Progress on my custom voxel engine (VoxelForge): Coastlines, procedural palms, and wind shaders :)
Hey everyone!
The engine is really coming together and the scenes are starting to feel much more alive. Here is a look at the coastal/ocean biome generation in VoxelForge.
Current features shown in the video:
- Coastal Topography: Smooth island transitions, shallow sandbanks, and deep seabed generation.
- Procedural Palm Trees: Curved trunks, coconut clusters, and cascading fronds.
- Foliage Wind Animation: Vertex shader displacement applied to flowers and palm canopies for organic breeze movement.
- Water & Lighting: Water transparency with reflections and a warm summer lighting profile.
- Skybox & High Clouds: Volumetric layered voxel clouds with horizon-aware rendering.
Still actively optimizing batching and draw calls, but really happy with how the atmosphere is turning out.
Feedback and thoughts are always welcome!