When should a small mobile game add AdMob ads without hurting retention?
Hey everyone, I recently published a small Android timing game called 7 Seconds.
It’s still very early and has low downloads. I’m trying to figure out when it actually makes sense to add AdMob.
I don’t want to annoy players or hurt retention by adding ads too early. My idea was to avoid interstitial ads and maybe only use rewarded ads later, like:
- Watch an ad for one extra Daily Challenge attempt
- Watch an ad to reveal the target after a run
For people who have published small mobile games:
At what point did AdMob become worth adding?
Did you wait for a certain number of downloads or daily active users?
Did rewarded ads work better than interstitial ads?
Would you add ads before having strong retention?
Any advice would help.