Image 1 — Introducing... Wild Officing
Image 2 — Introducing... Wild Officing
Image 3 — Introducing... Wild Officing
Image 4 — Introducing... Wild Officing

Introducing... Wild Officing

In hot weather I often turn to a spot of wild camping to break up the interminable nights.

This week, I decided to take my entire office day out into the great wide green! These are in Cheshire during daytime.

I wrote up a few tips (no locations and fully Leave no Trace throughout). I'll chuck em in the comments too

u/bigonroad — 11 days ago
▲ 26 r/Cy_Borg+1 crossposts

NINJANINJANINJA! Yes, it's a sequel to a joke taken FAR TOO FAR!!!

I personally think that RONIN is a superb take on the samurai-vibe-BORG, but you know what it lacks? Meme-grade nonsense, loadsa scissor-kicks and the opportunity to jump out of the window of a flaming moving car and punch someone's face into the next country! ENTER NINJA BORG...

NINJA BORG is just full of commitment to the bit that we rarely see in TTRPG. Think of the moment in Anchorman where Will Ferrell has milk dribbling through his beard as he plaintively burbles "MILK WAS A BAD CHOICE!". Got that? Now add in some nunchuks and bad people being hunted down and having their heads chopped off by razor edged swords. In the Dead Of Night. UPSIDE DOWN!

This isn't even my project (I'm writing a little d20 of COOL WAYS TO KICK SOMEONE'S HEAD THROUGH A CAR WINDSCREEN or something) but I think Walton and Rugose put something truly spectacular together here, and making a FIRST EXPANSION for it is stupid and ambitious and brilliant.

Tldr; I'm so excited about more NINJA BORG!!! Go back it at https://www.kickstarter.com/projects/waltonwood/ninja-borg-first-expansion

kickstarter.com
u/bigonroad — 19 days ago

Our thinking behind the FATE POOL in SOLO BORG

A quick designer diary on the FATE mechanic in SOLO BORG (Find out more about it here)

Seems like FATE...!

One of the real challenges of Solo RPGs is that there's no GM, but you ideally almost want to feel there is. 

With SOLO BORG, we really want to create a sense that the game is alive outside of your own brain. So, similar to our map creation and exploration tool that builds in a "fog of war" to keep surprises present, we've built the FATE Pool to add a variable, unpredictable environment that responds to your actions.

It's taken a bit of work, but we've finally finalised our rules for the FATE Pool: 

Gaining FATE Dice

You gain a d6 each time you roll a Natural 1 or Natural 20, or when you complete a Deed. 

That's a ratio of just over 10% of rolls adding to the pool, and the pool responding to the actions of the player and good/bad luck of play. It also makes rolling Crits more exciting, which contributes to rolling dice being exciting.

Rolling the FATE Pool

Roll Fate:

  • When you want to PUSH YOUR LUCK on an important Test
  • Whenever the Test relates to your RECKONING.

This allows the player to gamble for benefits vs risk, and also links DOOM to their story; as they progress towards their RECKONING the world around them gets worse too.

Reading the FATE Pool

  • Add the highest Fate Die result rolled to your d20 Test roll. 
  • If one or more Fate Dice show a 1, mark 1 DOOM and discard 1 dice from the Pool. You still gain the bonus from the highest die (even if it's a 1).

The FATE pool serves two aims. 

1. It slightly tilts difficulty in your favour—helpful in a solo game that maintains compatibility with multi-player difficulty. 

2. Those 1s trigger an increase the result on the DOOM dice, triggering horrible cataclysms in direct correlation with your progression. In the final stages of facing up to your RECKONING, Doom will progress much faster, adding to a crescendo finale for your character's Life Arc.

DOOM is an adjusted version of the Calendar of Nechrubel (in fact, you can use it to trigger Nechrubel if you prefer)

Check out our Kickstarter updates for more on mechanics.
I'll share about our Beast design in another post soon.

u/bigonroad — 21 days ago