Armour Breaking?
Hey, wonder if I can get some outside opinions on a possible rule to add to the game.
Using the Shadowdark system.
Thoughts: Material focus, unless its metal everything has a break chance (on top of the features of that material type). Currently when max weapon die is achieved on a dmg die, roll 1d6, on 1, weapon breaks or if bronze falls into disrepair.
Also some weapons/shields have "Sundering" where you can sacrifice the tool to negate all dmg.
Why is armour any different if its made from the same perishable materials? Also compliments the trade offs with wearing the imperishable metal armour in that heat. Yet I'm aware of the "down beats" of everything being rough and tough yet...this is Athas.
Proposal: 1) Sundering feature added to some armour types (like what?).
- Entering the Dying condition and recovering, roll 1d6, on 1 armour breaks.
Thanks for the thoughts.