Is it essential to know complex math in order to use blender nodes?
I am currently in the shader editor but I do know that geometry nodes also use a lot of mathematics as well so I wanted to ask this question because I feel like I am getting the point thanks to CGMatter's/Default Cube's playlist on procedural nodes (in the shader editor) but at the same time it's very difficult to not get intimidated by the node editor at times and mathematics in Blender seems easy but then people mention formulas I had no idea that existed before and I lost my train of thought and get a bit afraid. I don't know if the composite editor uses math nodes to a very deep extent but yeah...