STRATEGIST REWORK?

STRATEGIST REWORK?

Right, so I've been working on a rework for storm to post on my yt, and I've landed on the idea of her being a strategist (not like dagger or invis more like gambit)

My idea for her being a support who specializes in area control and status effects, like frostbite on enemies to slow them down or use wind to displace enemies. She would still have high damage and be a big threat if she wanted to be, but she would focus on supporting allies and separating enemies or stopping their pushes. I will also rework her ult to a full thunderstorm healing and buffing allies whilst striking enemies with lighting and sucking their projectiles into her tornado.

I think if she was a support, she would have a way bigger impact on the game and would show her nurturing side, and not only focus on destruction

(yk the stereotypes) but basically my thought process was if gambit was a dps he'd be irrelevant by now, but as a support he really made an impact on how the game was played, and I think storm could do the same or better and really grow to be as important to the game as she should be.

There's more, but i don't want to waste your time. The reason I'm here is i wanted to ask you guys what you think about it, because it's still in the works and I could still change it back before I start making the animations for the new moves.

I really love storm and only want to see her at her best, so if you would give me your blessing to cook with her I promise you wont be dissapointed.

u/blade_main6969 — 3 days ago

Just thought I'd ruin ur guys day

Adam's quick melee does 25 damage and blades regular melee does 26 damage per hit, Adam's melee is the weakest melee in the game btw

Do with that what you will

u/blade_main6969 — 2 months ago

THE BEST BLADE REWORK (by the goat)

Alright, this is gonna be a long one, so if u have a short attention span, just look at the pics and upvote for my art lmao.

BLEED

How it works

Each blades abilities should have a %dmg per second. Different abilities have different durations

Bleed grants lifesteal no matter what mode you're in

  • lifesteal rate 1% damage to enemy = 0.5% blades max hp

SPECIAL FEATURE: HEMORRHAGE

If anti heal is applied while the target is bleeding, it applies hemorrhage, which deals all bleed damage at once

eg 2% dmg/s for 4s = 8% over 4s time

Hemorrhage = 8% instantly (it only applies bleed dmg that hasn't been done)

GUN

Spread has been changed to set pattern every time(check pic)

= to make damage consistent & hopefully reduce no regs

Initial slug damage increased to 90 dmg (cant crit)

Initial slug pierces through players and shields (except can n angela)

Applies 3% bleed/s for 2s = 6%

Stacks time with multiple shots

Shrapnel amount decreased from 11 to 10

Damage increases from 8 to 9 per pellet. Max dmg from 88 to 90.

Shrapnel applies 2% bleed/s for 0.07s per pellet. Total time 0.7s all pellets no clue how much damage that is.

= I really do like the gun. I just think it needs some work done, bleed would be good for it.

GUNDASH

Damage decreased Initial hit = 0 from 20

NEW ABILITY

After you land, the gundash Blade holds out a Glaive for 3s, press quick melee to throw it (ricochet ), deals damage,bleed, and weakness.

- 50 damage, no crit, ricochets up to 4 times to enemies within 4m of each other, but it can only hit each enemy once.

- 4% bleed/s for 4s total 12%dmg (cannot stack with other forms of bleed)

- 25% damage reduction to any enemy dmg output for 2s.

= his gundash is ass and he needs a glaive

REGULAR SWORD

- damage increased to 35 per hit from 26

- applies 2%bleed/s for 1s(consecutive hits increase time by 1s each)

- he now has 10 stacks which increases his movement speed by 0.4% per stack max = 40% speed boost = around 8m/s

SWORD DASH

- removed anti heal

- applies 4%bleed/s for 1s each sword hit = 16 for 4 hits

- applies 6% slow on enemies per sword hit = 24% for all hits lasts 2s

NEW ABILITY (enter cool name yall can come up with)

- cooldown 5s

- while blocking press primary fire to unsheathe the sword of dracula dash forward a short distance and land a double hit dealing damage and applying anti heal.

- damage 25 per hit 50 damage total

- first hit applies 10% anti heal for 2s

FEATURE

Blocked damage gets converted into bonus anti heal

25 dmg blocked = 5% anti heal

- max anti heal = 60% (stacks with other anti)

= damage shouldn't be increased because it can be used for hemorrhage.

BASIC COMBOS

gundash=>glaive=>ult = applies bonus damage from hemorrhage from bleed on glaive and anti heal of ult

Basic sword dash => block slash = high damage

Vampire sword dash => block slash = high anti heal

For any questions ask me in the comments

u/blade_main6969 — 3 months ago

THE BEST REWORK YET(by the goat)

Alright, this is gonna be a long one, so if u have a short attention span, just look at the pics and upvote for my art lmao.

BLEED

How it works

Each blades abilities should have a %dmg per second. Different abilities have different durations

Bleed grants lifesteal no matter what mode you're in

  • lifesteal rate 1% damage to enemy = 0.5% blades max hp

Eg 12% damage to enemy = 6% blades max hp lifesteal = 21 hp healed

SPECIAL FEATURE: HEMORRHAGE

If anti heal is applied while the target is bleeding, it applies hemorrhage, which deals all bleed damage at once

eg 2% dmg/s for 4s = 8% over 4s time

Hemorrhage = 8% instantly (it only applies bleed dmg that hasn't been done)

GUN

Spread has been changed to set pattern every time(check pic)

= to make damage consistent & hopefully reduce no regs

Initial slug damage increased to 90 dmg (cant crit)

Initial slug pierces through players and shields (except can n angela)

Applies 3% bleed/s for 2s = 6%

Stacks time with multiple shots

Shrapnel amount decreased from 11 to 10

Damage increases from 8 to 9 per pellet. Max dmg from 88 to 90.

Shrapnel applies 2% bleed/s for 0.07s per pellet. Total time 0.7s all pellets no clue how much damage that is.

= I really do like the gun. I just think it needs some work done, bleed would be good for it.

GUNDASH

Damage decreased Initial hit = 0 from 20

NEW ABILITY

After you land, the gundash Blade holds out a Glaive for 3s, press quick melee to throw it (ricochet ), deals damage,bleed, and weakness.

- 50 damage, no crit, ricochets up to 4 times to enemies within 4m of each other, but it can only hit each enemy once.

- 4% bleed/s for 4s total 12%dmg (cannot stack with other forms of bleed)

- 25% damage reduction to any enemy dmg output for 2s.

= his gundash is ass and he needs a glaive

REGULAR SWORD

- damage increased to 35 per hit from 26

- applies 2%bleed/s for 1s(consecutive hits increase time by 1s each)

- he now has 10 stacks which increases his movement speed by 0.4% per stack max = 40% speed boost = around 8m/s

SWORD DASH

- removed anti heal

- applies 4%bleed/s for 1s each sword hit = 16 for 4 hits

- applies 6% slow on enemies per sword hit = 24% for all hits lasts 2s

NEW ABILITY (enter cool name yall can come up with)

- cooldown 5s

- while blocking press primary fire to unsheathe the sword of dracula dash forward a short distance and land a double hit dealing damage and applying anti heal.

- damage 25 per hit 50 damage total

- first hit applies 10% anti heal for 2s

FEATURE

Blocked damage gets converted into bonus anti heal

25 dmg blocked = 5% anti heal

- max anti heal = 60% (stacks with other anti)

= damage shouldn't be increased because it can be used for hemorrhage.

BASIC COMBOS

gundash=>glaive=>ult = applies bonus damage from hemorrhage from bleed on glaive and anti heal of ult

Basic sword dash => block slash = high damage

Vampire sword dash => block slash = high anti heal

For any questions ask me in the comments

u/blade_main6969 — 3 months ago

I JUST FOUND SOMETHING HEINOUS

DO U REMEMBER BLADES GUN SPEED BUFF

IT ONLY APPLIES TO THE INITIAL SLUG

NOT THE ACTUAL SHOTGUN SPREAD

IMMA KILLL SOMEONE

u/blade_main6969 — 3 months ago

SHOULD BLADE BE A TANK?

NOOOOOOOO

I've seen a lot of people say he needs to be and they just need to give him 500hp, but i feel like making him a tank and giving 150 more hp doesn't actually fix any actual problem he has, it's like putting bandaid over a bullet hole.

His gun is still janky (weird damage at different ranges and has no regs)

His regular sword does nothing

His lifesteal does nothing

His dash still feels constrictive

He still has reduced healing

His gundash still does nothing

And if you make him a tank, it's going to highlight his problems even more because he's going to be Frontline all the time, so he's going to be getting focused more and his problems are going to be more apparent.

Most importantly, it's lazy. We can't let netease get away with doing the bare minimum to make a character 'playable'. I want them to fix the game, not slap bandaids on problems, because it does nothing in the long run.

He needs meaningful buffs and changes to his kit, If you're wondering how I have some things posted and I'm gonna post another one today or tomorrow.

u/blade_main6969 — 3 months ago

Alright, hot take.

I actually like blades gun, I just think that they didn't give it enough thought or care to make it useful, but i think I solved the problem.

The way i solved it is by making Blade's gun deal bleed damage to enemies.

BLEED

Bleed is on a meter from 0 - 100. At 100, the enemy takes bleed damage, which deals 20% of targets maximum health over a 2s period. Bleed charge starts dissipating after 2s.

- it heals blade 20% of max hp = 60 hp over same 2s

FEATURE

When Blade switches to vampire form while an enemy is bleeding, he gains a 20% damage boost to sword attacks for 4s.

- multiple targets bled at the same time stacks damage boost by 10%.

THE GUN

PELLETS

- deal 2.6 bleed each (all 11 = 28.6 or 4 shots)

SLUG

- initial slug deals 50 bleed = 2 shots

- Slug damage increased to 60 (120 per crit)

THIS IS FOR

- Long range = More damage less bleed

- short range = less damage, more bleed

So you're never really missing out on value when using your gun, and it makes it so gun enables sword and you can use gun to gain overshield before going in with sword.

GUN DASH

No disrespect to Netease, but I don't think they knew what they were doing making this move, but anywho.

I made a drawing.

Your gundash now deals 25 bleed on initial hit and 25 on the second hit, it now allows for a follow-up attack.

After gundash, he holds his glaive (spinny slicy thing) in his off hand, and if you press quick melee, he throws it (100m/s)dealing 50 damage and 50 bleed and it ricochets twice to nearby enemies dealing the same damage and bleed. Ps you can still shoot while holding glaive.

People might want it to lock on, but I feel like that will take away some of the control you have while using it.

u/blade_main6969 — 4 months ago

Alright, if you've played Blade, you know his ult is pretty trash because enemies can just escape too easily. Now I don't want any cc or slow on his ult, just letting u know.

THE AOE

Remove the current set aoe (6m width 5m height)

Instead, make it so whenever players are hit with his initial dash, it creates an aoe around them (6m radius sphere) kinda like daggers domain expansion spawning on top of them but with damage.

This is because I found that sometimes I hit players with the corner on the ult and they only have to walk like 1m to get out, if it's an aoe around them specifically they always have to move the same distance to get out.

NEW FEATURE

When the aoe of the ult ends, it does an extra final slash in the aoe, which does 100 flat damage and 20% anti heal to punish enemies for staying in it (trying to aura farm) does that make sense?

THE INITIAL DASH

Increase the initial dash damage by 25 for every second u hold it 3s max (175 damage max)

Random, but I also want a cooler animation for when he dashes cuz at the moment he just kinda slides along yk he needs to hit a Tasmanian devil move or something lol

u/blade_main6969 — 4 months ago