
Share what you're building
Pitch your product in 1-2 lines - and drop a link here.
I'm building a community where makers can share what they’re building and get fair visibility. Here's the link: https://vibecodedit.com/

Pitch your product in 1-2 lines - and drop a link here.
I'm building a community where makers can share what they’re building and get fair visibility. Here's the link: https://vibecodedit.com/
Every time DHH does a podcast (David Senra pod dropped yesterday) I’m reminded he has one of the best workspaces I’ve ever seen.
Every time DHH does a podcast (David Senra pod dropped yesterday) I’m reminded he has one of the best workspaces I’ve ever seen.
Every time DHH does a podcast (David Senra pod dropped yesterday) I’m reminded he has one of the best workspaces I’ve ever seen.
In late 2024 I couldn’t code (tried but gave up numerous times).
I discovered vibe coding in late 2024.
Since then I’ve:
Anyone else have a similar journey these past 2 years?
This was one of the most interesting charts from Stripe’s recent report.
The number of solopreneurs crossing every major revenue threshold continues to accelerate, especially at the $500k and $1M levels.
My guess is it’s a combination of:
If you’re building today, do you think we’re at the beginning of the one-person company era, or is this just a temporary AI bubble?
This was one of the most interesting charts from a Stripe’s report 'The age of the solopreneur'.
The number of solopreneurs crossing every major revenue threshold continues to accelerate, especially at the $500k and $1M levels.
My guess is it’s a combination of:
If you’re building today, do you think we’re at the beginning of the one-person company era, or is this just a temporary AI bubble?
I suspect the former, in fact, I'm betting on it!
This was one of the most interesting charts from Stripe’s recent report.
The number of solopreneurs crossing every major revenue threshold continues to accelerate, especially at the $500k and $1M levels.
My guess is it’s a combination of:
If you’re building today, do you think we’re at the beginning of the one-person company era, or is this just a temporary AI bubble?
I suspect the former, in fact, I'm betting on it!
I've spent the last year learning how to build software after a career in marketing.
Over that time I've launched a product discovery platform, a media database, and a handful of other projects. What surprised me most is that building has become easier thanks to AI, but getting users is still incredibly difficult.
I've gone from obsessing over features to obsessing over distribution. Most founders don't fail because they can't build. They fail because nobody knows they exist.
Recently I decided to start documenting the journey on YouTube. Mostly to keep myself accountable and to create a record of what works and what doesn't.
For those building startups today, what's the biggest lesson you've learned in the last 12 months?
I started vlogging again because I wanted to document the reality of building startups in public. This first episode follows a typical week of building in Bangkok. I’d love any feedback from other founders, indie hackers, and builders who are on a similar journey.
After watching thousands of products launch here, Product Hunt, X, LinkedIn and elsewhere, I've tried to distill the 7 biggest factors behind startup product success. Here's my take:
I'm biased but for the majority of software products now, you start with an prototype product and get distribution to create a customer feedback loop and make it better. Not the other way around.
The guys that consistently ship and push their product across X, LinkedIn, Reddit etc win. You have to put in the work every day between building, marketing and selling.
Part of the reason I built Launch is to help people have an audience. But it really starts with your own personal brand/following. Build that up even as you cycle through failure as it will stand you in good stead when you have something that clicks.
It's easier than ever to ship updates. Hell I'm not a developer and I can now ship daily with Codex that would've taken me weeks before. Use this to your advantage to move faster than existing players.
$9. Yup been there, done that. You can't have a viable business unless you charge more. Everyone sees the massive success like Google, ChatGPT etc that do free products. That's not you. Charge more money and re-invest that back into your thing.
People like when other people win. Might be cringe but you have to post your wins. MRR, ARR, users, traffic etc whatever is going up. Share that and people will follow you/try your thing.
Hardest one of all. There's a fine line between giving up and keeping going. If you have traction, you'll know it and you have to keep going with that thing. The worst thing you can do is move on to something else when you have something that might just win.
Building is easier than ever, attention is the bottleneck now.
Most important: don't be one of those who quit too early. If you have traction, double down and go all-in.
After watching thousands of products launch here, Product Hunt, X, LinkedIn and elsewhere, I've tried to distill the 7 biggest factors behind startup product success. Here's my take:
I'm biased but for the majority of software products now, you start with an prototype product and get distribution to create a customer feedback loop and make it better. Not the other way around.
The guys that consistently ship and push their product across X, LinkedIn, Reddit etc win. You have to put in the work every day between building, marketing and selling.
Part of the reason I built Launch is to help people have an audience. But it really starts with your own personal brand/following. Build that up even as you cycle through failure as it will stand you in good stead when you have something that clicks.
AI makes it easier than ever to ship updates. Hell I'm not a developer and I can now ship daily with Codex that would've taken me weeks before. Use this to your advantage to move faster than existing players.
$9. Yup been there, done that. You can't have a viable business unless you charge more. Everyone sees the massive success like Google, ChatGPT etc that do free products. That's not you. Charge more money and re-invest that back into your thing.
People like when other people win. Might be cringe but you have to post your wins. MRR, ARR, users, traffic etc whatever is going up. Share that and people will follow you/try your thing.
Hardest one of all. There's a fine line between giving up and keeping going. If you have traction, you'll know it and you have to keep going with that thing. The worst thing you can do is move on to something else when you have something that might just win.
Building is easier than ever, attention is the bottleneck now.
Most important: don't be one of those who quit too early. If you have traction, double down and go all-in.
After watching thousands of products launch here, Product Hunt, X, LinkedIn and elsewhere, I've tried to distill the 7 biggest factors behind startup product success. Here's my take:
I'm biased but for the majority of software products now, you start with an prototype product and get distribution to create a customer feedback loop and make it better. Not the other way around.
The guys that consistently ship and push their product across X, LinkedIn, Reddit etc win. You have to put in the work every day between building, marketing and selling.
Part of the reason I built Launch is to help people have an audience. But it really starts with your own personal brand/following. Build that up even as you cycle through failure as it will stand you in good stead when you have something that clicks.
AI makes it easier than ever to ship updates. Hell I'm not a developer and I can now ship daily with Codex that would've taken me weeks before. Use this to your advantage to move faster than existing players.
$9. Yup been there, done that. You can't have a viable business unless you charge more. Everyone sees the massive success like Google, ChatGPT etc that do free products. That's not you. Charge more money and re-invest that back into your thing.
People like when other people win. Might be cringe but you have to post your wins. MRR, ARR, users, traffic etc whatever is going up. Share that and people will follow you/try your thing.
Hardest one of all. There's a fine line between giving up and keeping going. If you have traction, you'll know it and you have to keep going with that thing. The worst thing you can do is move on to something else when you have something that might just win.
Building is easier than ever, attention is the bottleneck now.
Most important: don't be one of those who quit too early. If you have traction, double down and go all-in.
After watching thousands of products launch here, Product Hunt, X, LinkedIn and elsewhere, I've tried to distill the 7 biggest factors behind startup product success. Here's my take:
I'm biased but for the majority of software products now, you start with an prototype product and get distribution to create a customer feedback loop and make it better. Not the other way around.
The guys that consistently ship and push their product across X, LinkedIn, Reddit etc win. You have to put in the work every day between building, marketing and selling.
Part of the reason I built Launch is to help people have an audience. But it really starts with your own personal brand/following. Build that up even as you cycle through failure as it will stand you in good stead when you have something that clicks.
AI makes it easier than ever to ship updates. Hell I'm not a developer and I can now ship daily with Codex that would've taken me weeks before. Use this to your advantage to move faster than existing players.
$9. Yup been there, done that. You can't have a viable business unless you charge more. Everyone sees the massive success like Google, ChatGPT etc that do free products. That's not you. Charge more money and re-invest that back into your thing.
People like when other people win. Might be cringe but you have to post your wins. MRR, ARR, users, traffic etc whatever is going up. Share that and people will follow you/try your thing.
Hardest one of all. There's a fine line between giving up and keeping going. If you have traction, you'll know it and you have to keep going with that thing. The worst thing you can do is move on to something else when you have something that might just win.
Building is easier than ever, attention is the bottleneck now.
Most important: don't be one of those who quit too early. If you have traction, double down and go all-in.
Pitch your product in 1-2 lines - and drop a link here.
I'm building a community where makers can share what they’re building and get fair visibility. Here's the link: https://trylaunch.ai