant into the tramp it will fly at a 45 degree angle.

Side b is mainly a mixup move thats deceptively strong, while its not his best move. It helps him recover and again it can kill earlier than you would think. It is highly predictable though and if the opponent hits the pellet pac will get knocked out of his trajectory.

His smash attacks all around i think are really standard nothing super special although fsmash has a tremendous amount of end lag (35 frames).

Nair is extremely fast and comes out at frame 3, fantastic panic button/ get off me move.

Fair is fast and has virtually no landing lag

Bair is a kill move.

Dash attack is a great burst option

His tilts are bad to decent.

Up tilt is one of the worst moves in the game.

Ftilt is a standard poke

Dtilt is good for weakening the fire hydrant

Pacmans grab is very bizarre. Some say its bad or some say situational. It has a long lingering hit box and up throw and down throw are decent tools but if it misses there is a 30 frame end lag penalty and it also comes at rather slow at 12 frames.

If pac down throws on top of the fire hydrant The water can actually jank pacman out of his down throw which high pacs somtimes utilize for kills

Oh boy im done yay.

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u/Zestyclose_Date_3823 — 6 days ago

Most annoying characters to fight in smash ultimate day 56 palutena (community rank)

Palutena is a character with great aerial moves and good zoning tools,

Her nair is Infamously strong, its fast, does good damage, drags opponents with her setting up combos with her aerials like bair or fair, overall a great neutral tool.

Bair has kill potential and provides her shield with invincibility that can beat out other aerials, also a safe tool for poking.

Her dash attack has invincibility on the shield, beats projectiles. Safe for approaching, one of the most aggressive burst options in the game.

Uair, is enormous has kill potential and is a common juggle tool.

Her Projectile tools can be obnoxious especially online with delay.

Explosive flame is a high reward zoning tool that covers multiple tech options and ledge rollins. If it catches an opponent at high percentages, it can easily lead into an early knockout.

Autoreticle tracks movement, forcing the opponent to stop their approach, shield, or jump. It is excellent for chipping at opponents health.

She has a reflect tool that can give projectile characters a harder time

Her down smash and up smash are pretty standard besides the annoying wind effect that has jank potential.

Up smash has a giant vertical hit box that can catch you off guard with its jank hit box.

Overall a meta character

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u/Zestyclose_Date_3823 — 9 days ago

Most annoying characters to fight in smash ultimate day 55 greninja (community rank)

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Greninja is a very fast small combo character with good frame data.

Recovery can jank opponents of the edge, side b can be somewhat unpredictable, water shurikens are annoying for mostly the same reason all projectiles are. Stereotypical counter attack.

Good aerials, can spike with dair, good tilts, good smash attacks, good grab game that leads into combos.

I feel like most greninjas i fight online are sweating their balls off personally.

Overall just a bait and punish rush down fighter with combo strings

Sorry i took such a long break. I moved on from smash to play other fighting games because i really wasnt enjoying smash anymore. Once you play at higher levels you really start to see the flaws in this game and the input delay is genuinely so abysmal that when i played offline with friends my brain got confused because none of my moves took 30 frames to throw out. I really just don't like this game anymore, but i was so far into this character poll i couldnt back out now.

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u/Zestyclose_Date_3823 — 9 days ago
▲ 145 r/antiwork

Guys im almost there, losing hope, but i think i might finally strike gold : )

Growing up, i have always dreamed of working at mcdonalds whilst living in my parents' basement.

But if i keep digging and keep throwing my money at a brick wall, maybe i can get an even better life, working for amazon flex 😎😎😎

u/Zestyclose_Date_3823 — 1 month ago

Wii U Era Slander objection

I've seen a lot of people suddenly in various places hating on the Wii U era as a coping mechanism to justify liking the Switch 2. You can like the switch 2 if you want, you don't have to put down another console in order to justify your purchase lol. People also do the opposite where they pit the wii u's entire life span against a console that just came out to make themselves feel better

I believe that if it wasnt for the switch the wii u would be remembered more fondly, but literally almost all of its games were ported to the switch with upgrades, which i believe as a result, many people remember it for its poor sales rather than the ideas, features, and games it introduced.

sure the wii u was not a commercial success but it was in no way a bad console at the time. the wii u games library was actually pretty good, (xenoblade x, bayonetta 2, smash 4, 3d world, wind waker hd and much more ect.).

and although many of the things nintendo experimented with were sort of stupid like miiverse or the wii u game tablet for example, they were still interesting and yes even fun ideas. The UI had more personality than the switch, Dual-screen gameplay possibilities that the Switch cannot replicate, (nintendo land being the primary example) and a lot of new community features.

we also had the introduction of amiibos, and new franchises like splatoon, hyrule warriors, and mario maker and not even trying to argue with the switch 2 defenders saying the switch 2 is bad,im just defending the wiiu, but yes internet was free and games were indeed more affordable in that market.

People don't give enough credit to the wiiu. the wii u walked so the switch could run, I actually wonder how different the switch would be if the wiiu didnt exist. Smash ultimate for example definitely looked at smash 4 for inspiration.

People never seem to want to include the 3ds in their slander even though you can pair the 3ds and wiiu in the same era, because i think everyone knows the 3ds is an actual banger. this was not a bad era for nintendo games.

The switch 2 is still early in its life cycle we don't even know what else will happen during its life span but things seem fine, so stop putting down more than a decade of nintendo history to make yourself feel better.

u/Zestyclose_Date_3823 — 2 months ago

Most annoying characters to fight in smash ultimate day 55 greninja (community rank)

Greninja is a very fast small combo character with good frame data.

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Recovery can jank opponents of the edge, side b can be somewhat unpredictable, water shurikens are annoying for mostly the same reason all projectiles are. Stereotypical counter attack.

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Good aerials, can spike with dair, good tilts, good smash attacks, good grab game that leads into combos.

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I feel like most greninjas i fight online are sweating their balls off personally.

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Overall just a bait and punish rush down fighter with combo strings

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u/Zestyclose_Date_3823 — 2 months ago

Metal shark players stage is garbage reminder

I really hate this stage so much, i thought tidal whales stage was bad, this stage literally makes tidal whales stage look good in comparison which is a war crime.

This stage lasts a freaking eternity, you will literally die from getting impatient in this stage, there have been countless times i got so bored i ended up running into the compactor and dying trying to speed the level up and since there are hardly any checkpoints, you get heavily punished and sent back like 5 minutes every time you die.

Im on the hardest difficulty and nightmares with endless health bars are flooding the stage everywhere hitting me and getting me instant killed by the compactor.

The compactor run before the armor piece is is also abysmal, literally need to run for your life across a giant stretch of land and hope the compactor and nightmare dont hit you or else you have to do the whole second half of the stage again.

Shockingly the stages in this game dont really bother me at all, but this stage in particular makes even megaman x7 look good. Screw this awful stage 🤮🤮🤮

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u/Zestyclose_Date_3823 — 3 months ago

Who is do you guys think is more fun to play as in x4 x or zero?

I got back into the x series again through the legacy collection, and im revisiting one of my favorite games of all time, and my favorite megaman game, x4

I cant figure out who i enjoy playing as more, but it seems the more i play as zero the funner he is to play as and then I just wondered who does the community generally like more?

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u/Zestyclose_Date_3823 — 3 months ago

Most annoying characters to fight in smash ultimate day 54 little mac (community rank)

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Honestly i really dont like little mac, he is a gimmick character, who i really wouldnt mind if they removed and never brought back

Essentially as you probably know, he has extremely overtuned grounded attacks but extremely weak aerial moves

I find this character to be quite obnoxious for that reason. Games with him mostly end up with him off the stage unable to recover or perhaps 30-15 percent or less of the time if you encounter a good mac he is running around the stage at hypersonic speeds spamming down tilt and up tilt into his other annoying moves.

Macs smash attacks are notorious for being overtuned and having super armor. Really fast strong smash attacks that can be spammed over and over. F smash angled up seems to be spammed the most

Up b is a move that can combo out of up tilt and primarily down tilt. Its one of macs kill moves.

Side b i feel is mainly a recovery tool that mac would otherwise die without. Can confirm out of combos but not good.

B is just weird, what even is this move? A panic button to confuse the opponent??? It travels across the stage if you fully charge it and then leaves you a sitting duck for ages. Apparently it can shield break, has super armor.

Counter may as well be another recovery tool honestly, it can also ledge guard some recovery moves like bowser up b. Otherwise and even then still pretty bad

Ko punch is infamous for being able to kill at absurdly low percents can help him recover i think, and can combo out of some tilts although very inconsistent

Macs aerials are abysmal, really small hit boxes that do no damage this is why mac cannot defend himself in the air.

Macs grabs are abysmal possibly the worst in the game.

Forward tilt can combo kill and has super armor. Down tilt is his best move, hence why you see macs running around the stage spamming down tilt, up tilt is his worst tilt although still good. Big hitbox and anti air, combo tool.

Jab is a frame 1 jab, actually tied with zss as fasted jab in the game. Spammy

Also can be annoying in lag

On 8 player games mac is pretty stupid. They act as stage hazards that mindlessly spam smash attacks hoping to get kills or charging b to slam through 5 people. Here he is pure dumb fun.

Again not a huge fan of this character, really dont like how he was designed.

We also finally finished row 4 so the next tier list update will come out soon

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u/Zestyclose_Date_3823 — 3 months ago

Most annoying characters to fight in smash ultimate day 53 rosalina (community rank)

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There are seriously a ton of zoners in row 4 or they at least have zoning potential.

Rosalina is 1 of 2 puppet fighters in smash history (unless olimar counts???) the other being ice climbers. She definitely isnt as good as she was in 4, in fact i think the sole reason why she fell down hierarchy is almost purely due to powercreep lol.

Her luma was also nerfed defensively from 4 and you also cant spam air dodge 1000 times like you could in 4 either.

Unlike ice climbers, you dont really need to baby sit the puppet aka the luma as much as popo needs to baby sit nana. When luma dies it respawns after a short 10 (sources varied between 10-13) seconds. Which strangely enough respawn time is effected by how many players are on screen.

1v1 10-13 seconds

3 players 7 second respawn time

4 or more players 5 second respawn time

In fact i just learned for the first time that in general players take less damage the more players there are i think i read on 4 player launch back is reduced from 1.0x to 0.8x but this a complete rabbit trail of its own.

The luma has roughly 40-50 hp as well so decently tanky, hp i believe also scales in 4 player.

Enough stats, rosalina can use luma as a shield, use luma to combo, confuse and throw off and mislead opponents, control space and ledge guard.

I heard rosalinas moves are good but not busted, they need to be used in tandem with the luma, so mastery over the luma is pivotal it seems.

Here fair has a good hitbox and can sometimes combo into itself, nair i heard is her best move and then uair is good for juggling opponents and dair can spike, bair i think kills and can set up juggles or combos.

Tilts seem over all good, can be quick get off me tools.

Rosalinas grabs are decent or alright. When she is grabbed though her luma can free her from an opponents grab if they pummel her too long

Rosalinas down b can pull items towards her, and absorb enemy projectiles,

B launches her luma away from her knocking back opponents, i think ive seen rosa set up luma with this

Side b star bits are annoying projectiles, good combo starter and good for zoning.

Rosalina is overall good at recovering and her Her up b is an alright recovery move although can be punished.

Dont really have much to say about smash attacks overall seem rather typical.

Ive seen her crouch float to jank opponents, very awkward indeed

It seems like she struggles against rush down characters like roy and cloud though.

Honestly this took forever to write, probably the longest post so far. I cant cover everything and digging for information about every aspect of a character takes forever so if someone wants to comment more information please do so as always, also doesnt help i feel like rosalina mains are somewhat rare either.

I didnt even think about this at the time, this has nothing to do with rosalina but im olimars pikmin hp stats here since i didnt write it down in olimars post.

• Red Pikmin — 11 HP

• Yellow Pikmin — 9 HP

• Blue Pikmin — 13 HP

• White Pikmin — 8 HP

• Purple Pikmin — 15 HP

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u/Zestyclose_Date_3823 — 3 months ago

Most annoying characters to fight in smash ultimate day 52 wiifit trainer (community rank)

Wii fit trainer is a flexible hit and run zoner

She has a very slim hit box and her attacks are very bizarre and disjointed.

Her side special is likely her best move, i see wii fits spamming this move a lot online, a soccer ball projectile that can be used on the ledge or off stage to stall, its good for zoning and stage controll, it can be shot in multiple directions, the headbutt part of the attack can spik opponents.

Down special grants her an attack buff and heals her a bit.

Her recovery is a high mobility move with mix up potential

Sun ball is another move wii fits like to spam, it heals her if fully charged i think? Its very much like spamus's neutral b really although not as good im assuming.

Good tilts such as up tilt,

Her smash attacks are high risk high reward moves.

in general her kit can look a bit janky or weird because she is attacking with exercises.

Her aerials seem to be very good, neutral is safe bair and fair can kill, and dair can spike enemies.

Honestly there were some things i learned about this character writing this because i literally never encounter wii fit players.

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u/Zestyclose_Date_3823 — 3 months ago

Most annoying characters to fight in smash ultimate day 51 mega man (community rank)

Megaman is another zoner woo-hoo who is awkward to play as and against.

Metal blades, metal blades everywhere, up down left right on the ground off the ledge seriously, the metal blades are probably megamans best tool allowing him to combo ledge guard pressure control space, he cand drop it and pick it up again. The damage also adds up over time.

Side b is a pressure tool, either you shield it and take shield damge or you allow it to damage you.

Leaf shield is a disruptive, get off me tool that is pretty jank that provides projectile protection. Can also ledge guard jank

Rush coil is a pretty good recovery, very similar to sonics spring other than it does not damage opponents.

Up smash and forward smash are annoying. Forward smash is a charge shot that travels a good distance and can sometimes hit under the ledge. Good for catching mistakes or ledge guarding. Up smash has a giant hit box that can combo, down smash is otherwise pretty typical.

The lemons are spammy projectiles that are zoning tools that control neutral, that stop approaches but are used to primarily annoy the opponent into submission.

Good grab, also megaman has a lightweights hitbox and recovery while being quite heavy and hard to kill.

Aerials are annoying, fair is large, combos into itself sometimes and kills, bair kills, uair is bizarre, its like a tornado that kills at the top of the stage that can juggle, im pretty sure the tornado effects the blast zone in some way to bringing it down a notch, dair spike.

Overall megamans kit is a zoners kit, i dont think that megaman is even built to approch the opponent in anyway. He doesnt really combo and can struggle against opponents that like to get in his face and characters that can reflect or absorb his projectiles.

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u/Zestyclose_Date_3823 — 3 months ago

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Oh wonderful another zoner. There are a lot more zoners in smash than i thought.

Vilager is annoying for many reasons his entire kit is built for camping and zoning

Starting with Villagers infamous tree, he can plant a seed that initially acts as a trap, once he waters it, it grows into a tree, that hits opponents real hard if they get caught in it. Then the tree acts as a wall villager can camp behind and cut down at any moment, which also hits really hard if it lands. Finally the tree drops annoying projectiles he can throw.

The sling shot is super annoying easily his best move, its a spammy move that travels a decent distance that can annoy, combo, ledge guard and zone. The Bair variation also kills.

Lloid rocket , is another projectile he can throw out or ride. Riding it isnt really that effective but throwing it is. It has a decently sized his box that explodes when it hits the enemy. Useful for zoning recovering and ledge guarding some what.

Pocket can be the bane of some zoners existence, it grabs an enemy projectile like spamus's charge shot and can be thrown out at any time dealing much more damage and knock back.

balloon trip is a solid recovery, even though some characters can counter it. Its one of the longest lasting and farthest traveling recoveries in the game.

Uair and dair are luck based, vilager has the odds of pulling out 1-3 turpnips when attacking, 3 dealing the most damage.

Down smash can bury opponents leading to kill confirms at high percents.

Side smash or the bowling ball can be obnoxious for some characters. Villager can essentially drop a forward smash off the ledge which can kill opponents early.

Frame 3 jab

Tilts are decent.

the axe can be used for shield break set ups. Its also a frame 6 kill move that hits hard, although it does have end lag.

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u/Zestyclose_Date_3823 — 4 months ago

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Wolf always puts me on edge whenever i encounter him online for some reason.

He has a blaster that shuts down approaches, ridiculous kill power, fast safe aerials especially bair, strong punish game and good ledge trapping.

His down b is a reflector that can give certain projectile based characters a hard time, solid throws, side b and up b are weird and perhaps not that good but there is some jank with those moves. Solid tilts like down tilt.

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u/Zestyclose_Date_3823 — 4 months ago

Probably seen as the most honest of all the links. Toon link is annoying for similar reasons to his clones. Projectile spam that combos, up b spam, bomb jank, small hurt box, zoner. Annoying aerials ig.

I dont really have much to say about him that i havent already said about the other links. His side smash and up smash are one hit moves rather than two or three though.

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u/Zestyclose_Date_3823 — 4 months ago

Rob is a meta character who is great for many reasons.

He is very heavy and also has a fantastic recovery that lets him fly/stall for a long time, which he can attack out of.

The gyro may be robs most infamous move in his tool kit. With it he can control parts of the stage, force jumps or shields, set up traps he can combo from, its very spammy

Side b spin can reflect moves and be used as a get off me tool

Strong edge guarding

Weird hurt box and safe aerials

Neutral b laser can hit for good damage and pressure on or off stage

Simple hits that can lead to great combos

Down grab can bury and set up kills

Overall a kit that promotes passive play aka a zoning

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u/Zestyclose_Date_3823 — 4 months ago

Lucario is annoying almost entirely due to his rage mechanic. Thankfully not as bad as in 4 where lucario benefitted from 2 rage mechanics.

Lucario essentially starts out slow but gets progressively more powerful as the game goes on. His attacks start out pitifully weak and then get overtuned out the wazoo.

Key word is rage, Lucario can zone well with his aura ball which gets bigger as he takes more hits side b gets huge when he has damage and acts as a deadly command grab at close range it is a great kill option that can kill at 55-92 percent. His counter benefits from rage, Lucarios recovery is also ridiculously good at highpercents.

Characters who struggle to kill will overall have a more difficult time fighting lucario than those who dont.

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u/Zestyclose_Date_3823 — 4 months ago

Olimar is another defensive zoner who camps and throws his pikmin at the enemy.

Each pikmin has a specific property tied to them,

Red pikmin are strong all around and immune to fire. Good early game

Blue have stronger throws, that can kill pretty well, also immune to water attacks. Has more defense than other pikmin.

Yellow have bigger hit boxes and longer range and different throwing arc. They are immune to electric. Good for spacing, combo extensions ledge guarding. Also more hit stun.

White has the longest grab range, is the fastest and does the most side b damage, also goes the farthest when side b throwing. White is fragile and is weak in everything other than throws. Weak airs weak smash attacks ect. Shield pressure. Strangely white pikmin have no poison resistance, piranha plant side b for example counters whites.

Purple by far the strongest pikmin. Has Significant knock back, crazy damage output, has good shield damage, but are slow, have low range on attacks and make olimars recovery worse. Purple side b does not latch on to enemy but knocks the opponent back like a projectile. Purples Are very good hard punish tools. Also has high defense, hard to kill.

Pikmin priority is generally

1.purple

2.yellow

3.white

4.red

5.blue

Side b spam with olimar, especially when he has a team of all purples is very annoying. Grab range and kill, combo potential is crazy. Pikmin can act like shields that block attacks and projectiles. Good recovery, pressure and stage control. Olimar again is a fantastic zoner.

Im back, writing these is honestly a bit of a pain researching properties of characters so i took a break. We are basically half way or a little over halfway done ranking all of the characters.

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u/Zestyclose_Date_3823 — 4 months ago