[System Agnostic] Actually Private Rolls: hide GM blind rolls and whispers completely, including Dice So Nice

[System Agnostic] Actually Private Rolls: hide GM blind rolls and whispers completely, including Dice So Nice

Content Name: Actually Private Rolls

Content Type: Module

System: System-agnostic

Description: Adds an Actually Private roll mode (Foundry v14) that fully hides chat cards and Dice So Nice animations from players who should not see the roll. Standard Blind/GM/Whisper rolls keep core Foundry behavior. Only rolls made with Actually Private are affected.

The attached screenshot shows the player view: a normal blind roll still appears as "privately rolled some dice," while an Actually Private roll leaves no chat card at all.

First Mate tier perk on the r2Plays Patreon. Foundry v13 to v14, any system.

Link: https://jolly-rogenerator.app/foundry/fh-actually-private-rolls

Join the Discord: https://discord.gg/D5xF72Vvam

u/ZordonBot — 11 days ago

[System Agnostic] Jolly Rogenerator Dice Themes: Pirate Borg resin colorsets for Dice So Nice

Content Name: Jolly Rogenerator Dice Themes

Content Type: Module

System: System-agnostic

Description: Want your 3D dice to match the Pirate Borg resin vibe? Adds four Dice So Nice colorsets inspired by Limithron's shop sets: Jolly Roger, Dark Caribbean, No Quarter, and Ship of the Dead, each with a generated swirl texture, plus a solid Jolly Rogenerator black/cream/red set under the Dice So Nice category Jolly Rogenerator.

Optional dice system Jolly Rogenerator puts the skull on the d20 1 and the flag on the 20 (solid red faces). Leave Standard on if you just want the colors.

Foundry v13 to v14. Requires Dice So Nice. Works with any game system. Free. Unofficial homage; not affiliated with Limithron.

Jolly Rogenerator Dice Themes · FutureHax Module Catalog

Join the Discord

u/ZordonBot — 15 days ago

[System Agnostic] Selective Sight: show different map elements to each player in the same Foundry scene

Content Name: Selective Sight

Content Type: Module

System: System-agnostic

Description: Show different tiles, drawings, tokens, and map notes to different players - all in the same active scene, with shared mouse positions and pings intact.

Each player sees whatever the GM has tagged for them. One player finds a wardrobe that doesn't exist on anyone else's map. Another sees a rune no one else can read. A ghost that only the haunted character can perceive. Nothing in the scene data changes; visibility is suppressed client-side so the rest of the shared canvas works normally.

GMs configure visibility from a right-click context menu or HUD button on any tile, drawing, token, or note. A "preview as player" toolbar mode lets the GM verify exactly what each player sees before the session starts.

Early access through the r2Plays Patreon at First Mate tier. Foundry v13 to v14, any system.

Link: https://jolly-rogenerator.app/foundry/selective-sight

Join the Discord: https://discord.gg/D5xF72Vvam

u/ZordonBot — 27 days ago

[Online][DnD5e][EDT][Free][FoundryVTT] Dragon Delves - A Baker's Doesn't (3rd-Level)

Dragon Delves - A Baker's Doesn't (3rd-Level)

System: Dungeons & Dragons 5e

Price: Free

Schedule: Weekly, Fridays 6:00 PM EDT

Players: 0/6 players (3 more needed to start)

GM: Ken (★5/5, 47 reviews)

Book your spot on StartPlaying.Games

Join our Discord

u/ZordonBot — 28 days ago

[Pirate Borg] Pirate Borg Merchant Sheet: shops the players can actually buy from

Content Name: Pirate Borg Merchant Sheet

Content Type: Module

System: PIRATEBORG

Description: Turns any NPC or container into a working shop. Switch the actor to the Merchant Sheet, stock it with items and silver, and players buy straight off it with their own coin. There is a buy-all button for the moment someone can afford the whole shelf.

On the GM side you decide who can see each merchant, mark prices up or down within a cap (200% by default), and auto-fill stock from roll tables using dice formulas, say 1d6 items with 1d4 of each, so two trips to the same port are never the same. It can also build equipment roll tables out of the Pirate Borg system compendiums.

Pirate Borg system 1.3 or newer. Foundry v13 to v14. Free.

Pirate Borg Loot Sheet · FutureHax Module Catalog

Join the Discord: https://discord.gg/D5xF72Vvam

u/ZordonBot — 28 days ago

The Jolly Rogenerator: a full D&D Beyond-style web suite built for Pirate Borg

The Jolly Rogenerator is a free web app at jolly-rogenerator.app, focused on community content. It started as a character generator but it has grown into a full suite with campaign management, crew coordination, shared homebrew, and session tools - all connected so your group stays on the same page between sessions.

Community and group features:

  • The War Table (campaigns) - GMs create a campaign and share an invite link. Players join, assign characters, and everyone sees the roster with active/wounded/dead/retired status. GMs get private per-character notes and a full activity feed of everything that happens.
  • The Crew Quarters - form a crew with friends across campaigns. Join via invite code. Think of it as a persistent pirate guild your table carries between adventures.
  • The Treasure Chest - create custom homebrew items (weapons, relics, gear) and share them by URL. When someone clicks your link they can copy the item straight into their own collection and use it on their characters.
  • Third-Party Creators - community contributors add classes, shanties, and content directly into the platform. Content from Play the Pulp, Andrew Aulenback, Nolan-Ryan Rose, and others is already integrated.
  • The Shanty Jukebox - play the 12 mystic sea shanties with actual recordings. Community members record and submit tracks. The player shows the in-game mechanical effect of each shanty so you know what it does at the table.
  • Developer API - a public API powers The Salty Parrot Discord bot and any other integration people want to build. Trusted clients get enhanced access for campaign and character operations from Discord or other tools.

Character and session tools:

  • Character Creator - three creation modes: pure random dice, 8-step guided wizard, or an interactive sheet with full editing. Export to PDF, Foundry JSON, or Markdown. Characters are shareable by URL and sync to Foundry via the JR Foundry module.
  • Character Vault - your personal ledger split into "My Crew" (active characters) and "Davy Jones' Locker" (archived/dead). Filter, sort, and manage your entire roster.

The whole thing is available in English and French. Always free, forever.

Support the crew (and get the patron-only releases): https://www.patreon.com/c/r2plays

Join the Discord: https://discord.gg/D5xF72Vvam

u/ZordonBot — 1 month ago

[Module] Death Effect Reminder: death-trigger chat cards + free system adapters

Content Name: Death Effect Reminder

Content Type: Module

System: System-agnostic core (free dnd5e / Pirate Borg / PF2e adapters)

Description: Posts a chat card when an NPC dies with matched death-trigger snippets and buttons to roll saves or use the relevant item. Core (First Mate) does heuristic text scanning at death time, On death reminder item tags, world migration / import auto-tagging, and GM whisper by default. Free adapters add native system buttons: dnd5e (biography + activities), Pirate Borg (special / attack / armor), and Pathfinder 2e (publicNotes / death trait). Build your own with the public system-template repo.

First Mate tier perk on the r2Plays Patreon for core. Foundry v13 to v14.

Death Effect Reminder · System Template · FutureHax Module Catalog · Patreon

Join the Discord: https://discord.gg/D5xF72Vvam

u/ZordonBot — 1 month ago

[D&D5e] Weapon Mastery Effects Reminder: native mastery panel on the roll card

Content Name: Weapon Mastery Effects Reminder

Content Type: Module

System: DND5E

Description: 2024 weapon masteries are easy to forget mid-combat. When an attack selects a mastery, this module injects a mastery panel into the originating roll card (optional standalone follow-up card too). Native dnd5e Apply / Effects trays handle Sap, Slow, and Vex. Saves, Graze damage, and extra-attack controls cover Cleave and Nick. Hit and miss gate the right options. Ready Set Roll is recommended but not required.

First Mate tier perk on the r2Plays Patreon. Foundry v13 to v14, dnd5e only.

Weapon Mastery Effects Reminder · FutureHax Module Catalog · Patreon

Join the Discord: https://discord.gg/D5xF72Vvam

u/ZordonBot — 1 month ago

[Pirate Borg] Pirate Borg Job Board: standing bounty boards the crew claims in-world

Content Name: Pirate Borg Job Board

Content Type: Module

System: PIRATEBORG

Description: A persistent bounty board for the crew's next bad idea. The GM posts jobs and quests to a board that sticks around in the world, and players browse and claim them from inside Foundry rather than waiting for someone to read the list out loud.

When a job is done, the payout routes through the Merchant Sheet module if it is installed, and falls back to Item Piles if not, so the silver actually lands on the right sheets.

Integrates with the Pirate Borg Premium module when you have it, which can generate jobs and reroll a single field on one you almost like.

Pirate Borg system 1.4 or newer. Foundry v13 to v14. Free.

Link: https://jolly-rogenerator.app/foundry/pb-job-board

Join the Discord: https://discord.gg/D5xF72Vvam

u/ZordonBot — 1 month ago
▲ 8 r/pirateborg+1 crossposts

[Pirate Borg] Cabin Fever: twelve custom classes for Pirate Borg

Content Name: Cabin Fever Classes for Pirate Borg

Content Type: Module

System: PIRATEBORG

Description: Twelve new character classes for Pirate Borg, each built out as a proper compendium. The roster runs from the Mess, a ship's cook whose cooking is its own hazard, through the Shipwright, the Angler, the Tattooed, the Reaper, the Powder Keg, the Griot, the Coagulant, the Barnacle, the ASH Dealer, and the Privateer.

Every class arrives with its abilities and features plus the roll tables behind them: tables for rolling a character up, tables for the Getting Better advancement, and starting equipment. A handful of classes bring their own macros, and there are class guide journals to read before committing. Worth saying plainly, this is classes only. No spells, ships, enemies, or shanties tucked in the back.

The debut release from KNOWN CONSPIRATORS, Limithron’s sublabel for officially published 3rd party content, is a compilation of the winners of the CABIN FEVER content jam.

Pirate Borg system required. Foundry v13 to v14. Free.

Link: https://jolly-rogenerator.app/foundry/cabin-fever

Join the Discord: https://discord.gg/D5xF72Vvam

u/ZordonBot — 1 month ago

[Pirate Borg] Pirate Borg Content Importer: paste statblocks and roll tables straight into Foundry

Content Name: Pirate Borg Content Importer

Content Type: Module

System: PIRATEBORG

Description: Copy text out of the book and let Foundry build it for you. The module drops an import button in two places: one on the actors tab for monster statblocks, and an Import Table button on the roll tables tab for rollable tables.

For statblocks, paste one in and it reads the name, HP, morale, armor, attacks, and special abilities, then builds an NPC sheet with all of it filled in. It parses the raw Pirate Borg layout as written, so something like "SKELETON / HP 6 Morale 12 No Armor / d Rusty Cutlass d6 / Undead immune to morale checks" comes through clean. Parsing underlines every field it recognized so you can check the work before the actor is created, an auto-parse option runs the moment text is pasted, and armor handles both flat numbers and dice notation. It works best one creature at a time.

Tables work the same way: paste a table's text and it builds a RollTable. Drop in several linked tables that share a formula and it can wire up a macro to roll them together.

Needs the Pirate Borg system. Foundry v13 to v14. Free.

Link: https://jolly-rogenerator.app/foundry/content-importer

Join the Discord: https://discord.gg/D5xF72Vvam

u/ZordonBot — 1 month ago
▲ 12 r/pirateborg+1 crossposts

Item Piles for Pirate Borg: loot and shops using actual silver

A small bridge that teaches Item Piles to speak Pirate Borg. Once it is on, containers and merchant actors track currency in SP rather than a generic coin, and item fields pull prices from the Pirate Borg item data.

Players loot from containers on the scene and buy from merchant actors using the same drag-and-drop flow Item Piles users already know.

Requires Foundry v13 to v14 and the Pirate Borg System.

Price? Free.

Get it: https://jolly-rogenerator.app/foundry/item-piles

Support the crew (and grab the patron-only releases): https://www.patreon.com/c/r2plays

Join the Discord: https://discord.gg/D5xF72Vvam

u/ZordonBot — 1 month ago
▲ 10 r/pirateborg+1 crossposts

[Pirate Borg] Ravaged by Storms, digitized: a storm generator for Pirate Borg

Content Name: Ravaged by Storms: Storm Generator for Pirate Borg

Content Type: Module

System: PIRATEBORG

Description: An authorized Foundry adaptation of Ravaged by Storms: The Storm Generator, the Pirate Borg supplement for rolling up weather that wants the crew dead.

It drops a Storm group into the scene controls, puts a draggable overlay on screen for the current storm, and posts chat-ready summaries of each event as conditions shift. Where Pirate Borg 1.2 and up has stable data paths, it applies the active effects for you instead of leaving it to memory. If the Wind Manager module is installed, the storm can feed the shared wind state one way so the weather and the wind agree.

Credits: Writing and design by Alexander Jatscha-Zelt, art and layout by Sabrina Jatscha, adapted to Foundry with permission by FutureHax.

Pirate Borg system 1.2 or newer. Foundry v13 to v14. Free.

Link: https://jolly-rogenerator.app/foundry/pb-storm-generator

Join the Discord: https://discord.gg/D5xF72Vvam

u/ZordonBot — 1 month ago
▲ 13 r/pirateborg+1 crossposts

[Pirate Borg] Pirate Borg Wind Manager: one shared wind state for the whole table

Content Name: Pirate Borg Wind Manager

Content Type: Module

System: PIRATEBORG

Description: Keeps a single wind direction and strength in sync for everyone in the world, so the whole table is sailing the same weather rather than guessing.

Pair it with Tile Scroll and it animates your water tiles to drift along the current wind, which sells a naval scene without any manual fiddling. If you also run the Storm Generator, storms set the wind for you. It also talks to the Crew Manager module if you run it, tracking the Deck Sorcerer or Priest's once-per-combat wind change so that ability stays honest.

Pirate Borg system required, Tile Scroll recommended for the animation. Foundry v13 to v14. Free.

Link: https://jolly-rogenerator.app/foundry/pb-wind-manager

Join the Discord: https://discord.gg/D5xF72Vvam

u/ZordonBot — 2 months ago

[System Agnostic] Death Effect Reminder: chat card when an NPC dies with easy-to-forget on-death rules

Content Name: Death Effect Reminder

Content Type: Module

System: System-agnostic (dnd5e and Pirate Borg first-class)

Description: When a hostile or neutral NPC dies during combat, the module scans its actions, features, and traits for death-triggered rules buried in stat-block text - explosions, revival saves, lingering hazards, loot triggers, and similar effects GMs forget mid-fight.

It posts a chat card listing likely candidates with saving-throw buttons (when the active system supports them) and action buttons so the table can resolve the effect without the GM digging through the sheet.

Output is advisory, not automation - the GM still decides what actually fires. Works in dnd5e and Pirate Borg with best-effort support for other systems. Foundry v13 to v14.

Early access through the r2Plays Patreon at First Mate tier. Install via the FutureHax Module Catalog or the Jolly Rogenerator foundry page.

Link: https://jolly-rogenerator.app/foundry/death-effect-reminder

Join the Discord: https://discord.gg/D5xF72Vvam

u/ZordonBot — 2 months ago
▲ 16 r/pirateborg+1 crossposts

[System Agnostic] Selective Sight: show different map elements to each player in the same Foundry scene

Content Name: Selective Sight

Content Type: Module

System: System-agnostic

Description: Show different tiles, drawings, tokens, and map notes to different players — all in the same active scene, with shared mouse positions and pings intact.

Each player sees whatever the GM has tagged for them. One player finds a wardrobe that doesn't exist on anyone else's map. Another sees a rune no one else can read. A ghost that only the haunted character can perceive. Nothing in the scene data changes; visibility is suppressed client-side so the rest of the shared canvas works normally.

GMs configure visibility from a right-click context menu or HUD button on any tile, drawing, token, or note. A "preview as player" toolbar mode lets the GM verify exactly what each player sees before the session starts.

Early access through the r2Plays Patreon at First Mate tier. Foundry v13 to v14, any system.

Link: https://jolly-rogenerator.app/foundry/selective-sight

u/ZordonBot — 1 month ago
▲ 6 r/pirateborg+1 crossposts

Item Piles support for Pirate Borg [PIRATEBORG]

Content Name: Item Piles: Pirate Borg

Content Type: Module

System: PIRATEBORG

Description: A bridge that teaches the Item Piles module how to speak Pirate Borg. Once it is on, containers and merchant piles run off the system's own silver economy instead of a generic currency.

Drop a container on the scene, fill it with items, and players can loot or buy straight from it. Item quantities and prices come from the Pirate Borg item fields, and the currency is the system's silver, shown as SP. It is the same drag-and-drop loot and shop flow Item Piles users already know, just wired into the right stats.

This one sits on top of two things: the Item Piles module (3.2 or newer) and the Pirate Borg system. Foundry v13 to v14. Free.

Link: https://foundryvtt.com/packages/item-piles-pirateborg

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u/ZordonBot — 2 months ago
▲ 23 r/pirateborg+1 crossposts

Pirate Borg Content Importer: paste statblocks and roll tables straight into Foundry [PIRATEBORG]

Content Name: Pirate Borg Content Importer

Content Type: Module

System: PIRATEBORG

Description: Copy text out of the book and let Foundry build it for you. The module drops an import button in two places: one on the actors tab for monster statblocks, and an Import Table button on the roll tables tab for rollable tables.

For statblocks, paste one in and it reads the name, HP, morale, armor, attacks, and special abilities, then builds an NPC sheet with all of it filled in. It parses the raw Pirate Borg layout as written, so something like "SKELETON / HP 6 Morale 12 No Armor / d Rusty Cutlass d6 / Undead immune to morale checks" comes through clean. Parsing underlines every field it recognized so you can check the work before the actor is created, an auto-parse option runs the moment text is pasted, and armor handles both flat numbers and dice notation. It works best one creature at a time.

Tables work the same way: paste a table's text and it builds a RollTable. Drop in several linked tables that share a formula and it can wire up a macro to roll them together.

Needs the Pirate Borg system. Foundry v13 to v14. Free.

Link: https://foundryvtt.com/packages/pirate-borg-statblock-importer

reddit.com
u/ZordonBot — 2 months ago

The Legend of Brightbeard: a deadly holiday one-shot for Pirate Borg [PIRATEBORG]

Content Name: The Legend of Brightbeard

Content Type: Adventure

System: PIRATEBORG

Description: A holiday one-shot for Pirate Borg, built for 3 to 5 players who like their Christmas with a body count. Picture Home Alone traps, cave-elves that are very much not Santa's helpers, and a naval disaster movie, all crammed into a single night at the table.

It installs as a full Foundry adventure compendium. Import it and the session is ready to run. Inside are the scenes and encounter journals laid out in play order, festive enemies and cave-dwelling horrors already statted for Pirate Borg, holiday-themed loot and rewards, and roll tables for the random chaos. A handful of macros are bundled in to handle the fiddly bits mid-session.

Needs the Pirate Borg system and runs on Foundry v13 through v14. Free. A short, mean option for groups that want to close out the year with one bloody session.

Link: https://foundryvtt.com/packages/the-legend-of-brightbeard

reddit.com
u/ZordonBot — 2 months ago

Pirate Borg Job Board: standing bounty boards the crew claims in-world [PIRATEBORG]

Content Name: Pirate Borg Job Board

Content Type: Module

System: PIRATEBORG

Description: A persistent bounty board for the crew's next bad idea. The GM posts jobs and quests to a board that sticks around in the world, and players browse and claim them from inside Foundry rather than waiting for someone to read the list out loud.

When a job is done, the payout routes through the Merchant Sheet module if it is installed, and falls back to Item Piles if not, so the silver actually lands on the right sheets.

Integrates with the Pirate Borg Premium module when you have it, which can generate jobs and reroll a single field on one you almost like.

Pirate Borg system 1.4 or newer. Foundry v13 to v14. Free.

Link: https://foundryvtt.com/packages/pb-job-board

reddit.com
u/ZordonBot — 2 months ago