▲ 6 r/KenyanArt
Fire simulation test render with the domain set at a resolution of 64
u/a11evvn — 20 days ago
BLOCKING + TIMING
Any feedback on the timing before I move on to the spline stage would be appreciated
u/a11evvn — 1 month ago
I THINK I UNLOCKED THE JJK TYPE CHOREOGRAPHY 😂😂
u/a11evvn — 2 months ago
▲ 21 r/KenyanArt
Go easy on the impact frame lol, this was my first attempt at one 😂
u/a11evvn — 3 months ago
▲ 9 r/KenyanArt
Here is the viewport playbast of my latest post. The exhaust flames didn’t make it to the final render cause my PC can’t really handle simulations that well
u/a11evvn — 3 months ago
▲ 10 r/KenyanArt
Since y’all liked the last one, here’s another. Actually rendered this one properly, did some color grading and added sound too. Sound on
Thought it would look more cinematic as a night scene
u/a11evvn — 3 months ago
▲ 118 r/KenyanArt
Saw the drift animations in Forza and got inspired enough to cook up my own
u/a11evvn — 3 months ago
▲ 61 r/KenyanArt
UNFINISHED
This shot’s still unfinished so there’s no environment, background or VFX yet, but lowkey feels like it’s gonna look way harder once the VFX are in
u/a11evvn — 3 months ago
▲ 10 r/KenyanArt
POSING PRACTICE
Still figuring things out, but I had fun working on this
u/a11evvn — 4 months ago