New magic items look realy good for Wood Elves

New magic items look realy good for Wood Elves

The new Common Magical Items from March of Chaos have leaked and there are some gems that seem designed for wood elves.

These are the ones I like most:

Weapons:

Hunters Scorn 20pts. Range 30, S5, AP-1AB1, Multiple Shots (2). Reduces enemy model/units initiative by 1 if you wound enemy with 2 or more wounds (duh). If you fail, effect is lost.

Armor:

Scale of False Promise 35pts. Heavy Armor. +1 T & W but gain stupidity. If you suffer from stupidity during the game, you will roll with +1 to the roll in future. Infantry or Cavalry only.

Mantle of Drifting Shadow 20pts. Light armor. You cannot be targeted by shooting or spells more than '6' away. Gain +1 M & Loner. Infantry only

Talismans:

Amulet of Spell Attraction 25pts. Once per turn, if friendly unit with command range is target of a Hex/Magic Missile, the spell is redirected to you if you pass a leadership test.

My thoughts:

- The Scale of false promise looks fantastic in a lord on great stag (2+ armor save, T6 and 5W)

- The Mantle of drifting shadow could change the waystalker's viability completely. For 20 it protects him from almost everything if you keep him out of charge range. You can give him this armour and the new bow and it seems decent for 125 points

- The Amulet of Spell attraction seems like a pretty good defense against magic missiles if you put it on a dragon or great stag character.

This time, I feel the new magic items list will benefit more our army than others.

reddit.com
u/Zinch85 — 13 days ago

New magic items look realy good for Wood Elves

The new Common Magical Items from March of Chaos have leaked and there are some gems that seem designed for wood elves. These are the ones I like most:

Weapons:

Hunters Scorn 20pts. Range 30, S5, AP-1AB1, Multiple Shots (2). Reduces enemy model/units initiative by 1 if you wound enemy with 2 or more wounds (duh). If you fail, effect is lost.

Armor:

Scale of False Promise 35pts. Heavy Armor. +1 T & W but gain stupidity. If you suffer from stupidity during the game, you will roll with +1 to the roll in future. Infantry or Cavalry only.

Mantle of Drifting Shadow 20pts. Light armor. You cannot be targeted by shooting or spells more than '6' away. Gain +1 M & Loner. Infantry only

Talismans:

Amulet of Spell Attraction 25pts. Once per turn, if friendly unit with command range is target of a Hex/Magic Missile, the spell is redirected to you if you pass a leadership test.

My thoughts:

- The Scale of false promise looks fantastic in a lord on great stag (2+ armor save, T6 and 5W)

- The Mantle of drifting shadow could change the waystalker's viability completely. For 20 it protects him from almost everything if you keep him out of charge range. You can give him this armour and the new bow and it seems decent for 125 points

- The Amulet of Spell attraction seems like a pretty good defense against magic missiles if you put it on a dragon or great stag character.

This time, I feel the new magic items list will benefit more our army than others.

reddit.com
u/Zinch85 — 13 days ago