Assassin's Creed: Unity - a huge step forward in the series in gameplay, a huge stack back with the story
For some context I recently decided to play all the main non-RPG AC games in order of release. I played the first four on release and all the newer ones since origins also on release so for me games in the middle like Unity are me playing them for the first time.
Hard game for me to rank as I for me this game has clearly the best gameplay and the worst story so far. Best gameplay of the pre-RPG ones, top 3 locations, impressive NPC density while all great are still not big enough improvements for me to rank this higher above the other pre-RPG games as those have a significantly better story. The RPG ones have better gameplay, modern graphics, more polish so I would rank this in the series only above Mirage.
I still enjoyed this game a lot, just did not love it like the games I ranked higher.
To start with the positives this game is one of the biggest leaps in the series on what it tries at a technical level. Graphics are very improved (still pretty dated) compared to Rogue (insane these two games released same date) and the NPC density is some of the best in gaming. And not only just raw density of NPCs, but variety in their looks and actions. What they did is obviously just shuffle various possible combinations of npc clothes and actions, but the illusion works almost all the time. Most of the npcs will be just walking down the streets or rioting near a landmark, but they will be varied and all around them will be small groups doing different things. A guy carrying a looted stone cross, two people carrying an injured friend, a man leaving his house accosted by beggars, somebody sweeping in front of his shop or fixing a barrel. Some of these are pretty rare and I saw them once every few hours and only rarely I just saw something that slightly broke immersion like three people (out of very many on the screen) with exact same clothing or three people fixing their table in a row on the side of the street.
For me this was the first time I would say this series has decevent combat because this is the first time it has any difficulty at all. So far all the protagonists were absolutely unbeatable in combat and you were in danger only if you attempted things you were obviously not supposed to and even then you could win. Here with enemies having levels with increased hp, damage and better moves/defences at higher level gearing up Arno is important and the world is a bit dangerous. This is obviously not a hard game and anything is solvable by just charging through the front gate, but you do need to gear up first and have consumables and pay attention slightly compared to previous entries.
Level design is also often very nice with missions being mini-sandbox levels with multiple ways to approach the target and some scripted ways to gain an advantage. Also I liked the design of the world and how while many buildings could be explored to find a chest it often took some effort to find the entrance and then navigate through the houses.
Stealth is a bit mediocre by you not having that many tools for it and guards reacting often too fast, but I still thought it was enjoyable. Often you could use stealth to do quite a bit and then when you get discovered you could often just kill the guards nearby to go back to stealth. And even if everyone gets alerted it still felt immersive to get discovered mid way through and then having to fight.
The city itself is also very impressive. Very detailed, varied from poor to rich parts, obviously impressive recreations of real life locations, dense and felt very organic like a real city with unique buildings, often lacking symmetry etc.
Parkouring despite being very important in AC games is not something I usually think too much about as I always find it very similar to other entries and it is always good however this one is obviously different and my favourite one when it works. Arno can clmb mostly everything and he does tricks to look cooler while doing it. He also cant climb absolutely everything like in the rpg series which finds a very good balance. Being able to climb absolutely everywhere is a bit unrealistic so sometimes having obstacles or lack of purchase is fun however them being fairly rare and not needing obviously marked things like the Ezio games sometimes did removes some frustrating parts. How far Arno can jump and what he can climb is very unrealistic, but feels like something out of a cinematic when it works.
The setting is also very good. Top 3 for me. When I started the game I was not really looking forward to the setting however a dense urban zone with political turmoil is obviously just perfect for an AC game. Finally I enjoyed how they did not split the sides into obviously evil and bad ones and it is a bit messy.
A small positive I would like to point out is that the economy is actually a bit interesting and even if you rush the most obvious path to get passive income and loot all the chests you will still need cash until near the very end.
Moving on to the elements I did not like I will start with the biggest one and that is the story. Out of the eleven AC games I played this is tied with Mirage for the worst one. It is not outright terrible and I was a bit interested in it while playing it, but it is just very forgettable. That is mostly because Arno and all of the Assassins are dull. Only three Arnos allies I can name are not Assassins and two have smaller roles. And the plot is less related to the revolution than I would like. Only interesting part is them actually killing of a big character and Arno being expelled from the Assassins, but that part is resolved off screen. When replaying the Ezio games 20 years later I could still remember a lot of the story while I finished this game two days ago and I had to refresh some of my memory with some recaps to write this. It is just so forgettable.
I know I am often in the minority on this take, but I really enjoy the modern day story in AC games and I think this is actually the worst one by a decent margin. It is so irrelevant, but not entirely gone either and present just enough to be annoying while having no substance. And that is especially jarring after Rogue which connects to everything else and while nothing too major happens at least it is intriguing. It even mentions events that would be connected to Valhalla. Also here is finally where the series loses all its slightly "edgy" conspiracy stuff. 2 had a lot of this in the glyph puzzles and they basically imply every conspiracy has some truth to it and so many people are Assassins and Templars. They even have live footage of an elephant about to be executed by "Templar" Edison. BF and Rogue had a tiny trace of it with some niche (maybe?) stuff like Akashik Reader or Voynich Maniscrupt mentions, but there is nothing like that here (unless you count Nostradamus which I dont). The changing of severs is just annoying while it is sometimes visually fun with some WW2 scenes.
The map is crazy overstuffed even for an AC game. It has like a few hundred chests and other pretty lame collectables. The only fun side content are the murder mysteries which to be fair are surprisingly good. Enjoyed those a lot.
Not a fan there is also some regression in various systems. Why did we lose repairing the city, freeing the forts, managing Assassins or crafting?
Finally and this drawback is pretty significant the game is pretty poor on a technical level. As many of these pre-rpg games this has a lot of bugs, crashes and it is required to tinker with the settings to get it running (at locked 60) a bit too much. The bugs are often pretty bad and require a restart. Getting shot while climbing has like a 10% chance to get you stuck in a falling animation forever, just fighting will stop working a couple of times per hour and need a restart, the parkouring will often glitch wildly.