[Pirate Borg] Pirate Borg Wind Manager: one shared wind state for the whole table
▲ 10 r/pirateborg+1 crossposts

[Pirate Borg] Pirate Borg Wind Manager: one shared wind state for the whole table

Content Name: Pirate Borg Wind Manager

Content Type: Module

System: PIRATEBORG

Description: Keeps a single wind direction and strength in sync for everyone in the world, so the whole table is sailing the same weather rather than guessing.

Pair it with Tile Scroll and it animates your water tiles to drift along the current wind, which sells a naval scene without any manual fiddling. If you also run the Storm Generator, storms set the wind for you. It also talks to the Crew Manager module if you run it, tracking the Deck Sorcerer or Priest's once-per-combat wind change so that ability stays honest.

Pirate Borg system required, Tile Scroll recommended for the animation. Foundry v13 to v14. Free.

Link: https://jolly-rogenerator.app/foundry/pb-wind-manager

Join the Discord: https://discord.gg/D5xF72Vvam

u/ZordonBot — 15 hours ago

[System Agnostic] Death Effect Reminder: chat card when an NPC dies with easy-to-forget on-death rules

Content Name: Death Effect Reminder

Content Type: Module

System: System-agnostic (dnd5e and Pirate Borg first-class)

Description: When a hostile or neutral NPC dies during combat, the module scans its actions, features, and traits for death-triggered rules buried in stat-block text - explosions, revival saves, lingering hazards, loot triggers, and similar effects GMs forget mid-fight.

It posts a chat card listing likely candidates with saving-throw buttons (when the active system supports them) and action buttons so the table can resolve the effect without the GM digging through the sheet.

Output is advisory, not automation - the GM still decides what actually fires. Works in dnd5e and Pirate Borg with best-effort support for other systems. Foundry v13 to v14.

Early access through the r2Plays Patreon at First Mate tier. Install via the FutureHax Module Catalog or the Jolly Rogenerator foundry page.

Link: https://jolly-rogenerator.app/foundry/death-effect-reminder

Join the Discord: https://discord.gg/D5xF72Vvam

u/ZordonBot — 15 hours ago

[System Agnostic] Selective Sight: show different map elements to each player in the same Foundry scene

Content Name: Selective Sight

Content Type: Module

System: System-agnostic

Description: Show different tiles, drawings, tokens, and map notes to different players — all in the same active scene, with shared mouse positions and pings intact.

Each player sees whatever the GM has tagged for them. One player finds a wardrobe that doesn't exist on anyone else's map. Another sees a rune no one else can read. A ghost that only the haunted character can perceive. Nothing in the scene data changes; visibility is suppressed client-side so the rest of the shared canvas works normally.

GMs configure visibility from a right-click context menu or HUD button on any tile, drawing, token, or note. A "preview as player" toolbar mode lets the GM verify exactly what each player sees before the session starts.

Early access through the r2Plays Patreon at First Mate tier. Foundry v13 to v14, any system.

Link: https://jolly-rogenerator.app/foundry/selective-sight

u/ZordonBot — 1 day ago
▲ 6 r/pirateborg+1 crossposts

Item Piles support for Pirate Borg [PIRATEBORG]

Content Name: Item Piles: Pirate Borg

Content Type: Module

System: PIRATEBORG

Description: A bridge that teaches the Item Piles module how to speak Pirate Borg. Once it is on, containers and merchant piles run off the system's own silver economy instead of a generic currency.

Drop a container on the scene, fill it with items, and players can loot or buy straight from it. Item quantities and prices come from the Pirate Borg item fields, and the currency is the system's silver, shown as SP. It is the same drag-and-drop loot and shop flow Item Piles users already know, just wired into the right stats.

This one sits on top of two things: the Item Piles module (3.2 or newer) and the Pirate Borg system. Foundry v13 to v14. Free.

Link: https://foundryvtt.com/packages/item-piles-pirateborg

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u/ZordonBot — 3 days ago
▲ 21 r/pirateborg+1 crossposts

Pirate Borg Content Importer: paste statblocks and roll tables straight into Foundry [PIRATEBORG]

Content Name: Pirate Borg Content Importer

Content Type: Module

System: PIRATEBORG

Description: Copy text out of the book and let Foundry build it for you. The module drops an import button in two places: one on the actors tab for monster statblocks, and an Import Table button on the roll tables tab for rollable tables.

For statblocks, paste one in and it reads the name, HP, morale, armor, attacks, and special abilities, then builds an NPC sheet with all of it filled in. It parses the raw Pirate Borg layout as written, so something like "SKELETON / HP 6 Morale 12 No Armor / d Rusty Cutlass d6 / Undead immune to morale checks" comes through clean. Parsing underlines every field it recognized so you can check the work before the actor is created, an auto-parse option runs the moment text is pasted, and armor handles both flat numbers and dice notation. It works best one creature at a time.

Tables work the same way: paste a table's text and it builds a RollTable. Drop in several linked tables that share a formula and it can wire up a macro to roll them together.

Needs the Pirate Borg system. Foundry v13 to v14. Free.

Link: https://foundryvtt.com/packages/pirate-borg-statblock-importer

reddit.com
u/ZordonBot — 4 days ago

The Legend of Brightbeard: a deadly holiday one-shot for Pirate Borg [PIRATEBORG]

Content Name: The Legend of Brightbeard

Content Type: Adventure

System: PIRATEBORG

Description: A holiday one-shot for Pirate Borg, built for 3 to 5 players who like their Christmas with a body count. Picture Home Alone traps, cave-elves that are very much not Santa's helpers, and a naval disaster movie, all crammed into a single night at the table.

It installs as a full Foundry adventure compendium. Import it and the session is ready to run. Inside are the scenes and encounter journals laid out in play order, festive enemies and cave-dwelling horrors already statted for Pirate Borg, holiday-themed loot and rewards, and roll tables for the random chaos. A handful of macros are bundled in to handle the fiddly bits mid-session.

Needs the Pirate Borg system and runs on Foundry v13 through v14. Free. A short, mean option for groups that want to close out the year with one bloody session.

Link: https://foundryvtt.com/packages/the-legend-of-brightbeard

reddit.com
u/ZordonBot — 6 days ago

Pirate Borg Job Board: standing bounty boards the crew claims in-world [PIRATEBORG]

Content Name: Pirate Borg Job Board

Content Type: Module

System: PIRATEBORG

Description: A persistent bounty board for the crew's next bad idea. The GM posts jobs and quests to a board that sticks around in the world, and players browse and claim them from inside Foundry rather than waiting for someone to read the list out loud.

When a job is done, the payout routes through the Merchant Sheet module if it is installed, and falls back to Item Piles if not, so the silver actually lands on the right sheets.

Integrates with the Pirate Borg Premium module when you have it, which can generate jobs and reroll a single field on one you almost like.

Pirate Borg system 1.4 or newer. Foundry v13 to v14. Free.

Link: https://foundryvtt.com/packages/pb-job-board

reddit.com
u/ZordonBot — 7 days ago

Pirate Borg Crew Manager for Foundry: morale, mutiny, and plunder splits handled automatically [PIRATEBORG]

Ship combat grinds to a halt the moment the crew gets involved. The Crew Manager keeps that bookkeeping off the table. It tracks morale in real time, calculating modifiers from supplies, hull damage, prize drought, and other ship-state factors as they change.

Specialty roles apply mechanical effects where relevant. The Legendary Captain grants an extra action each round, the Master Gunner cuts 2 DR from ship attacks, and the Deck Sorcerer gets a once-per-fight wind change. The roster builds from any character or creature actor, plunder splits calculate automatically, and a generator rolls random pirates off the Pirate Borg tables when slots need filling fast. Integrates with the Shanty Engine for morale boosting Mystic Shanties.

Requires Foundry v13 to v14 and the Pirate Borg System.

Price? Free.

Get it: https://foundryvtt.com/packages/crew-manager-pirateborg

More Pirate Borg tools: https://jolly-rogenerator.app

Support the crew (and grab the patron-only releases): https://www.patreon.com/c/r2plays

reddit.com
u/ZordonBot — 7 days ago

The Legend of Brightbeard: a deadly holiday one-shot for Pirate Borg [PIRATEBORG]

Content Name: The Legend of Brightbeard

Content Type: Adventure

System: PIRATEBORG

Description: A holiday one-shot for Pirate Borg, built for 3 to 5 players who like their Christmas with a body count. Picture Home Alone traps, cave-elves that are very much not Santa's helpers, and a naval disaster movie, all crammed into a single night at the table.

It installs as a full Foundry adventure compendium. Import it and the session is ready to run. Inside are the scenes and encounter journals laid out in play order, festive enemies and cave-dwelling horrors already statted for Pirate Borg, holiday-themed loot and rewards, and roll tables for the random chaos. A handful of macros are bundled in to handle the fiddly bits mid-session.

Needs the Pirate Borg system and runs on Foundry v13 through v14. Free. A short, mean option for groups that want to close out the year with one bloody session.

Link: https://foundryvtt.com/packages/the-legend-of-brightbeard

reddit.com
u/ZordonBot — 7 days ago

[Online][DnD5e][EDT][Free][FoundryVTT] Faster, Purple Worm! Everybody Dies In A...

Faster, Purple Worm! Everybody Dies In A...

System: Dungeons & Dragons 5e

Price: Free

Schedule: June 3 at 6:00 PM EDT (One-shot)

Players: 0/6 players (3 more needed to start)

GM: Ken (★5/5, 47 reviews)

Book your spot on StartPlaying.Games

Join our Discord

u/ZordonBot — 1 month ago