u/alaskafish

▲ 12 r/taobao

Using TaoBao as an American in China

Hello folks

I'll be going to China for a while, and was kind of planning on utilizing TaoBao while I was there for little bits and bobs. Well, turns out us Americans are banned from it.

I understand banning it for Americans for shipment outside of China, but is this also considered banned for folks inside of China?

Additionally, would it be worth using my other passport as a dual citizen? I'm not entering China with my other passport, so I don't know if that'll cause any issues.

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u/alaskafish — 3 days ago

We Should Have a Serious Conversation About Ladders...

It's been discussed to death, but I think it's something we need to come together to get an answer.

As you may all know, there's been plenty of posts here about people finding themselves stuck in drained pools, construction sites, basements, etc. Turns out, there's no way to get out. I think it's more than clear that there was a plan to release B42 with the ability to climb ladders given how all-over-the-place ladders seem to be in the new map redesign. That said, I think is something that should have not even made it to stable.

This isn't a "This is How You Died" moment; this is just bad design.

I can't imagine how frustrating getting hard locked in a place where you'll just starve to death is. I can't even begin to think how this plays out to a new player, or someone who isn't 24/7 following bug reports online. And it's not even like you jumped into a drained pool that didn't have a ladder... that at least I can rationalize how I got myself into that situation. Moreover, seeing a visual cue that a ladder exists, only for it not even to work, seems just wrong.

I'm not saying to add "climbing ladder mechanic" tomorrow. I think we should let the developers take their time when it comes to implementing ladders. However, I think 100% that the next hotfix should add stairs to these inaccessible areas until ladders are fully functioning the way developers want. The solution can't just be to go online, post about it, and be told to use the debug menu to noclip yourself out or to just die.

EDIT: Why are people saying I used AI to write this? It's three paragraph guys. Com'on, it's not hard to write this shit out.

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u/alaskafish — 20 days ago

Some Thoughts on Expanding First Aid Skill

First Aid should be one of the most important skills in the game, but it really isn't.

Level 1 and Level 10 first aid doesn't really change anything. And the issue with "training" first aid is that it involves riding the line of a "Game Over" screen. If you're unsuccessful training mechanics, you break a car's component, but if you're unsuccessful at training First Aid, you're dead.

The way I've always seen this (since the days of PZ on Desura) is that First Aid is very limited in scope.

Currently, there's only a few injuries to train first aid on. A bite is a game over, so it doesn't matter. Gunshot wounds are fun to deal with, but are so rare and pretty much only subject to multiplayer or an NPC mod like Bandits. Burns and broken bones are super frustrating, but are situational so they can be avoided. Lacerations and scratches are going to be the largest wounds in the game that the player actually deals with, and are also the most survivable (assuming you don't get the virus).

My issue is that, with all that said and done, that really doesn't leave anything for the player to train towards. Applying bandages faster is not a reward for a high First Aid skill.

What I suggest is to expand the types of injuries to areas that are both non-lethal, but also considerably-lethal.

Here's a few examples:

  • Bruises - If you're wearing thick clothing or armor, instead of Zomboids just tearing through it to scratch you, how about blunt force trauma? Depending on the type of bruise, they could cause discomfort. Or if you bruise your head, you could get a concussion that creates the same effect as being drunk on screen. Manage the pain and discomfort with ice or special rubbing topical ointments found around the world.

  • Outdoor Topical Ailments - Think poison ivy, ticks, thorn bushes, bug sting etc. Again, won't kill you, but will create discomfort and pain. Maybe they're caused at random, or caused when foraging. Maybe mitigate it with bug spray (already in the game), long sleeves, etc. Will go away with time, but manages by washing and anti-histamines. For a tick, you need a tweezer. And this could be partially mitigated with the "Outdoorsy" trait.

  • Blisters - Make shoes and gloves important! Sprinting long distances in breaking/broken shoes, wet boots, etc cause blisters on your foot. Chopping trees over and over again without padded gloves will hurt your hands. Heal by taking some time off from doing these things, bandages, salt baths, etc.

  • Sprains and Strains - Right now, you can only break your bones from bad car accidents or jumping out tall windows. It's really easy to sprain your wrist from jumping over a fence and tripping. Think of this like a far shorter and quicker healing broken bone.

These are relatively common things that won't kill your player, but allow you to train First Aid. They primarily cause negative moodles, so it's not something you can ignore, but they're also things you can mitigate if you take the right precautions.

However, you're training your First Aid skill so you can get advanced medical skills that are locked at lower skills. Much like hotwiring and generators, lock certain medical practices behind higher skills. Why? Because there should be grave injuries that are non-zomboid related too, that can't be healed without having the proper skill. There's also medical information and media spawning in hospitals that will just teach you these like VHS tapes, books, pamphlets, etc.

For example:

  • Joint Dislocation - Caused by heavy falls or heavy impacts. It would render an arm or leg entirely unusable, forcing you to limp or not be able to use that arm (or two handed weapons). Requires you to "pop back into place" mechanic that creates tremendous pain and panic... but you don't know how to do this at lower levels.

  • Flail Chest/Broken Ribs - Sustained during super heavy blows (like a sledgehammer to the chest) or a very bad car accident. Creates unmanageable pain, rapid endurance exhaustion due to your lungs working overtime. Requires a specialized external binder to stabilize the ribs, and a lot of rest.

  • Advanced Illnesses - Think, Dysentery, Cholera, Botulism, Trichinosis, Pneumonia. These require special treatment and special medicine. It's not just a matter of eating well and resting. Forces you to go into town to find rare medicines, or perhaps learn how to make antibiotics and medicines from the things you have.

Point I'm getting at is the First Aid system is just a matter of "bandage this" and "bandage that". And if you don't, you die. There needs to be a reason to both learn and want to learn more First Aid skills.

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u/alaskafish — 1 month ago
▲ 0 r/Ebay

Customer Opened an INR Request. Tracking shows delivered.

Hello everyone.

I've been selling since 2016, and this is my first INR request as a seller. I sold an item, and it was marked as delivered according to USPS (left in mailbox). However, this customer opened up a report that the item hasn't arrived. In the "Buyer's Message" he says:

>I do not know what happened to this kit i do not have it even thought it says it was delivered ? It was not delivered ! I will speak to the post man today!

What is the best step to move forward. It doesn't sound like a me problem. Sounds like USPS did something wrong, or put it in the wrong mailbox?

Anyway, what's the best solution here? I don't want to be hit with any dings here, but I don't think I did anything wrong. Regardless, I have to either "Update tracking details for the buyer", "Refund the buyer", or "Send the buyer a message" before the end of the month. What's the best course of action?

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u/alaskafish — 2 months ago