I made my own cel shader in Bevy without using bevy_wind_waker_shader
▲ 28 r/bevy

I made my own cel shader in Bevy without using bevy_wind_waker_shader

I finally got my own cel shader working in Bevy without using the third-party `bevy_wind_waker_shader` crate! 🎉 It still needs some improvements, but I’m happy with the result so far.

My GitHub repo: https://github.com/abc3dz/Tekkk

u/abczezeze — 3 days ago
▲ 11 r/bevy_show_offs+1 crossposts

WIP: Tekkk Game

The Desert level is coming together.
Minion enemies are easy to defeat, while the Desert boss is intentionally much more challenging.
Enemy AI is still a work in progress. 😅

u/abczezeze — 12 days ago
▲ 7 r/bevy

Tekkk project game action adventure

I've made my Tekkk project playable on GitHub, with gamepad support included.

I'll continue developing and improving it until the official game release.

Feel free to try it out and follow the project's progress:

https://github.com/abc3dz/Tekkk

u/abczezeze — 1 month ago
▲ 8 r/itchio

I made my first game with Bevy, Rust, and ECS – Bat Flight

I've been learning Bevy Engine, Rust, and the ECS (Entity Component System) architecture by building a small game called Bat Flight.

It's a short arcade game where you play as a bat, collect coins, avoid obstacles, and fight an owl boss. The game only takes a few minutes to finish, but it was a great way for me to learn Bevy.

You can play it here:
https://abc3dz.itch.io/bat-flight

The game may still have a few bugs, so I'd really appreciate any feedback or suggestions. Thanks for checking it out!

u/abczezeze — 2 months ago
▲ 14 r/bevy

Bat_Flight simple game

Small progress update on my Bat Flight project.

This week I worked on:
• Level progression
• Coin collection
• Heart system
• Rotating gear obstacles
• UI improvements

I'm still new to Bevy and Rust, but building this project has been a great way to learn ECS in practice.

Example: https://abc3dz.github.io/Bat_Flight/

u/abczezeze — 2 months ago
▲ 8 r/bevy

I think I should keep learning and practicing by creating games with my own art style and original assets.

Although I'm very interested in Rust, modular programming, and the ECS architecture, I think I should keep learning and practicing by creating games with my own art style and original assets.

I asked an AI LLM about making a game where a bird flies through pipes to score points. The response was that, even if the original owner never takes legal action, there can still be copyright and intellectual property risks when a game's visuals, characters, or overall presentation are too similar to an existing title.

For that reason, I'm focusing on building original projects while continuing to improve my Rust and ECS development skills.

Checking out my repository on GitHub: https://github.com/abc3dz/Bat_Flight

u/abczezeze — 2 months ago