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[HIRING] MULTIPLE ROLES FOR A GAME DEVELOPMENT STUDIO
We are a remote-first game development studio that creates high-quality user-generated content (UGC) and immersive gaming experiences for platforms like Minecraft and Roblox. We collaborate with globally recognized creators and brands to build engaging worlds, memorable gameplay, and innovative interactive content.
We are currently hiring for the ff. roles:
• Minecraft & Pixel Artist (16x Models & Textures)
• Low Poly & Minecraft Pixel Artist (32x/64x)
• Pixel Artist (Sprites & Animated VFX)
• Concept Artist (Stylized Creatures & Environments)
We’re looking for artists who can create clean, game-ready work and adapt to strong art direction. If that sounds like you, we’d love to see your portfolio.
Compensation
Our compensation is based on each artist's skills, experience, portfolio quality, and overall alignment with the role. The ranges below are intended as guidelines, with the final offer determined after reviewing your portfolio and completing the interview process.
Estimated Monthly Compensation:
- Minecraft & Pixel Artist (16x Models & Textures): USD $500–$3,500/month
- Low Poly & Minecraft Pixel Artist (32x/64x): USD $500–$3,500/month
- Pixel Artist (Sprites & Animated VFX): USD $500–$3,500/month
- Concept Artist (Stylized Creatures & Environments): USD $500–$3,500/month
We evaluate each candidate individually, taking into account factors such as technical proficiency, artistic style, relevant game development experience, ability to match our art direction, and the complexity of work they can independently deliver. Our goal is to ensure that compensation fairly reflects the value and expertise each artist brings to the team.